Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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I think the vertibird assault team is broken, or at least delayed too much. I messed with them from the Gecko reactor computer and then went back and forth between Vault City and Gecko quite a few times trying to get the encounter and they never showed up.

Speaking of vertibirds, wasn't the dead enclave guy in Klamath supposed to have a blue keycard on him in the RP? I think I remember getting this in 1.0, but in 1.1 and 1.2 he's got a yellow reactor keycard.
 
Another possible minor bug: the air vent near the elevator of EPA's green level is usable, but does nothing (and couldn't be used with repair as well) - should it be usable at all?

Also, when moving from level to level of the EPA, I noticed text from other levels appear briefly - such as seeing the Doctor's subjects' speech on the level below him or the director holograms' speech on the Red or Utility levels.
 
Well i ran into an app error in klamath. I do not know if all these factors effect it or not but i am attempting to go back to klamath to get the car part in trapper town after i have the car as i didn't want to waist the explossives to blow up a door i could latter pic. when i attempt to enter trapper town (from dowtown, straight from the map, even when leaving the car in the den) the game CTDs with an app error. yes i do have a save file and a screen of the app error if you need it. just shoot me your e-mail so i can send it on.

Edit: well it has nohing to do with me having the car as I left from gecko without even having the car part from there and went to klamath trapper town. I received the same error at this time. The only other thing i can think of is that i did klamath in 1.1 then installed 1.2 afterwords so i have not been back to trapper town since maybe this has caused the problem?
 
GlowHound said:
Hmmm.

That part of a Kaga encounter, where you outsmart him and he dies....will that happen, every time? I have the game saved right before I encounter him and so far it's been happening every time I try, and I don't really want to deal with him that way. I want to go through all the encounters.
Do you have luck >=9? This is pretty rare at level 6-10 unless you are cheating. Also, are you running the latest fixes?

Golan2072 said:
Also, the (modded) Cassidy talking head uses a shed/shack/cabin/whatever background instead of the vault one when in the EPA.
Not a bug...per say. The way the talking head was made for cassidy, his background is always the same. Perhaps this will be changed at some point.
 
Golan2072 said:
I had a slight bug with EPA. So far I've only explored the main surface map, the utility level and Orange Sub-Level 1. I've exited the map with the car, returned to it, and choose "Level One" from the map (looks like an old building blueprint) - and I've ended in Red Sub-Level 1 (which I haven't entered yet) instead of Blue Sub-Level 1!
This isn't a bug. Level 1 is the red level (or the orange level depending on which elevator you use in the utility level). The Blue level is level 3 and accessible by the elevator from the orange level.

Plus, you should only be able to access the outside base area when entering the EPA from the world map.

Golan2072 said:
The air vent near the elevator of EPA's green level is usable, but does nothing (and couldn't be used with repair as well) - should it be usable at all?
It seems the original devs made the vents usable. I am just using pre-made scenery objects here, so this isn't a bug.
 
Do you have luck >=9? This is pretty rare at level 6-10 unless you are cheating. Also, are you running the latest fixes?

Yeah, I always like to have super characters so I use trainers and Falche >.>

And yeah. I always get the fixes.

Maybe I just haven't tried encountering him enough. But I think I tried three times in a row and got the riddle death.
 
Not a huge deal, but I got an "Error" message in the description window during the second Kaga encounter. Also, when I save and reload after he initiates combat against me he just stands there frozen, repeating his dialogue. I can steal from him openly as if he were a container. A sidesteppable issue, but highly weird.
 
GlowHound said:
Do you have luck >=9? This is pretty rare at level 6-10 unless you are cheating. Also, are you running the latest fixes?

Yeah, I always like to have super characters so I use trainers and Falche >.>
You will always get the joke death with luck >= 9. Sorry uber characters. :D

encinodude said:
Not a huge deal, but I got an "Error" message in the description window during the second Kaga encounter.
Are you running the English version of the RP?

encinodude said:
Also, when I save and reload after he initiates combat against me he just stands there frozen, repeating his dialogue. I can steal from him openly as if he were a container. A sidesteppable issue, but highly weird.
Saving and loading during combat is a no-no.
 
killap said:
Plus, you should only be able to access the outside base area when entering the EPA from the world map.
Since I've already explored the Utility Level and the Orange Level, so the Orange Level should probably show up on the map. But since it's the same map as the Red Level, I could understand why Level One takes you to the Red Level...
 
Aww.

Hmmm..... What besides critical chance does Luck effect if anything?

Hopefully not something un-seen not effected by Falche, or something that will go down when I decrease Luck and then not go back up again when I fix it...
 
GlowHound said:
Aww.

Hmmm..... What besides critical chance does Luck effect if anything?

Hopefully not something un-seen not effected by Falche, or something that will go down when I decrease Luck and then not go back up again when I fix it...
How about just change luck for the Kaga encounter and then change it back when you are done?

Golan2072 said:
Another minor bug: in the Vault City Village, after you successfully complete the village quest (in my case, diplomatically preventing a Vault City attack), their leader still has the quest-completion conversation (that is, you telling him about managing to prevent the attack) - even after he's already heard this from you.

Can you describe this in more detail. Do you have a save game I could use?
 
That's what I meant.

Some things aren't effected by Falche when you change them, like if you increase Strength and Endurance, your health doesn't change, and the amount of points your HP goes up by when you level doesn't change either.

So that's why I asked if there was anything else Luck changed, as I didn't want to decrease it if something would happen that wouldn't change when I raise it back up.
 
GlowHound said:
So that's why I asked if there was anything else Luck changed, as I didn't want to decrease it if something would happen that wouldn't change when I raise it back up.
Character stat-wise the only things I know luck affects are critical chance and gambling.
 
Alright, I've got a strange bug.

I'm playing RP 1.2 (with all the fixes) and I'm using Magnus' Weapons Redone 1.5., on a Windows Vista computer.

Everything was working fine and I got to the Den. I helped Laura take out Tyler's gang, and looted the bodies. However, when I went to sell the loot, I noticed that the vendors had become bugged.

They just keep telling me that the deal isn't good enough, even if what I'm offering them is worth thousands more than what I'm trying to get from them. I tried all the vendors in the Den and they all have this same bug now. Up until this point, I was able to barter with them just fine.

So I thought maybe it has to do with the weapon price adjustments Magnus made in the latest version of his mod. But I've brought this bug to his attention and he says he's certain his mod isn't the culprit. Even when I try to sell and buy non-weapons, the same thing occurs. It doesn't matter what I'm trying to buy or sell, they never think the deal is good enough.

I loaded an ealier save from a different character I had been playing with (using RP 1.2 and Weapons Redone 1.4) and I went right to a vendor and he traded with me just fine.

I would have tried to troubleshoot more, but I had to head to work (where I am now).
 
Encountered the car bug in the Slaver Camp, but fortunatly, the fix resolved it. Thanks Bear Dude!
 
Dravean said:
I'm playing RP 1.2 (with all the fixes) and I'm using Magnus' Weapons Redone 1.5., on a Windows Vista computer.
I really cannot help here. I haven't changed anything that would have caused problems in this area. I don't really offer support when one uses other mods with my work - even if they are confirmed to be compatible. My only suggestion is to see if you can reproduce it. If you say it worked in an earlier version of the weapon mod and not now...that seems a bit telling. Perhaps one has to start a new game because of the new price changes. Despite what Magnus says, the fact that he made price adjustments in the latest version and you are getting issues with item prices in the latest version is a red flag for me.
 
Hmmm.

I encountered vender bug like that once.

Dravean, how many items at once do you want the vender to trade with you?

I found that trading for the items one-by-one worked when it happened to me. I can't remember what it was that didn't work...

Might have also been that I already had too much on me.

Although I'm not entirely sure if it happened to me in Fallout or Fallout 2.
 
Omegawolf said:
I think the vertibird assault team is broken, or at least delayed too much. I messed with them from the Gecko reactor computer and then went back and forth between Vault City and Gecko quite a few times trying to get the encounter and they never showed up.
You told him you were at the desk across the way, right? The variable is only set when he specifically says "you are at plant number..." For some reason I decided to only set the variable here but the other dialgoue choice still has the Enclave trooper tell you he is dispatching a verti assault. I will change this. I'm not sure what I was thinking. Perhaps I though the guard was bluffing.


Omegawolf said:
Speaking of vertibirds, wasn't the dead enclave guy in Klamath supposed to have a blue keycard on him in the RP? I think I remember getting this in 1.0, but in 1.1 and 1.2 he's got a yellow reactor keycard.
No, he always had a yellow card in the RP. The color was different in the original game.
 
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