I believe you're talking about the original B-Team mod that gave all followers the same animations available to the player.Byku said:Sorry if it is a repeated question, but would there be a possibility to choose the second type of followers' armour animation? Although the present one looks good, I would prefer practicality(like Sulik with a shotgun etc). I have to say that this mod is fantastic(thanks to it i'm playing Fallout for the 19th time!), but it would be so nice to be able to give Sulik all kinds of small weapons
I believe that was the result of the ap ammo fix that was an option in the installer. A better one is in place now, so hopefully issues like the one you mentioned won't happen again.TwinkieGorilla said:hey, guys...did you ever re-balance the metal armor damage resistance or anything? i'm in the Den doing the Lara/Tyler gang fight and 98% of the shots are "no damage". that's just...sorry...that's just...
...fucking dumb.
Uh, not easily. Just backup your save games and reinstall the RP.TwinkieGorilla said:ah, crap. is there a way to take it out now that i installed it? i just hit the "all" checkbox and assumed everything was kosher.
Uhm... ?killap said:Uh, not easily. Just backup your save games and reinstall the RP.TwinkieGorilla said:ah, crap. is there a way to take it out now that i installed it? i just hit the "all" checkbox and assumed everything was kosher.
Oh yeah. So you see, I've been working on a new version of the RP for a LONG time now. You can't expect me to remember the setup to prior versions. To me, the latest unreleased RP is all I know.Darek said:Uhm... ?killap said:Uh, not easily. Just backup your save games and reinstall the RP.TwinkieGorilla said:ah, crap. is there a way to take it out now that i installed it? i just hit the "all" checkbox and assumed everything was kosher.
It's just a setting in sfall.
Just open up ddraw.ini and set "DamageFormula" to "0".
No, something isn't right. Hmm, well this doesn't seem to be happening with the latest, unreleased RP so hopefully whatever caused this has been addressed.TwinkieGorilla said:could it be this bonus Tyler fight is slightly un-balanced in comparison to the previous fight? doesn't matter since i'm past it now (after about 30 re-loads) but shit, man...shit.
Delete the file "00000079.pro" in your data\Proto\Critters\ folder.The_Postman said:...after many hours of play, I found that Skynet doesn`t increase HP after levelling-up.
You're slipping man, just admit it.killap said:Oh yeah. So you see, I've been working on a new version of the RP for a LONG time now. You can't expect me to remember the setup to prior versions. To me, the latest unreleased RP is all I know.
well i have RP 1.2 installed (exe with all addons from installer + miria mod + lootable armor) and just before I posted this I tried and no luck. (+just checked again)killap said:Did you recently test this? I thought I had a fix in place for this in RP 1.2...SHADOW-XIII said:@killap: there is a case when charisma memory module does not give +1 effect (if you started with CH:10 and lowered it with for examle injected combat armor (Assault Enhancement) - is it going to fixed or left as it is ?
There are less and less items on the to-do list. Hang in there everyone.
Thanks! I`ll try it.Darek said:Delete the file "00000079.pro" in your data\Proto\Critters\ folder.The_Postman said:...after many hours of play, I found that Skynet doesn`t increase HP after levelling-up.
The next time you level up Skynet, he will be working correctly.
And no need to apologize for your English.