Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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@ Chancellor Kremlin

Well see, arresting them in the bar brawl don't give you any positive town karma, talking them out of it without arresting them will.
Maybe you don't get enough positive town karma from the rest of the quests to make up for what you lost there?

All this should probably have gone in the gameplay thread instead, but it's not always so easy to know if it's a bug or not. :)

cheers

Edit: Heh, I see Cosmic Sea already thought of it. I'm a bit slow.
 
Darek said:
@ Chancellor Kremlin

Well see, arresting them in the bar brawl don't give you any positive town karma, talking them out of it without arresting them will.
Maybe you don't get enough positive town karma from the rest of the quests to make up for what you lost there?

All this should probably have gone in the gameplay thread instead, but it's not always so easy to know if it's a bug or not. :)

cheers

Edit: Heh, I see Cosmic Sea already thought of it. I'm a bit slow.

Ahh I see, well thats probably what I did wrong. I should have talked them both out of it instead.

Sorry if its in the wrong thread, wasn't sure if it was a mod bug or if I had done something wrong.

EDIT: Oh, and one more thing which again I don;t know if its a bug or not. I read somewhere you can ask inArroyo about Kaga, I think it was with Mynoc (bridge guard), but I can never talk to him about it. He just asks me how my quest is going, I tell him, and thats it. I don';t have an option of asking about Kaga. I have met him like 4 times now too.

Nobody else in the village seems to know about him either. My charisma is 8, well 9 now, and my speech is like 115 if that matters.
 
Concerning Miss Kitty at the Cat's Paw. Per Jorner in his "Nearly Ultimate Fallout 2 Guide" describes it thus:
Over at the Cat's Paw you can get laid, which on occasion gives you a temporary +1 stat boost for one hour:
- Oral attention: Strength.
- Basic, dirty sex (CH <6>5): Agility.
- Just talk: Intelligence.
- "Special... dramatic... request" (IN>5): Strength.
The stat boost is actually imparted by an item that Miss Kitty tries to use on you or whichever NPC (would be ST in that case). Apparently most often something gets in her way and you don't get the bonus, though you can sometimes see her running a little bit and then returning to her position.

The problem here is that the stupid bitch runs to the place where the customer had been when the player started talking to her, not to the place where the customer is teleported to (a prostitute's room), which makes it extremely difficult (though not impossible) to get the bonus. Furthermore, Robobrain (aka Skynet) is apparently supposed to be able to get the bonus, since he's present in the list of the possible "friends to hook up", but when she uses the item, on him, nothing happens (his strength stays the same).
 
1) Does the Mutant Armor for Marcus grant any defense? Because I didn't notice a big difference if any.

2) Bozar still makes that annoying sound of shotgun :/

3) I slept with Fannie several times and gave her extra money, after some time she died from overdose. Lou talks about it each time I approach her - primo. Secundo - after saying that I regret it and need to ask her some questions she says "Jail's too good for that bastard done" - about the miner I imprisoned before. A bit off.

4) I tried to switch the card decks in Monte's equipment via stealing screen but failed several times so I just bought his own deck and sold him the fixed deck. After this I gained the XP and a message that I quickly switched them decks.
 
Talking of stuff that's not 100% whether it should be posted here or in the gameplay thread, here's another one.

Today I ran into the second "band of ruffians led by a Morton Brother" encounter, with the Morton toting a light support weapon, clad in power armor.
I searched the thread and in page 21 it was pointed out that the Mortons incorrectly use the mysterious stranger protos in this version. Case closed.


But then, it was not the Morton wearing power armor that I'm writing because of in the first place. It's what I found in that map location. A mountain location with a cave. I entered. Inside I spotted quite a bunch of robbers wearing combat armor, and wielding the most mind-boggling armament: mega power fists, G11Es, turbo plasma rifles and YK42B pulse rifles.
I thought it would have been worth the try to attempt fragging at least couple of them, looting the corpses and getting away FAST. The stuff they had was too good to just pass on.
Although I got power armor for myself and Cassidy, and sulik wearing combat armor mk.II (and for Marcus, nothing yet), I thought I would get my ass pummelled to thin red paste, then zapped and finally melted.
I went outside to save and entered again to administer some dirt naps.

To my utmost surprise, NOBODY did anything but used stimpacks as they took hits, not even moved except for the few robbbers with mega power fists, how naturally charged (with painful consequences to them)
After I was done, I counted 21 bodies. And the loot, taken from the cold dead hands of the not-so-initiative robbers: quite a motherload. :shock:
9x turbo plasma rifle
10x YK42B pulse rifle
3x G11E
2x mega power fist
2x H&K CAWS

+ the ammo and the few stim packs the robbers carried, as well as the contents of the three safes in the cave (3 plasma rifles, 3 plasma grenades, a power fist, some money and a couple of stims).


Thank god I got power armor for me & Cassidy and Marcus in party to help carry all the goodies. MY whole party is overloaded, me included after the effects of that dose of buffout wears out...

Is this amount and quality of loot be considered anywhere near normal? That and the non-reactive bulk of the robbers makes me think this might be a bug of some sort. Even though my character is now level 20 after the encounter, it puzzles me
Has anyone ran into similar oddities?


1) Does the Mutant Armor for Marcus grant any defense? Because I didn't notice a big difference if any.
This should probably be posted to the gameplay thread, but as it came up, I hope you don't mind a quick question: Is the mutant armor to be bought from merchants/stores, or discovered somewhere? (a quick answer is enough, as I'd like to avoid excessive exposure to spoilers about the added content)
 
You can get the armor for Marcus from the merchant in Abbey. He can be kinda hard to even see, but he is in the lower left corner of the map when you enter the area. You must have Marcus in your party.
 
The inactive hostile robbers thing is a known bug in the unmodded game; no one seems to have figured out how to fix it. Sometimes they do use those guns and will tear you apart if you're not prepared. It is possible to take them out with decent weapons and armor, and several dozen stims.
 
GanymeDes- said:
You can get the armor for Marcus from the merchant in Abbey. He can be kinda hard to even see, but he is in the lower left corner of the map when you enter the area. You must have Marcus in your party.
Thanks, I'll go check it out. He's the one in the small hut, right?

The inactive hostile robbers thing is a known bug in the unmodded game; no one seems to have figured out how to fix it. Sometimes they do use those guns and will tear you apart if you're not prepared. It is possible to take them out with decent weapons and armor, and several dozen stims.
Thanks for the info, that one I wasn't aware of, at least I don't remember running into inactive robbers in vanilla FO2.
 
Chancellor Kremlin said:
Oh, and one more thing which again I don;t know if its a bug or not. I read somewhere you can ask inArroyo about Kaga, I think it was with Mynoc (bridge guard), but I can never talk to him about it. He just asks me how my quest is going, I tell him, and thats it. I don';t have an option of asking about Kaga. I have met him like 4 times now too.

Nobody else in the village seems to know about him either. My charisma is 8, well 9 now, and my speech is like 115 if that matters.
You can only ask Mynoc before you have met Kaga, not afterward. Ask if someone else have attempted to go search for holy the GECK.
I haven't looked but I'm pretty sure there is no speech check for it.


About the robber caves, they carry different equipment depending on your level. This is from Per's guide:
* 1-5: Leather armour (jacket look), 10mm Pistol, 10mm SMG, Spear.
* 6-10: Leather armour, Scoped Hunting Rifle, Desert Eagle, Plated Boxing Gloves (!).
* 11-14: Combat armour, Power Fist, Super Cattle Prod, .223 Pistol, HK P90c.
* 15-99: Combat armour, Pulse Rifle, FN FAL, H&K G11E, Turbo Plasma Rifle.
Then later in the bug section it says:
When you enter random encounter caves with lots of robbers, these may all run up to you and try to punch you instead of equipping their deadly Gauss Rifles.
So what gives? Can they also have Gauss rifles?
 
Darek said:
Chancellor Kremlin said:
Oh, and one more thing which again I don;t know if its a bug or not. I read somewhere you can ask inArroyo about Kaga, I think it was with Mynoc (bridge guard), but I can never talk to him about it. He just asks me how my quest is going, I tell him, and thats it. I don';t have an option of asking about Kaga. I have met him like 4 times now too.

Nobody else in the village seems to know about him either. My charisma is 8, well 9 now, and my speech is like 115 if that matters.
You can only ask Mynoc before you have met Kaga, not afterward. Ask if someone else have attempted to go search for holy the GECK.
I haven't looked but I'm pretty sure there is no speech check for it.
Weird. I remember being able to ask Mynoc about Kaga right at the start when I was leaving Arroyo for the first time.
 
I'm not sure if this is a bug or not, but...

I went to the Slaver Camp after the Den, with my protagonist, Sulik and Vic. We're going to clean house; there will be no negotiations.

So, we do just that. Problem: One of the slavers, apparently suffering from a fit of sanity, decides to haul ass instead of confronting the trio of shotgun-wielding, sledgehammer-weilding, and .223 hunting rifle wielding badasses. I suffer the most monumental string of bad luck misses on a 95% hit chance shooting at him, he reaches the exit grid, and deresses off the map.

So I figure, hey, what the hell, just means a little less loot. We go about the bisuness of freeing the slaves, go to the shack where Sulik's sister is, talk to her, and decide they all have to pay. This is no problem, I think, since we've already killed them all.

So, Sulik "hears a twig snapping outside", and I say we're going to kill them. Which is fine, I think, since I've already done that. Only, it won't. Whenever I try to open the cage, his sister asks is it safe, and I only have the option of saying no, please wait.

Fortunately, I don't think I saved after killing them, so I'll restart and try again. How do I prevent this, other than being luckier and shooting them all? And why do they run?

I mean, I'd run in their posistions, but they're videogame bad-guys, not people. They shoulden't run and break quests with their non-deathitude. Two guys tried to ran, I shot one down literally one hex from de-ressing, and the other guy got away. Both of them were carrying melee weapons, but the guy I shot down had a ripper on him as well as the sledgehammer which he had equipped.
 
@ ShadowDragon8685

You can lock the backdoor, that will make it harder for anyone to escape. I believe they run away cause you are to powerful. If you remove your armor I think they will attack you instead of running away.
 
I had that same problem. Luckily, Vic managed to shoot the guy even though I couldn't see him in the map anymore.
 
Okay, I'm in the EPA. The hologram in power armor asked me to fix a computer, and I'm guessing its the one in the yellow area. However, I can't science it, repair it, and when i use it I just get "ERROR ERROR MALFUNCTION PLEASE REPAIR ME" etc

My science is at around 120% what's the deal

EDIT
Okay nevermind, I guess my save wasnt as up to date as I thought and you can't run the diagnostic check without accepting the quest, which apparently I hadn't saved or the game forgot about it.
 
ShadowDragon8685 said:
One of the slavers, apparently suffering from a fit of sanity, decides to haul ass instead of confronting the trio of shotgun-wielding, sledgehammer-weilding, and .223 hunting rifle wielding badasses. I suffer the most monumental string of bad luck misses on a 95% hit chance shooting at him, he reaches the exit grid, and deresses off the map.

What Darek wrote is the best way to solve this problem, even though it is somewhat of a cheat/exploit. I usually lock BOTH doors, and even then, one of those guys by the Southwest pen often runs off into the forest where I can't get him. :evil: Nice thing is that you can get far enough away after killing a couple of them that combat will end and you can save your game.

It is just something about the original game that makes it so only your NPCs can chase those enemies off of the visible map, and nothing Killap can do about that, except maybe redoing the scrolling/blocking hexes of those maps where this can be a problem. If someone is remaking the original maps to work better with Mash's Resolution mod, I hope they take this into consideration.

It also seems that your NPCs will only pursue the enemy off the visible map if they are attacked by that enemy. I've tried to kill them as they were running away, and my party just stands there. "Go get him, Sulik! Go get him!"

Then again, I don't know how it works. If any un-armed innocent turns red in some places, then Sulik the Smasher will chase them down with no provocation at all, and I have to make for an exit grid to stop his slaughter!
 
This is one of my favorite game mods for any game - improving the (already incredible) Fallout II gameplay.

I'm eagerly awaiting v1.3... :)
 
Can anyone who understands Fallout scripts explain me what triggers the unavailability of the "Can you teach me how to use this?" option (ask for the energy weapons training) in dialog with Mason. It was available in my previous game, but now it is not. I tried decreasing my stats (level and energy weapons skill) using FALCHE, but it didn't change anything. However, when I reverted to a much earlier savegame and re-did the Salvatore quests, it was available. The problem is that since this save I completed at least 60% of the game, so I wouldn't want to revert for the sake of training, just wanted to know if I still can get it.

I post it in this thread because I'm playing Fallout RP and suspect it might be a bug.
 
1) Monte can tell you the info about your stolen car even if you don't know yet that it's stolen.

2) Slaves at the Stables will attack you alongside Mordino thugs if you start a fight there. I think it might be considered as a bug.
 
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