Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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Just wanted to check in and say I am still alive. Wow this thread has grown since while I was away...

Classes are finally over ending with a week from hell where I had 4 final projects due! Next up are 5 finals (in the course of a week and a half) and then this painful semester is officially over.

Plan is to have 1.3 out for the new year (ie December 31st/January 1st) but you know about me and estimating release dates.

Thanks to Darek, Morticia, and others for answering questions and keeping this thread alive. It will take me some time to read through all the new posts (which I plan to do after finals) but I would appreciate it if any new bugs that are not listed on the RP wiki are added there. It really makes things easier for me.

Over and out.
 
will do :)

Well at least those i encountered

EDIT: Ok i found the wiki and it says i should report bugs here :lol:
 
Fury said:
will do :)

Well at least those i encountered

EDIT: Ok i found the wiki and it says i should report bugs here :lol:

True, but once a more information has been gathered on a bug, it should then be posted to the wiki.
 
1) You can ask President Tandi if she has a geck not GECK.

2) At night Brother Samuel in Abbey just stands and scratches his head all the time.
 
Makenshi said:
Sulik in leather armor can't use combat knife. I suppose he can't use any knife, maybe a missing frame?

Yeah, I have reported it already.

1) It's possible to tell Stark In VC that you wiped out the Riders even if you already told it Lynette and she made you Captain. You can choose this line over and over again.
 
I don't know if this is related to Killap's restoration project, just the unofficial patch, or Sfall's NPC leveling issue, but I have a problem with NPCs not leveling at all. I'm currently using the latest RP from Killap, and only it (no other mods). I also have all of the individual, post-release fixes that claim to not be part of the installer from the Vault wiki's site on Killap's RP. Anyway, in-game, my NPCs will not level, ever, as the PC levels. Originally, I had the extra option to remove the random element from NPC leveling installed with Killap's RP, but when I found that it didn't seem to work, I checked the boards and found I was not alone. However, now, even if I don't have it installed (Uninstalled Fallout 2 completely, reinstalled, reinstalled the RP WITHOUT the random element package) my NPCs simply never level at all, even once. Is this just me? Is this a workaround? I've tried searching the boards, but I can't seem to get the NMA forum search tool to return ANY results at all regardless of my search strings, criteria or parameters, so that is another issue entirely. Probably my browser. Help! Anyone know a workaround for the NPC thing, or can they at least let me know it's just me?
 
@ Vakisari
Sorry, I can't help you, but just to let you know:
They level up properly for me (random) and I don't think I've seen anyone having a problem with the NPC's not leveling at all.
 
I don't suppose the PC has to be a certain level before NPCs can gain levels? My current example game, on a fresh install of Fallout 2 with Killap's 1.2 Installer RP WITHOUT 'Remove Random element from NPC levelup', has a PC at level 3 and Cassidy & Sulik in the party. I save/load (many times) leveled through PC level 4 and 5 and cannot seem to get either party member to level up. Do I have to be a higher level as the PC before they can start leveling? Is there a threshold PC level that varies with NPC level? I know there's a staggered % chance they can level when the PC levels that goes up the longer they go without leveling, but I've always been able to sidestep that somewhat before by simply saving just before my PC levels and loading the game until I get one of my NPCs to level with me.
 
Check this out. It's how the NPC's will level up when you are using the leveling mod.
Sulik will start to level at lvl 6. It may very well be that there is a threshold without the mod as well. At least I've felt it being that way you know, that it takes a while before they start leveling.

Also, I usually try to get more than one NPC to level up, if possible. I think it's impossible to get them to level more than every third level though, but I'm not dead sure about that.
 
Ah, thanks for the reply Derek, it looks like I'm simply not high enough level in my current game. However, in the link you posted to one of Killap's posts, he talks about a bug regarding NPC and the NPC armor patch. I have the NPC armor part of the RP installed. What is the bug he's talking about? He mentions it but doesn't explain it more thoroughly in that post.
 
In my current game, I have stumbled with a problem, not too serious though. RoboBrain maximum HP is buggy from the start.
115/115 >> 143/115 >> 155/115 and so on. After the last level up, his HP was 210/210 and i save the game. But when i load it again, his hp was 210/115 !!! Is there any workaround to fix this?
I don't use any other mod. Plain Fallout 2 US version, then patch it with FO2 RP 1.2 only with special npc armor for Dogmeat & Marcus and nothing else.
 
toleot said:
In my current game, I have stumbled with a problem, not too serious though. RoboBrain maximum HP is buggy from the start.
115/115 >> 143/115 >> 155/115 and so on. After the last level up, his HP was 210/210 and i save the game. But when i load it again, his hp was 210/115 !!! Is there any workaround to fix this?
I don't use any other mod. Plain Fallout 2 US version, then patch it with FO2 RP 1.2 only with special npc armor for Dogmeat & Marcus and nothing else.

I think this has been reported already. It'll be hopefully fixed in the next version.
 
toleot said:
In my current game, I have stumbled with a problem, not too serious though. RoboBrain maximum HP is buggy from the start.
115/115 >> 143/115 >> 155/115 and so on. After the last level up, his HP was 210/210 and i save the game. But when i load it again, his hp was 210/115 !!! Is there any workaround to fix this?
I don't use any other mod. Plain Fallout 2 US version, then patch it with FO2 RP 1.2 only with special npc armor for Dogmeat & Marcus and nothing else.

Solution is simple: delete the file "00000079.pro" from the "data\Proto\Critters\" directory. After that levelling up will be normal, but if he's already reached his max level, he'll be stuck at level 1, so revert to an earlier savegame or put up with it. At least he has better internal defenceses (equal to Brotherhood Armor) on his first level, as he levels up, they downgrade to the equivalent of the standart Combat Armor. Weird, innit???

I think this solution should be added to the first post in this thread, since it's a bug and can easily be fixed.
 
B-2Admirer said:
Solution is simple: delete the file "00000079.pro" from the "data\Proto\Critters\" directory. After that levelling up will be normal, but if he's already reached his max level, he'll be stuck at level 1, so revert to an earlier savegame or put up with it. At least he has better internal defenceses (equal to Brotherhood Armor) on his first level, as he levels up, they downgrade to the equivalent of the standart Combat Armor. Weird, innit???
So any idea why it happens or what causes it?
It has never happened to me so I have no clue. It doesn't seem to happen very frequently either.
A solution is good, a fix would be better.

cheers
 
This same thing happens from time to time with almost all of the party NPCs. The game creates all sorts of .pro files in order to work. They usually get deleted, though, when you exit the game. When they don't get deleted, you get problems with party members not leveling correctly. I have no idea how or even if it could be fixed. Just something to look for in your game folder each time before you play, unless there can be something written into sfall by Timeslip to make sure those initial party member .pro files are deleted upon startup/exiting the game...
 
Well, since I've never seen it happen in any of my games, it's gotta be something that makes it happen. Save while in combat? Or maybe those files don't get deleted if the game crashes, just like the temporary map files? Though those get deleted when you start the game again, and I thought it was the same with the proto files that are not write protected. Those files are not write protected are they? Actually, could this have something to do with Windows not allowing files to be removed? Yeah, maybe Timeslip could do something. Have you asked him?
 
Darek said:
A solution is good, a fix would be better.

The fix, my friend, is to remove the file "00000079.pro" from the RP installation package. The problematic file is NOT created by the game, but is introduced by the RP.

Darek said:
It has never happened to me so I have no clue. It doesn't seem to happen very frequently either.

If you have a read-only file named "00000079.pro" with md5 checksum of ca7910cffe4f8e294beb692b2b493827 in your "data\Proto\Critters\" then it MUST happen to you as well.

Darek said:
So any idea why it happens or what causes it?

It is the result of careless tinkering with the .pro file of the cutie in question. Apparenlty, someone thought it was a great idea to give Robobrain full EMP protection right from the start, so he put the modified proto into the "data\Proto\Critters\" directory and made it read-only. When Skynet levels up, the game tries to delete the file because at level 2 Skynet corresponds to "00000349.pro", but since it's read-only, it can't. As the result, because of some Fallout engine pecularity, Skynet's stats then get reverted to level 1.
 
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