Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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WEED DRUG Found at EPA

Hello,

I took some of Doctor's Marijuana (green drug) that I found in the top 2 buildings at main EPA map. I'm playing a melee character, so my PE was 6. I took 2 doses, and each time my PE increased by 2, so in total by 4, and I have PE of 10 now. So I left EPA and cruised in my car for about 3-4 weeks, and then I checked out my dialog windows and was amazed: I first lost 7 perception (it's normal to have sideffects) but then mysteriously gained back 6! So now I have a permanent 9 PE, no sideffects! I can provide a save game. This is DEFINITELY something that need to get fixed for RP 1.3, this is a clear abuse of stats (free +3 to PE!!!).

Also, does anyone know any use for books like "Operations Manual", "Army Survival Manual", or "Army Technical Manual" that are found at Abbey and EPA? I can't find any use for them...

Thank you in advance, I am looking forward to 1.3!

P.S. Playing a melee character, I could not help noticing that sledge hammers look like clubs in animation when my character wears environmental armor. I have nothing against it but it is kind of weird ;p
 
Speaking of 1.3, I've encountered a few more bugs. I'll post it here, but if anyone can point me to a separate thread where the bugs are to be reported please do so.

1. You can kill Fred after getting your rewards, and he will have $150 on his body. I guess
this is the original money, which shouldn't be there anymore, since he used it up to get rich.

2. If you threaten Brain into calling off his molerats, you get the message in the window
that you have negotiated with him, but you don't get the 500xp message, although you
get the actual 500xp.

3. I am not sure if this is the original Fallout bug but here it is. When I put any item
in the Iron Safe in the Raider's hideout, it's not displayed in safe's nveentory windows,
although when I hit the "Take All" button, the items go back to my inventory.

4. In Abbey, after you fix the broken pump you can keep using tools on it and get 100xp
infinite number of times.

5. If you save and re-load in the cave with the beast under Abbey church, you get a message
every time you re-load about "entering a cave with rat droppings". That should only happen
once (the first time you enter that part of the cave).

6. When you blow up the mine in Broken Hills, Jacob tells you that as a reward you can take
the weapons in Liz's basement. However, when I try to do that, she threatens and attacks me.
Also, that B@$&# refuses to do any business with you after you blow up the mine,
meanining she won't sell you armor for Dogmeat, so don't make my mistake and blow the mine up
before you get armor for dogmeat...

7. You can ask Brain to call off his morelarts infinite number of times, getting 500xp each time.
 
#1 isn't really a bug; since Fred got rich, it makes sense that he's carrying some money.

Also, edit your posts instead of double-posting.
 
Kanhef said:
#1 isn't really a bug; since Fred got rich, it makes sense that he's carrying some money.

Since he got rich, he should also live in residential area with fine people instead of cooping up with all the junkies in some shit hole, shouldn't he? :D Especially if he could afford to buy all the things he gives you after making it big :]
 
Kwiatmen666 said:
Since he got rich, he should also live in residential area with fine people instead of cooping up with all the junkies in some shit hole, shouldn't he? :D Especially if he could afford to buy all the things he gives you after making it big :]
Good idea. I might just consider that.


Progress on 1.3 is good and the deadline for January 1st is still the goal.
 
That's good to know. I just started playing Fallout 2 again after 3 started getting boring.

If you don't mind me asking, what kind of new things are in 1.3?
 
GlowHound said:
If you don't mind me asking, what kind of new things are in 1.3?

Lots of bug fixes.
Content wise, there are three new recruitable NPCs found at the EPA.
A small surprise which will not be disclosed at this time. :)
 
I thought there is a bug in kaga encounter in RP1.2. when i engaged with kaga, i can run away and use stealth mode to out of combat, and after that, kaga won't attack me anymore unless i attacked him first, i can also steal all items of him without combat of being caught.
 
Re: WEED DRUG Found at EPA

zenitfan4life said:
Hello,

I took some of Doctor's Marijuana (green drug) that I found in the top 2 buildings at main EPA map. I'm playing a melee character, so my PE was 6. I took 2 doses, and each time my PE increased by 2, so in total by 4, and I have PE of 10 now. So I left EPA and cruised in my car for about 3-4 weeks, and then I checked out my dialog windows and was amazed: I first lost 7 perception (it's normal to have sideffects) but then mysteriously gained back 6! So now I have a permanent 9 PE, no sideffects! I can provide a save game. This is DEFINITELY something that need to get fixed for RP 1.3, this is a clear abuse of stats (free +3 to PE!!!).

Also, does anyone know any use for books like "Operations Manual", "Army Survival Manual", or "Army Technical Manual" that are found at Abbey and EPA? I can't find any use for them...

Had this same thing with the weed, broke my game for sure. It's over-powered and broken at the same time, I'd suggest either removal or heavy adjustment. Most stats at 10, it's not too much fun to tinker your game back to a sane state.

The manuals are your average junk I reckon.
 
killap said:
Kwiatmen666 said:
Since he got rich, he should also live in residential area with fine people instead of cooping up with all the junkies in some shit hole, shouldn't he? :D Especially if he could afford to buy all the things he gives you after making it big :]
Good idea. I might just consider that.
Perhaps place Fred in a house in the residential area?
In case you go for that, I think it might be a good idea to add a couple of new floating texts for the junkies in/near the aforementioned shit hole, like: "You looking for Fred? He got rich and moved to the residential area". Without any clues people who didn't read the mod readme and fix lists (to avoid spoilers for example) could assume him missing due to a bug.
 
Dear crabhead,
This question have probably come up a 100 times,
so a quick search would easily have given you the answer.
But I will make an exception just for you, and give you the answer.
Your companions are suffering from crippled limbs, most likely from the Modoc explosion.
Take them to a doctor or use that skill yourself.

sincerely,
Darek

:P
 
Darek said:
Your companions are suffering from crippled limbs
Hopefully this question will no longer come up after the next unofficial patch/RP 1.3 are released. NPCs will now complain when radiated, poisoned, crippled, etc.
 
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