Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. Golan2072

    Golan2072 It Wandered In From the Wastes

    Sep 1, 2005
    So, will v1.3 fix the leveling issues with the NPC armor mod (one of my favorites)?
  2. thai1109

    thai1109 First time out of the vault

    Dec 28, 2008
    Have some bugs reported here:
    (FYI, I used the small installation (1.1 MB), hope it does not cause any trouble. I know Killap know but I think no harm letting him know it again, his works is terrific, totally fresh experience almost as the first time I explored and struggled through FO. I'm really grateful for that, thanks a lot.)

    -I still can use energy cells on Dogmeat to recharge the car.

    -Sometimes Cassidy, K-9, caravan guard (from caravan quest, not the random encounter) attack me instead of the enemy, I did not even touch them.

    -I did not get the exp. for ending Raider's raid by diplomatic way. I felt a little weird so checked with the walkthrough later on, it claimed 3000exp. I started another character and did it again but still did not get any.

    -Still get the raider encounter after all the raiders abandoned their base. Is it supposed to be so? It is reasonable because you did not kill them so they still can wander around. But they abandoned their base. If they still hang around then I think they have no reason to leave.

    -I can not copy the botany data to holodisks. Every time I use I just read through and don't find any option to copy it. (I did visit Abbey before).

    -Oh, i'm not sure what this is but feel weird. I named my char “Feargus”. Sometimes (not always) I examine a trap, it says “Feargus fails to diarm the trap” instead of “You fail to disarm the trap”. I don't recall anything like this in previous plays.

    -Just minor thing, when trying to get Miria, i used mentat and managed to become dummie at the time we got caught. But the floating text for shotgun wedding still as normal, should be Oog oog Gah Gah. If we can change it then it will be even more hilarious.

    -I thought you already aware of sudden death bug when you suddenly die of nothing, not radiation nor poison while traveling or resting No matter how many times you reload or what you are doing, you always die at exactly the same moment. Sometimes reload earlier save works, but sometimes not. But if you are successful, at that moment you only feel very nauseous. It always happens for my melee chars so I guessed it was because of Rad-away (those aliens). In fact I managed to survive using another Rad-away (2 wrongs equal 1 right huh?). So in case the bug strikes, hopefully you guys don't have to tear you ears apart.

    -Just small thought, while the plant in Broken Hills chatting with Typhon, they mention about a Power Armor kept in the closet. Maybe after hearing about that we can now loot the PA or ask Typhon, he will give us for previous trouble. Of course after so many years it does not work, or dirty. Wearing it will cause can not walk or can not run (like Tin Man) or itching (Per/Cha -1, you can take a bath though). We can ask Skeeter or T-Ray (he does ask to borrow your PA if you are wearing one) to fix it for high price or take a long time cause of its high tech or high Repair and Science skills to prevent from getting PA so early. Or maybe the “PA armor” they mention is simply a toy he used to play with when he was young (like “Metal insects”).

    -Oh, and about stealing from shop keeper issue, I think after a long time playing FO, you don't bother about stealing from shop keeper anymore, when you know where when and how to save money for upcoming events or to earn money more than enough. But for a few first times playing, it will make surviving the game easier to encourage the player a bit , doing quest and exploring other things in FO take lots of time and are really hard (without Per's guide) you know.

    -I don't get the idea about the children patch, I used the automatic installation (include the children patch), but the age can not go lower than 16. Is 16 considered children??
  3. malichai11

    malichai11 First time out of the vault

    Jun 7, 2007
    What issues are those?
  4. zenitfan4life

    zenitfan4life First time out of the vault

    May 27, 2008
    Well, the question here would be how much is "so much" lol. Even though I never really need that money anyway, it is still very tempting to steal it to save yourself time of running around. It's tempting, but I truly believe that the extra running around and hassling is what Fallout II is all about and why we all love it for all these years.

    I'm pretty sure it's not hard to make it that whatever money the shopkeeper has on him will only appear on his body once he is dead, not when you try to steal from him. This would be a lot more balanced and fair, because again, it's not possible to steal from the rest of shopkeepers.

    P.S. About the suggestion to be able to steal from all shopkeepers: Would it really be fun to steal the items like Hunting Rifle and Armors early on from Klamath and Den traders? These items are normally hard to get in the beginning, and breaking this balance would surely make the gaming experience worse imo.
  5. Golan2072

    Golan2072 It Wandered In From the Wastes

    Sep 1, 2005
    The issues are that if you use the NPC Armor Mod (which I really like), your NPCs sometimes fail to level up.
  6. martynas.t

    martynas.t First time out of the vault

    Nov 12, 2007
    I hope it is still go code in 2009 01 01 :clap: .
  7. Cosmic Sea

    Cosmic Sea First time out of the vault

    Nov 29, 2008
    The children fix doesn't affect player character creation, it restores children to the game that were censored from the European version.
  8. Dupin

    Dupin First time out of the vault

    Jun 21, 2008
    Stealing them should require high thievery skills.
  9. malichai11

    malichai11 First time out of the vault

    Jun 7, 2007
    That would be a bummer. What if you choose the option to remove the random element from NPC leveling? Can you use that option with the NPC armor mod to insure that your NPC's level? Or does it not matter either way?
  10. crabhead

    crabhead First time out of the vault

    Dec 24, 2008

    нонаки нетабе
    локано матеси
    кобите тобесо
  11. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    January 1st if all goes well, which it currently is. It will be worth the wait.
  12. Nirran

    Nirran Vault Senior Citizen

    Apr 15, 2007
    nevermind then @ blackend

    added a link to the files that you shouldnt have to even register to download in the megamod thread
  13. Blackened

    Blackened I should set a cutom tite

    Jun 29, 2008

    It's Restoration Project, which means it only adds things that were originally intended . Yes, I love crafting systems too, but I don't think yours will fit in the RP.

    Better instead create another thread about your work (or post it in the Megamod thread), I'm sure it will be well appreciated.
  14. MIB88

    MIB88 So Old I'm Losing Radiation Signs

    Feb 22, 2005
    I will definitely keep an eye on this. (Although, I am unable to download the files, even after completely registering.)
  15. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    Aw damnit, and I just started a new playthrough with 1.2 version :?

    Just kidding. Nice to hear from you again Killap and I'll be waiting eagerly for the release.
  16. Flatline

    Flatline First time out of the vault

    Feb 23, 2006
    Thank you for the info, Killap. It is eagerly awaited!
  17. Frederic

    Frederic First time out of the vault

    Dec 4, 2008
    New years is getting closer :)
  18. TJ07

    TJ07 First time out of the vault

    Apr 25, 2006
    Hmmm and now it's the first :lol:
  19. Kerr-Plomb

    Kerr-Plomb It Wandered In From the Wastes

    Jan 1, 2009
    I can't wait for it as well. :)
  20. Puokki

    Puokki Where'd That 6th Toe Come From?

    Jun 4, 2008
    Argh, I can't wait to spend whole night trying to find every possible new detail of it.
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