Message621
First time out of the vault
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Killap, good luck with the new stable release, your mod is quite hard and entertaining. my guess this will be another staple for the year 2009!
Keno said:Been f5:ing this page every 15 minutes for four days now!! Any news killap? Im dying here![]()
Makenshi said:Also, how does the Restoration Project treats the Bozar? It should be a single-shot big gun with the sound of the .223 pistol in Fallout 1 and an obscene range.![]()
Chancellor Kremlin said:Can we at least have a preview of what to expect? The suspense is killing me![]()
New Content/Vanilla Game Changes:
• Updated Sfall to the latest version (1.37).
• Source of the "too many items bug" seems to have been found and fixed. Hoarders rejoice!
• Added option in the installer for new animations for the Sniper, Hunting Rifle, FN Fal(s) and Wakizashi courtesy of Josan12.
• New AP Ammo mod included which fixes the problem of hitting for 0 damage (Horrigan, etc).
• All party members will now give text floats when crippled, radiated, poisoned, etc.
• Kaga's dialogue is now all handled through the dialogue window rather than through text floats.
• There are now 3 (fully detailed) recruitable NPCs found at the EPA.
• Elevators at the EPA now act like elevators in the rest of the game (no dialogue window).
• New graphics for the cryogenic chambers as well as a new electric chair.
• Expanded Doctor Jones' (Vault 15) dialogue to bring better closure to him.
• It is now possible to smell the cologne on Cody's dead body and deduce that Jules is the killer.
• New and improved town map for the Abbey.
• Added "special surprise" found only after beating the game. Just travel the Wastes after beating the game and you will find this nice treat!
RP Bug Fixes:
• Bug with Aunt Morlis and the Flint has been corrected.
• Having sex with Slim Picket now correctly removes the Virgin of the Waste rep.
• Fixed obscure bug with Torr and unexpectedly failing his quest.
• Conditions for encountering the Gecko Verti Assault have been corrected. It was possible to not encounter them even though you were supposed to.
• Corrected numerous bugs with the Vault Village questline. This quest should now work as intended no matter the path chosen.
• It is no longer possible to go on a Broken Hills cattle drive after putting Chad in jail.
• Corrected a dialogue scripting error in the listing of vaults from the Vault 13 computer.
• Corrected a dialogue scripting error when returning the stolen body to the Shi.
• Corrected several bugs with taking the Vertibird to the Enclave (unable to continue playing the game after beating it, ending slides coming up too early, etc)
• If you kill everyone at the Primitive Tribe, you can now enter the cave on the shoreside.
• Inhabitants of the Primitive Tribe no longer display "error" as text floats when you are a Slaver.
• Fixed Windows 9x crash bug when entering the Primitive Tribe.
• Fixed problems with the car disappearing from the Primitive Tribe.
• It is no longer possible to speak with the Primitive Tribe leader from outside the tent without first having had permission to enter.
• Corrected map holes at the Abbey which allowed critters to go outside the visible part of the map.
• Giving Brother Paul at the Abbey the botany disk no longer displays a dialogue option of "error".
• Corrected bug which allowed for infinite xp when repairing the broken water pump at the Abbey.
• It is no longer possible to have the initial conversation with the leader of the Slaver Camp more than once.
• Changed the weapons the Slavers at the Slaver camp have for game balance.
• The Slavers at the Slaver camp will no longer run off the map thus preventing the Sulik Sister quest from becoming unfinishable.
• The Slavers at the Slaver camp will now correctly react when stolen from.
• Time now correctly passes when you travel to and fro the Primitive Tribe and Slaver camp (not via the world map)
• Fixed bugged stats with the drugs found at the EPA.
• Removed remote dynamite from the EPA as game limitations prevented it from working as it should.
• Fixed bug with Skynet (and hopefully others) which would randomly prevent them from leveling.
• Corrected even more typos/grammar mistakes.
• Numerous other bug fixes/code optimizations not worth mentioning in detail. More bug free than ever!
Yes, that issue has been addressed.Ravager69 said:Hey, did you include the fix for car disappearing in the Primitiva Tribe?
That bug should be fixed (I cleaned up the proto directory) but since I never experienced it myself, I cannot be 100% certain.encinodude said:Great timing for me since I'm about to finish replaying FO1. Hopefully the NPC Leveling bug is fully fixed. It was screwing me hard in RP 1.2.
killap said:Yes, that issue has been addressed.Ravager69 said:Hey, did you include the fix for car disappearing in the Primitiva Tribe?
That bug should be fixed (I cleaned up the proto directory) but since I never experienced it myself, I cannot be 100% certain.encinodude said:Great timing for me since I'm about to finish replaying FO1. Hopefully the NPC Leveling bug is fully fixed. It was screwing me hard in RP 1.2.