Message621
First time out of the vault
Killap, good luck with the new stable release, your mod is quite hard and entertaining. my guess this will be another staple for the year 2009!
Keno said:Been f5:ing this page every 15 minutes for four days now!! Any news killap? Im dying here
Makenshi said:Also, how does the Restoration Project treats the Bozar? It should be a single-shot big gun with the sound of the .223 pistol in Fallout 1 and an obscene range.
Chancellor Kremlin said:Can we at least have a preview of what to expect? The suspense is killing me
New Content/Vanilla Game Changes:
• Updated Sfall to the latest version (1.37).
• Source of the "too many items bug" seems to have been found and fixed. Hoarders rejoice!
• Added option in the installer for new animations for the Sniper, Hunting Rifle, FN Fal(s) and Wakizashi courtesy of Josan12.
• New AP Ammo mod included which fixes the problem of hitting for 0 damage (Horrigan, etc).
• All party members will now give text floats when crippled, radiated, poisoned, etc.
• Kaga's dialogue is now all handled through the dialogue window rather than through text floats.
• There are now 3 (fully detailed) recruitable NPCs found at the EPA.
• Elevators at the EPA now act like elevators in the rest of the game (no dialogue window).
• New graphics for the cryogenic chambers as well as a new electric chair.
• Expanded Doctor Jones' (Vault 15) dialogue to bring better closure to him.
• It is now possible to smell the cologne on Cody's dead body and deduce that Jules is the killer.
• New and improved town map for the Abbey.
• Added "special surprise" found only after beating the game. Just travel the Wastes after beating the game and you will find this nice treat!
RP Bug Fixes:
• Bug with Aunt Morlis and the Flint has been corrected.
• Having sex with Slim Picket now correctly removes the Virgin of the Waste rep.
• Fixed obscure bug with Torr and unexpectedly failing his quest.
• Conditions for encountering the Gecko Verti Assault have been corrected. It was possible to not encounter them even though you were supposed to.
• Corrected numerous bugs with the Vault Village questline. This quest should now work as intended no matter the path chosen.
• It is no longer possible to go on a Broken Hills cattle drive after putting Chad in jail.
• Corrected a dialogue scripting error in the listing of vaults from the Vault 13 computer.
• Corrected a dialogue scripting error when returning the stolen body to the Shi.
• Corrected several bugs with taking the Vertibird to the Enclave (unable to continue playing the game after beating it, ending slides coming up too early, etc)
• If you kill everyone at the Primitive Tribe, you can now enter the cave on the shoreside.
• Inhabitants of the Primitive Tribe no longer display "error" as text floats when you are a Slaver.
• Fixed Windows 9x crash bug when entering the Primitive Tribe.
• Fixed problems with the car disappearing from the Primitive Tribe.
• It is no longer possible to speak with the Primitive Tribe leader from outside the tent without first having had permission to enter.
• Corrected map holes at the Abbey which allowed critters to go outside the visible part of the map.
• Giving Brother Paul at the Abbey the botany disk no longer displays a dialogue option of "error".
• Corrected bug which allowed for infinite xp when repairing the broken water pump at the Abbey.
• It is no longer possible to have the initial conversation with the leader of the Slaver Camp more than once.
• Changed the weapons the Slavers at the Slaver camp have for game balance.
• The Slavers at the Slaver camp will no longer run off the map thus preventing the Sulik Sister quest from becoming unfinishable.
• The Slavers at the Slaver camp will now correctly react when stolen from.
• Time now correctly passes when you travel to and fro the Primitive Tribe and Slaver camp (not via the world map)
• Fixed bugged stats with the drugs found at the EPA.
• Removed remote dynamite from the EPA as game limitations prevented it from working as it should.
• Fixed bug with Skynet (and hopefully others) which would randomly prevent them from leveling.
• Corrected even more typos/grammar mistakes.
• Numerous other bug fixes/code optimizations not worth mentioning in detail. More bug free than ever!
Yes, that issue has been addressed.Ravager69 said:Hey, did you include the fix for car disappearing in the Primitiva Tribe?
That bug should be fixed (I cleaned up the proto directory) but since I never experienced it myself, I cannot be 100% certain.encinodude said:Great timing for me since I'm about to finish replaying FO1. Hopefully the NPC Leveling bug is fully fixed. It was screwing me hard in RP 1.2.
killap said:Yes, that issue has been addressed.Ravager69 said:Hey, did you include the fix for car disappearing in the Primitiva Tribe?
That bug should be fixed (I cleaned up the proto directory) but since I never experienced it myself, I cannot be 100% certain.encinodude said:Great timing for me since I'm about to finish replaying FO1. Hopefully the NPC Leveling bug is fully fixed. It was screwing me hard in RP 1.2.