Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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Sure hope my bugreport didn't get missed earlier (second post from top at page 103). Would be sad to see if it got bypassed.
 
Ah, cheers. Didn't know that, will do that now.


EDIT: Not really sure if it is a bug in the RP, or if it is from the original programming.

EDIT 2: How do I continue with the SkyDrive thing to provide savefile? Downloaded and installed it, and zipped a savefile and put it in the SkyDrive folder, but then what?
 
Err, hey guys, long-time lurker here.

I was just wondering, was there ever any consensus on whether or not to give the Primitive Tribe an actual name? I figure there's no harm in throwing my hat in the ring if the revamp does go ahead.

I was thinking perhaps 'The Humbled'? It goes along with the theme of the tribe being deferential to their spirits, but more to the point, their actual location is roughly similar to the real-life Humboldt Bay, of which the phonetic pronunciation is, you guessed it, 'Humbled'. Fallout 2 references a tonne of real-world locations, and I thought it might be a nice touch.



(Oh, I know there's another thread for suggestions, but the discussion was buried in this thread somewhere...)
 
ohhh, that is a nice suggestion, I think. It would certainly fit well in the FO series as well. It's quite reminiscent of "Novac!!" :D :D
 
Made it through all my bug reports. Now I'm working on the last content additions.

RP 2.2 will include over 250 bug fixes (with at least two dozen vanilla bug fixes ranging from caravan problems to the infamous shopkeepers stop restocking over time issue). See, it pays off to wait two years for this. :)

New content in 2.2 will be fairly minor but expect some new small quests and NPCs. Basically the final bits of remaining pulled/unfinished content.

I'm shooting for a beta release next weekend.
 
Matthews said:
EDIT 2: How do I continue with the SkyDrive thing to provide savefile? Downloaded and installed it, and zipped a savefile and put it in the SkyDrive folder, but then what?

Apologies for being a bit noisy about this, but I really want to contribute with bugfinding. :|
Before you say check the wiki, I did. Nothing after uploading on SKyDrive.

EDIT: Below poster, thanks a bunch. Finally got it working now. :clap: *Firing off the secret celebration firework show stashed under the Cathedral in Los Angeles... oh wait, it was a nuke? RUN!*
 
Matthews:
I don't know about Skydrive, but there should have been a link to the uploaded file generated. Post that link in the wiki. (Try mediafire.com eventually, it's free filesharing service.)
 
@ Matthews

Yup, sure is a bug. There is a loop that will go on until the stats (base + extra) go up to ten, but it doesn't consider that the extra stats can be negative while the base can only go to ten. If that happens it's impossible for the loop to reach ten, so it will just go on and on endlessly.

If you have the gifted trait it's possible to have -1 in the extra stats due to how the engine handles the added points from that trait. So then you can have one of the advanced armor implants but not both.

The game will crash if you suffer from drug withdrawal when using the hint book too.


@ killap

I suggest something like this to fix it:

Code:
	variable LVar0 := 0;
	variable LVar1 := 0;
	variable LVar2 := 0;
	variable LVar3 := 0;
	variable LVar4 := 0;
	variable LVar5 := 0;
	variable LVar6 := 0;

	while(LVar0 < (10 - (get_critter_stat(dude_obj, 0) - (get_pc_extra_stat (0))))) do begin
		set_critter_stat(dude_obj, 0, 1);
		LVar0 := (LVar0 + 1);
	end
	while(LVar1 < (10 - (get_critter_stat(dude_obj, 1) - (get_pc_extra_stat (1))))) do begin
		set_critter_stat(dude_obj, 1, 1);
		LVar1 := (LVar1 + 1);
	end
	while(LVar2 < (10 - (get_critter_stat(dude_obj, 2) - (get_pc_extra_stat (2))))) do begin
		set_critter_stat(dude_obj, 2, 1);
		LVar2 := (LVar2 + 1);
	end
	while(LVar3 < (10 - (get_critter_stat(dude_obj, 3) - (get_pc_extra_stat (3))))) do begin
		set_critter_stat(dude_obj, 3, 1);
		LVar3 := (LVar3 + 1);
	end
	if (has_trait(0, dude_obj, 75)) then begin
		set_pc_extra_stat(3, get_pc_extra_stat(3) + 1);
	end
	if (has_trait(0, dude_obj, 77)) then begin
		set_pc_extra_stat(3, get_pc_extra_stat(3) + 1);
	end
	while(LVar4 < (10 - (get_critter_stat(dude_obj, 4) - (get_pc_extra_stat (4))))) do begin
		set_critter_stat(dude_obj, 4, 1);
		LVar4 := (LVar4 + 1);
	end
	while(LVar5 < (10 - (get_critter_stat(dude_obj, 5) - (get_pc_extra_stat (5))))) do begin
		set_critter_stat(dude_obj, 5, 1);
		LVar5 := (LVar5 + 1);
	end
	while(LVar6 < (10 - (get_critter_stat(dude_obj, 6) - (get_pc_extra_stat (6))))) do begin
		set_critter_stat(dude_obj, 6, 1);
		LVar6 := (LVar6 + 1);
	end
 
Excellent news, Killap! I look forward to seeing your Beta; still, it is bittersweet, knowing that soon there will be no new RP stuff to look forward to.
 
Darek said:
Yup, sure is a bug. There is a loop that will go on until the stats (base + extra) go up to ten, but it doesn't consider that the extra stats can be negative while the base can only go to ten.
Good stuff, Darek. Honestly, what would I do without you.

@FOvet
After over 7 years (!!) of modding Fallout 2, all good things must come to an end. Then again, this stuff is like a cocaine addiction so who knows. :wink:
 
killap said:
After over 7 years (!!) of modding Fallout 2, all good things must come to an end. Then again, this stuff is like a cocaine addiction so who knows. :wink:
You could always take a break and then switch to modding Wasteland 2 when its editor comes out (the funding period broke the $3M barrier at which they promised an editor). You could even make a FO2RP total conversion using the newer engine. :D
 
Hi there, I have a quick technical question. When I try to launch the game with the RP, it gives me an error saying Fallout 2 is running in compatibility mode. I've checked properties of fallout2.exe and the shortcut, neither is running in compatibility mode.

I went through the readme's and technical wiki and changed what I could. It still tells me it's in compatibility mode. I'm on the GOG version of the game, Windows 7 64b. The game launches fine without the RP.

I remember having a great deal of difficulty getting the restoration project to work before, but I do not remember this issue. What can I do to make it work? Thanks.
 
technicalquestions said:
Hi there, I have a quick technical question. When I try to launch the game with the RP, it gives me an error saying Fallout 2 is running in compatibility mode. I've checked properties of fallout2.exe and the shortcut, neither is running in compatibility mode.

I went through the readme's and technical wiki and changed what I could. It still tells me it's in compatibility mode. I'm on the GOG version of the game, Windows 7 64b. The game launches fine without the RP.

I remember having a great deal of difficulty getting the restoration project to work before, but I do not remember this issue. What can I do to make it work? Thanks.

I believe this would be solved by setting compatibility settings (to Windows XP or whatever), preferably for all users (there's a checkbox for that), applying settings and then removing the compatibility settings.

Not sure this would work as it's based on a theory I have, and not on anything more concrete.
 
Hmm, that didn't work, but it did lead me to the solution. It looks like it was just a simple administrator permissions problem. Not sure why not running it as admin would say it's in compatibility mode, but that seems to be what it was. Thanks for the reply
 
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