Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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NovaRain said:
Nice armor, is the inventory pic the same size as the in-game frm?

Here - actual size.

marcusarmor3.gif
 
Doesn't Marcus having an armor deviate from the original developers intention? Although I'm all for it :D
 
Dux said:
Doesn't Marcus having an armor deviate from the original developers intention? Although I'm all for it :D
That's why it's optional, IIRC. Anyway, I think it was more because of the lack of time to make more sprites than for a design premise.
 
can we "develop" skynet ;D, cyber dog and maybe more chicks (raider would do) ;D, just finished a playthrou with my main sleeping round, having an army of dogs(3)/goris/robot ;D
 
Oppen said:
Dux said:
Doesn't Marcus having an armor deviate from the original developers intention? Although I'm all for it :D
That's why it's optional, IIRC. Anyway, I think it was more because of the lack of time to make more sprites than for a design premise.
Yes, it's optional. No deviation of intent here.
 
Geras said:
.Pixote. said:
Maybe the scroll blocker are in use.
How do I disable that? :p

I think you should drop Mash a message here - http://www.nma-fallout.com/forum/viewtopic.php?t=42386

...................

At least with a proper mutant armor inventory and ground item you can always remove the armor, and Marcus will return to normal. The same will be possible for Dogmeat. Anyway I think that was the last of the art changes...better double check. :roll:
 
I'm not sure if it is correct topic for posting bugs, but I will place it here.

These happened with different saves...:
- Game always crashes when I place K9 armor into my weapon slot.
- Game always crashes when I close door with lockpick in slaver building in NCR (The door to their backroom).
 
Apologize if this was already discussed, but will there be any adjustment to the automatic trade cessation once a player hits a certain level (Correct me if I'm wrong but I think it's around level 40?). It's a real annoyance once all the merchants become useless.
 
Lavo said:
Game always crashes when I place K9 armor into my weapon slot.
Known and fixed in upcoming update.

Lavo said:
Game always crashes when I close door with lockpick in slaver building in NCR (The door to their backroom).
Do you have a save game that you can provide?

ralphrepo said:
Apologize if this was already discussed, but will there be any adjustment to the automatic trade cessation once a player hits a certain level (Correct me if I'm wrong but I think it's around level 40?). It's a real annoyance once all the merchants become useless.
There is an issue with the game where after a certain amount of time (obvious if you keep playing after defeating the Enclave) merchants stop restocking. If this is what you are talking about then yes, this issue should hopefully be fixed in the upcoming release.
 
killap said:
Lavo said:
Game always crashes when I close door with lockpick in slaver building in NCR (The door to their backroom).
Do you have a save game that you can provide?
Not sure one is needed but I have one if you do.
Anyway, a timer event including Vortis even though he is dead, is what is causing the crash.

Code:
sivdor.ssl

procedure use_skill_on_p_proc and procedure use_obj_on_p_proc

	if ((party_member_obj(obj_pid(source_obj)) != 0) and (local_var(7) == 0) and ((i_vortis_obj != -1) or (i_vortis_obj != 0))) then begin
It's that last part, "or (i_vortis_obj != 0)" , that is the problem. Not sure why that bit was added, probably a faulty bug fix, though I can't say for what bug.
 
Lavo said:
Game always crashes when I close door with lockpick in slaver building in NCR (The door to their backroom).
Do you have a save game that you can provide?

Well, I do, but it is with Miria mod.
I tried to recreate it without the mod, but the bug didn't happen (lvl 2 char cant take out whole slavers guild).

It may have something to do with Vortis (I believe that's how the leader of slavers is called).
Usually when you touch the door, he screams something at you, but I killed him before he had any chance to do that :P

Or it's just Miria mod, but I doubt it. It's stable now and it shouldn't have anything to do with those door.





Another bug to report:
Kaga doesn'r run away after defeating him, unless I'm close to him.
It sucks, coz I can kill him at the first encounter, sniping him from the distance, and he just stands there.


Another one:
When I have high resolution, on the first encounter with Horrigan, I can see him walking away, stopping and disappearing. It would be better to see him go offscreen.
 
Great to see this mod is still moving towards a final release. I'll be able to finish F2WR as soon as the new RP is out. If any of the RP/UP v2.2 game maps are finalized, it would be a great help to me if I could have them, so I can edit people's inventory, weapons and such. I would of course not release them until the RP is a go. Keep up the stellar work everyone!
 
One general odd thing that I'd noticed some time ago, was with the occasional Mobsters around New Reno; I remember several times, being able to punch them and knocking them out. That is, they weren't dead, just "...out of the fight" as the dialog box stated. I then went and robbed them of all they had, including their sniper rifles. Curious thing is, that when they regain consciousness and get up again, even though they no longer shoot at you, their graphic shows them running about with their sniper rifle still in their hands.
 
I dunno why in New Reno when I try to barter with Eldridge in New Reno Arms and buy a metal armor mark 2 (or anything else) even if I offer him way more than he wants he says "Your offer is not good enough"

I'm running RP 2.1.2b, weapons redone 2.2, win xp, high resolution patch

screen
 
Hm, I noticed similar thing in Vault City. Merchant refused to buy my geiger counter, honestly stolen from the Greeting Office. Aren't you trying to sell some stolen goods by any chance, Geras? :)
 
Well, I did try to sell some upgraded (by Algernon) weapons AND the geiger counter from Vault City itself (taken from locked locker). Maybe that's the geiger counter that causes the problem? Eldridge actually made a deal with me when I did not offer the counter and weapons. Strange. And thanks for the pro tip :)

EDIT

Yes, it's the geiger counter from the Greeting Office in Vault City causing problems. I tried to sell it along with some golden gecko pelts and the shopkeeper refuses to buy.
 
Geras said:
Well, I did try to sell some upgraded (by Algernon) weapons AND the geiger counter from Vault City itself (taken from locked locker). Maybe that's the geiger counter that causes the problem? Eldridge actually made a deal with me when I did not offer the counter and weapons. Strange. And thanks for the pro tip :)

EDIT

Yes, it's the Geiger counter from the Greeting Office in Vault City causing problems. I tried to sell it along with some golden gecko pelts and the shopkeeper refuses to buy.

Items that have 'charges', such as the Geiger Counter, can't be sold once they have been used. The Geiger Counter has 200 charges before the batteries run out, the Stealth Boy has 100 charges, and the Motion Sensor has 150 charges. :roll:
 
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