Darek said:
I don't think this is script related, but rather a one time fuck up with from engine. I have never seen anything like it before, I mean why would it die after a certain amount of time?
Has it been flagged as dead already or has something strange been added to the timer event cue? I don't get it. What happened to that poor cow? Do you remember how it got injured?
You said you got the same result after several attempts, if they were all from that one save, then yes you would. But if they were from an earlier save, I would like to see that one too.
Exactly. That bug confused the hell outta me.
Yes, my multiple attempts were over several different battles, not the same one. (I've always saved before talking to Grisham.) You can imagine how frustrating that glitch is when you redo THAT battle several times, only to get the same result. >_< I utilized the suggested tactic of getting as many dogs hit (or killed) by a single grenade at the start of the battle, and I even took away Sulik's SMG and limited both he and Vic to melee so that there was 0% chance of accidentally harming the Brahmin. I know the injured brahmin (although I thought I recalled two?) was strictly injured by the dogs. No stray bullets, no grenade splash, etc. I've had this battle tackled in the vanilla game with worse results, and NEVER encountered a bug where the count was off. I had brahmin with 1 HP (literally) survive the fight, and I still got paid my full $1000. So indeed, this bug confused the shit out of me.
The reason I suspect Bess's involvement triggered it was because I reverted to that older save, hadn't reached Modoc yet, but I re-did everything the same, in the same order, completed and left incomplete the same amount of tasks, and the ONLY difference was that I never healed Bess, so she wasn't with me.