Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Sep 18, 2010.

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  1. Hellsbane

    Hellsbane First time out of the vault

    18
    Jul 8, 2012
    Yes I found a gas mask in that locker so there s/b one there. Aw shucks, wish I knew how to show an image here so I could show the gas mask.

    I haven't got an answer yet to why I was unable to obtain the NPC Cat on the Blue Level. The only level I didn't visit was the Green Level which I forgot. But there was no indication that that was needed for the Blue Level.

    (I changed some info on my Profile then I was informed that because I did that I was inactivated!!! I wrote Odin about it but he did not answer so I have had to re-register.)
     
  2. happy04

    happy04 First time out of the vault

    2
    Jul 5, 2012
    I was thinking only swapping critters with normal sized human shape bodies to wear gear with helmets. Power Armor critter, Hardened PA critter, Advanced PA, and Advanced PA mk2. Possibly swap combat armor, and do a little touchup on the neck/face but leave the green helmet on him.

    I will read through that thread later on this week, read the first page and I didn't really find an "explanation" or "walkthrough" on what tools or files these critters are made from but thanks for showing me the thread none-the-less. I appreciate the quick response .Pixote.

    Most of the time in my playthroughs I never even bother buying black leather or leather armor for my followers and skip straight to metal or combat armor for them anyways. Feel like many other people probably do the same.

    Also, this is a side note, but during a recent fallout 1 playthrough I had the idea "It would be cool if fallout 2 merchants used some of the talking heads from these 'regular joe' lookin dudes like killian darkwater and the two crime bosses from the hub." It would be limited talking head action, and I'm not sure how practical it would be, but it could give the charactes just a little more personality. Maybe even add a talking head from fallout 1 for the followers added by the EPA cryo slime tanks? (Once again, I don't know the amount of work this would entail but I just thought it would be a cool feature.)
     
  3. coldroll

    coldroll Fuck Bethesda

    187
    Jul 4, 2012
    Is there a way to turn of Kaga the great he keeps killing me.
     
  4. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    You can always run from him, if he proves too much for you.

    I find his second encounter to be the most troublesome, given his stats and equipment compared to most players' at this point in the game. But I was still able to kill him in this encounter, twice, with just Vic and Sulik, a couple aimed shots to Kaga's knee-caps with the Shotgun stolen off of Metzger, and no mercy. =)
     
  5. parkhwan

    parkhwan First time out of the vault

    19
    Nov 2, 2011
    killap is king!
     
  6. Serbanned

    Serbanned First time out of the vault

    1
    Jul 10, 2012
    Yo. great mod.

    Tho i've got a little issue, seems like there's no dialogue option for brahmin fries @ Rose if you've previously saved modoc from drought before talking to her for the first time
     
  7. coldroll

    coldroll Fuck Bethesda

    187
    Jul 4, 2012
    I'm sure this is a well known issue but sometimes when characters talk their text will overlap with another character that is talking at the same time.
     
  8. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Yep, can't be help...
     
  9. bruce

    bruce First time out of the vault

    12
    Feb 25, 2011
    :)

    what news will be specifically in the RP 2.2 ?
    pixote, he did that I know of the new maps yes ?
     
  10. Crosmando

    Crosmando First time out of the vault

    12
    Dec 25, 2011
    Hello,

    I'm new to playing the Restoration Project, just installed today. My question is, I'm using the GOG version of FO2, and after I installed the Restoration Project and started the game, I had no music. I eventually figured out that my "fallout2.ini" file was directing to the "sound/music" folder, and it seems the Restoration project creates a new directory in "data" for sound/music. So I copied all the music files into that new folder, updated the directory in the ini file, and yes it worked.

    Is this okay? As in will ALL the music work properly? Just reporting this here because I thought it might count as a "bug" or something regarding how to the mod/patch installs.

    Also, is running the game in dx9 mode supposed to be sooo... not 'slow' exactly but a bit unstable? I notice when I try to start a new game in dx9 mode, it takes like 20 seconds of black screen before the portrait/character splash shows up, and also if I die the screen just goes white, I hear the narrator telling me I've perished in the wasteland, but the image doesn't show up before I'm back at the main screen.
     
  11. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Data/sound/music is where is usually goes. Maybe steam changed the directory structure. I would give you a medal for working this out on you own if I could BTW :clap: well done, I'm really tired of people not even trying.

    I can't help with the DX9 mode, except to say I never use it because it is so slow.
     
  12. Crosmando

    Crosmando First time out of the vault

    12
    Dec 25, 2011
    It's GOG version not steam, I rather like the global.fx hardware shaders which I why I'm using dx9.

    So it's alright having all the music in the data/sound/music folder then? Just wanted to make sure.
     
  13. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    It's fine.
     
  14. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    Heh, made my way to the EPA for the first time (got stuck in game-crashing loops the last time I played the RP, a few years ago, so I never experienced every new area, so I'm having SEVERAL first-times, right now! ^^ ) and I was very confused by the directions on the VT Labs wiki. I found the posts here that explained that the area had been changed, so now I'm less confused, and enjoying my exploration, again!

    But, getting down to business....

    No bugs, this time, but I have noticed a couple typos here and there that should be easily fixed. One was recurring, so I was wondering if it was actually "intended", but I'm sure it's a genuine typo.

    1) Bishop's dialog when first delivering Moore's package - http://www.4shared.com/photo/WM0WqKES/F2RP_212b_Typo_1.html
    You could either change it to "long enough to actually do" or "long enough actually to do", but I think the first suggestion is both grammatically more accurate, and comes more naturally when speaking.

    2) Dialog from Broken Hills bar owner, when asking about work - http://www.4shared.com/photo/nmRv3Xhg/F2RP_212b_Typo_2.html
    First of a recurring typo. Could be changed to "Bill, the Outfitter" or "the Outfitter, Bill". I doubt the people of Broken Hills have genuinely come to call him "the Bill", but unless that's the case, this is a typo...

    3) Dialog with Max regarding Chad (RP quest) - http://www.4shared.com/photo/0Yjpxjg-/F2RP_212b_Typo_3.html
    Missing a "'s" or "is", unless he skips it as part of slang. Should be changed to "that's supposed to" or "that is supposed to".

    4) Dialog with Chad himself, regarding work - http://www.4shared.com/photo/gMZFZxkL/F2RP_212b_Typo_4.html
    Second instance of the recurring typo. Could be changed to either "with Bill -- that's the Outfitter --" or "with the Outfitter -- that's Bill --". I believe the latter suggestion is what was intended for the line. It reflects Chad's disposition toward Bill as someone he's worked closely with, while still addressing a total stranger about him.

    Should be relatively simple fixes, as I imagine sifting through the code to find the dialogs themselves would be the toughest part, so I did my best to categorize them and their "directions". =)
     
  15. bruce

    bruce First time out of the vault

    12
    Feb 25, 2011
    :)

    hey :)
    In Rp 2.2 will be a new look of bunker BoS in den with items inside ?
     
  16. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Re: :)

    Yep - but you can only visit after you defeat the Enclave, I think... :shrug:
     
  17. Aphex

    Aphex First time out of the vault

    6
    Jul 30, 2012
    I check this thread every day now :).
    My last play through was with a 1.x version of the project, which i loved, and now i'm flashed to see how much more cool stuff was added in the meantime. Need my fix, looking forward to the release :).
     
  18. GanymeDes-

    GanymeDes- It Wandered In From the Wastes

    111
    Oct 11, 2007
    I second this :)
     
  19. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    That's what she said.
     
  20. Aphex

    Aphex First time out of the vault

    6
    Jul 30, 2012
    :drummer:
    Then this one's a “keeper”.
     
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