Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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Is there some way to make world map travel faster? My marker thingy is moving quite slowly..

Edit: and fewer encounters? How do you do that?
 
Tokk said:
Is there some way to make world map travel faster? My marker thingy is moving quite slowly..

Edit: and fewer encounters? How do you do that?

Yes. You can go faster by getting a car. And fewer encounters by putting skill points to the outdoorsman skill.
 
.. nevertheless, you can edit WorldMapDelay2 parameter in ddraw.ini file to adjust the traveling speed. For the random encounters, look at worldmap.txt file.
 
Thanks.

Edit: Is it supposed to be music in this game?

More edit: Does changing that maptravel speed also increase the rate at which the days goes?
 
Yeah, i thougth i rememberd good music when i played it earlier, but dont think i hear any now when playing.. Is it just at some locations?
 
Check out the tech forum FAQ and use the search function if you don't have music in the game. There are ways to fix that.
 
Small question: How playable/bug-free is the current version of the RP? I was going to wait for a new version to come out, but I don't think I can resist anymore, but I also would like to know, in a general sense, if there are a lot of bugs in it or any particular things I should watch out for.
 
I think its pretty good, some anoyance when enemies flee and somehow seems to be outside where you can see and click. But dont htink that is just in the expansion, probably in the original too.

Edit: Oh, i had a problem with colors when starting the game, but i just changed some bit color thingy in preferences i think it was and then it workd fine, not sure if my 16:9 screen is bad. And the music didnt play at first, but see above for fix of that.
 
If you compare the scope of the game to the prevalence of instances of bugs, it's very, VERY "bug-free".

The original game would take many hours of your time, and there were many bugs you'd run across; some more deadly than others. If you encountered the Too Many Items bug, for instance, your whole save was doomed, and even reverting to earlier saves ran the risk of recreating the dooming bug by playing some more. The game crashed, sometimes. There were lots of faults. Yet it was an awesome game, and so awesome that being riddled with bugs could be overlooked; especially as it was a time before mods and unofficial patches.

The RP version of the game is much, MUCH longer, and you could easily double the amount of time you spend playing the game. Yet the instances of running into bugs is far smaller. I've encountered plenty, myself, but none of them have been dooming. The game's crashed a couple times (only this time around, it's signaled by the screen going all-black and the menu buttons all being labeled "ERROR"). There's some typos. Even IF this could be labeled as "unstable" or "prone to failing"- which it isn't -it's still WORLDS more stable and bug-free than the original game. And it includes all this kick ass new content!
 
SnapSlav said:
If you compare the scope of the game to the prevalence of instances of bugs, it's very, VERY "bug-free".

For what it's worth, my reference point would be killap's Unofficial Patch, which is what I played the last couple times (which, to be fair, still had some annoying bugs, at least with the endings).

The game's crashed a couple times (only this time around, it's signaled by the screen going all-black and the menu buttons all being labeled "ERROR").

Ha! When software crashes, at least it removes a bit of the sting when it crashes hilariously. Like when Pidgin decides to freak out on me and turn the scrollbar buttons into numerals instead of arrows prior to catastrophic failure.


Thanks, though. I think I'll give it a shot. I was originally waiting for the next version to come out, but it looks like there's been a lot of delay since then.
 
G-Flex said:
Small question: How playable/bug-free is the current version of the RP? I was going to wait for a new version to come out, but I don't think I can resist anymore, but I also would like to know, in a general sense, if there are a lot of bugs in it or any particular things I should watch out for.
If you are interested you can check out the Bug Wiki for answers to your question. The bugs reported are from the latest official RP release, and the ones that say "fixed" are only fixed for the next release (and the non-public beta to answer your question from another thread).
 
Darek said:
G-Flex said:
Small question: How playable/bug-free is the current version of the RP? I was going to wait for a new version to come out, but I don't think I can resist anymore, but I also would like to know, in a general sense, if there are a lot of bugs in it or any particular things I should watch out for.
If you are interested you can check out the Bug Wiki for answers to your question. The bugs reported are from the latest official RP release, and the ones that say "fixed" are only fixed for the next release (and the non-public beta to answer your question from another thread).
Holy shit that is a huge list. :shock:

EDIT: I'm going to shamelessly steal this format for setting up a Bug Report page for Fallout FIXT. Really good idea, whomever started this!
 
Sduibek said:
EDIT: I'm going to shamelessly steal this format for setting up a Bug Report page for Fallout FIXT. Really good idea, whomever started this!
Good luck to you. :)
It is a very good idea (I think it was Tomten and Morticia), but unfortunately the wiki interface/format ain't the best. It's a bit cumbersome, especially when adding code.
 
Darek said:
Sduibek said:
EDIT: I'm going to shamelessly steal this format for setting up a Bug Report page for Fallout FIXT. Really good idea, whomever started this!
Good luck to you. :)
It is a very good idea (I think it was Tomten and Morticia), but unfortunately the wiki interface/format ain't the best. It's a bit cumbersome, especially when adding code.
To be honest I'm slightly confused about it... I mean that page is so long and so many little things to update each time killap changes something (in his files) wouldn't it be better to spend all those hours actually working on the mod? Is it because this thread got so long that it's actually less time-consuming this way? I guess I don't understand. Part of my brain says it's sleek and efficient and all that and the other part is like "OMG this would take SO long to type up!"
 
Eh. Properly organizing, reporting, confirming, and simply discussing bugs is a pretty important part of solving them. Spending time fixing bugs is great, but the minimal amount of time allowing the testers/players to figure out what they are (and prevent them from being reported multiple times) certainly seems useful.
 
Sduibek said:
To be honest I'm slightly confused about it... I mean that page is so long and so many little things to update each time killap changes something (in his files) wouldn't it be better to spend all those hours actually working on the mod? Is it because this thread got so long that it's actually less time-consuming this way? I guess I don't understand. Part of my brain says it's sleek and efficient and all that and the other part is like "OMG this would take SO long to type up!"
Well, most of what is written is by others than killap. This thread (and the ones before) has gotten pretty big, so it gets hard to sift through and find the important stuff. Especially if you've been inactive for a while. It also helps keeping track of what's been fixed and what still needs looking into. Very handy if there's more than one person fixing stuff. It's very practical if you just want to look up stuff and get all the information in one go (save.dat file for example), instead of searching through post in NMA.
That said, I don't really like the clumsy wiki page. For discussing bugs I much rather stick to these boards. But it's what we got to work with so meh.
 
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