Ha!Aphex said:Sduibek said:That's what she said.
Then this one's a “keeper”.
Ha!Aphex said:Sduibek said:That's what she said.
Then this one's a “keeper”.
Tokk said:Is there some way to make world map travel faster? My marker thingy is moving quite slowly..
Edit: and fewer encounters? How do you do that?
SnapSlav said:If you compare the scope of the game to the prevalence of instances of bugs, it's very, VERY "bug-free".
The game's crashed a couple times (only this time around, it's signaled by the screen going all-black and the menu buttons all being labeled "ERROR").
If you are interested you can check out the Bug Wiki for answers to your question. The bugs reported are from the latest official RP release, and the ones that say "fixed" are only fixed for the next release (and the non-public beta to answer your question from another thread).G-Flex said:Small question: How playable/bug-free is the current version of the RP? I was going to wait for a new version to come out, but I don't think I can resist anymore, but I also would like to know, in a general sense, if there are a lot of bugs in it or any particular things I should watch out for.
Holy shit that is a huge list.Darek said:If you are interested you can check out the Bug Wiki for answers to your question. The bugs reported are from the latest official RP release, and the ones that say "fixed" are only fixed for the next release (and the non-public beta to answer your question from another thread).G-Flex said:Small question: How playable/bug-free is the current version of the RP? I was going to wait for a new version to come out, but I don't think I can resist anymore, but I also would like to know, in a general sense, if there are a lot of bugs in it or any particular things I should watch out for.
Good luck to you.Sduibek said:EDIT: I'm going to shamelessly steal this format for setting up a Bug Report page for Fallout FIXT. Really good idea, whomever started this!
To be honest I'm slightly confused about it... I mean that page is so long and so many little things to update each time killap changes something (in his files) wouldn't it be better to spend all those hours actually working on the mod? Is it because this thread got so long that it's actually less time-consuming this way? I guess I don't understand. Part of my brain says it's sleek and efficient and all that and the other part is like "OMG this would take SO long to type up!"Darek said:Good luck to you.Sduibek said:EDIT: I'm going to shamelessly steal this format for setting up a Bug Report page for Fallout FIXT. Really good idea, whomever started this!
It is a very good idea (I think it was Tomten and Morticia), but unfortunately the wiki interface/format ain't the best. It's a bit cumbersome, especially when adding code.
Well, most of what is written is by others than killap. This thread (and the ones before) has gotten pretty big, so it gets hard to sift through and find the important stuff. Especially if you've been inactive for a while. It also helps keeping track of what's been fixed and what still needs looking into. Very handy if there's more than one person fixing stuff. It's very practical if you just want to look up stuff and get all the information in one go (save.dat file for example), instead of searching through post in NMA.Sduibek said:To be honest I'm slightly confused about it... I mean that page is so long and so many little things to update each time killap changes something (in his files) wouldn't it be better to spend all those hours actually working on the mod? Is it because this thread got so long that it's actually less time-consuming this way? I guess I don't understand. Part of my brain says it's sleek and efficient and all that and the other part is like "OMG this would take SO long to type up!"