Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

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Killap,i have encountered very strange bug.
I was doing mission for Marcus,he asked me to spy on Chad and find a proof about stealing money.
I found briefcase in Chad house and i try to convince Chad to give me 1000 money and then to let him go.
I was talking with Chad in Broken Hills and dialog screen is stuck on my screen after i press DONE.
When i press DONE. we are suposed to enter combat and fight each other,but screen is stucked.

I can move and travel and enter my inventory,but dialog screen is stucked all the time.

I must quit game and then enter it again and everything is working fine until i talk to Chad again.

Picture of bug while traveling:
http://img405.imageshack.us/img405/4292/fallout2bug.jpg

Pictures of our dialog:
http://img101.imageshack.us/img101/8279/firstbug.jpg
http://img72.imageshack.us/img72/9760/seconds.jpg
http://img839.imageshack.us/img839/5734/third.jpg

Try to select dialog in this order and you will see bug,trust me.

Is there some way to fix it ?

i have clean Fallout 2 humonguous install and RP 2.1.1

Sorry for my long post and bad english,i try to explain best i can.
 
Tanker fuel?

So... uhm... I killed everyone in San Fransisco and formated both the Shi and Hub computers before getting the tanker fuel... Then what?
Matt is gone because of that cutscene down in the BoS bunker.

Don't tell me there's no way to get the fuel to the tanker...
I mean, is this a glitch or is there som other way?
If there isn't there really should be some way to still be able to fix the tanker right? There really should be some way or another to transfer the fuel even if all the "normal" ways are messed up. Dead ends sucks...

And by the way, I killed Badger but AHS-7 said the quest was never done. What's up with that?
 
I don't know why, but Steve the greeter in Broken Hills won't talk to me. He says I shall put my weapon away, even if I don't have any in my slots. Is it because of my companions?
 
I just installed fallout 2 and your 2.1.1 and have gotten to the den. maybe I lost my brain but I can't seem to find the den residential area.
I thought it was by smitty's. am I just blind?
 
I've tested it and I can speak with him without my companions, so I guess it is a bug.

@texa:

Try the grid below the BoS station.
 
i knew if I posted a question I would find it before I got an answer. I did. I think that is a different entrance....no biggie.
 
Da_Dude said:
Elronologist said:
I've tested it and I can speak with him without my companions, so I guess it is a bug.

Are you companions armed when he won't talk to you?

Hell, I didn't know that there's an option to say your companions to put the weapons away. Shame on me. :oops:
 
Found one thing. Grisham in Modoc gets 20 new shotgun shells every time you talk to him. You could easily get hundreds of shells by stealing from him, talking to him and then stealing again.
 
Da_Dude said:
Found one thing. Grisham in Modoc gets 20 new shotgun shells every time you talk to him. You could easily get hundreds of shells by stealing from him, talking to him and then stealing again.

Cool, I never knew that! I'm gonna go sploit it before it gets "fixed"!
 
Magnus said:
Da_Dude said:
Found one thing. Grisham in Modoc gets 20 new shotgun shells every time you talk to him. You could easily get hundreds of shells by stealing from him, talking to him and then stealing again.

Cool, I never knew that! I'm gonna go sploit it before it gets "fixed"!

And the too many things bug is gone so.... LETS GO PACK OUR CARS !!! PANZORR JACKHAMMER FTW !

Before like 30 seconds i was checking my ammunition state - over several thousands of each type im using, excluding shells :D .
 
Kitsune does not assist me with lockpicking, even though I have installed 2.1.1 over my 2.1 version.
Do I have to do something special to make it work
 
Here's the thing I've encountered at the Den while cracking down the Slavers Guild. One of Mezger's goons have Psycho with him and when he uses the thing it's effects are being somehow transmitted to all of his fellow slavers (not sure about Mezger himself - he's usually dead by the moment the guy uses the drug). This makes them pretty much invulnerable to most of the weapon I've got at this point. The effect stays even after the death of the original user but wears off after waiting couple of hours. Can't say if the same goes to other drugs used by the enemies - hadn't a chance to confirm or dismiss this hypothesis. And I've got the save if someone is interested.
 
Taleyran said:
Here's the thing I've encountered at the Den while cracking down the Slavers Guild. One of Mezger's goons have Psycho with him and when he uses the thing it's effects are being somehow transmitted to all of his fellow slavers (not sure about Mezger himself - he's usually dead by the moment the guy uses the drug). This makes them pretty much invulnerable to most of the weapon I've got at this point. The effect stays even after the death of the original user but wears off after waiting couple of hours. Can't say if the same goes to other drugs used by the enemies - hadn't a chance to confirm or dismiss this hypothesis. And I've got the save if someone is interested.
Old engine bug mentioned in Per guide. If opponent uses drugs, effects are passed onto all critters with the same model as the user.
 
Here's the RS reupload. Hope it'll come in handy!

Code:
http://rapidshare.com/files/409174042/F2_Restoration_Project_2.1.1.exe.html
 
The_Postman said:
Sorry for disturbing but I still can`t save the game. "Error saving game! Unable to save game" window appears. What should I do? I try to look into technical wiki and bug report wiki, but I don`t find this problem...

I have Windows XP SP3, fresh install of Fallout (from Interplay Collection, English version) and RP 2.1.1

P.S. Everything is ok now. I solve my problem. Thanks, killap, for your project!!!
killap said:
Glad you got it sorted out. This problem is usually the result of the master.dat file not getting patched during the install process. Not sure why it doesn't work for some people. Everyone with save game problems needs to check that their master.dat file was modified the same day they installed the RP.

Actually, my problem was in that the installer creates in fallout data folder subfolder called "Data" and puts there some files, for example AI.TXT, AIBDYMSG.TXT, endgame.txt and etc. After copying this files from subfolder "data" in data folder the problem was solved. That is. So I really don`t know if somebody have had my problem, but i solved it by myself and that`s cool:-)
 
Actually, my problem was in that the installer creates in fallout data folder subfolder called "Data" and puts there some files, for example AI.TXT, AIBDYMSG.TXT, endgame.txt and etc. After copying this files from subfolder "data" in data folder the problem was solved. That is. So I really don`t know if somebody have had my problem, but i solved it by myself and that`s cool:-)

Are your sure that the version you installed was unpatched? Maybe that's the problem?
 
FallMan said:
Actually, my problem was in that the installer creates in fallout data folder subfolder called "Data" and puts there some files, for example AI.TXT, AIBDYMSG.TXT, endgame.txt and etc. After copying this files from subfolder "data" in data folder the problem was solved. That is. So I really don`t know if somebody have had my problem, but i solved it by myself and that`s cool:-)

Are your sure that the version you installed was unpatched? Maybe that's the problem?

That was the Fallout 2 from Interplay collection. I think that it`s unpatched. I have had this problem in RP 2.0 too.
 
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