Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

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Just wanted to offer one quick correction to an earlier post concerning arm wrestling the Duntons.
Winning the arm wrestling in and of itself does not lower your town reputation. However, accepting the beer from the Dunton brother in the dialogue following your victory does. If you win but tell him you don't want the beer, you keep your improved reaction from the Dunton brothers, but suffer no town reputation drop.
I suspect the logic is that, simply being seen arm-wrestling a known bad guy wouldn't hurt your reputation, but being seen out drinking with one implies you're an associate.
 
Darek Wrote:
So what line do you get?
First you get 7 lines of "that goo burns", then 7 or so "burn and itch", followed by one "Your feet burn and itch for a little while, but then they feel better.". After that you only get a message of how much damage you take.
This all works for me. Anyway if you want to put up a save, I will take a look at it and see what's wrong.

I Dont get any line at all!

Savegame:
http://rapidshare.com/files/409405584/SLOT10.zip.html
 
Correct me if I'm wrong, but isn't he prone to vanishing? I'm fairly positive that, on RP or vanilla, the dog will eventually not be on the map at all. This happened to me recently, in fact (not sure if I still have the file, but this is more of an observation than a bug report). I searched the entire map in combat mode trying to find the little fella and he was nowhere to be seen, whereas when I loaded an earlier save he was right back near the Buckner place.
 
The EPA non-legged party member removal script made my k9 disappear entirely. Oh well, 2 hours of playing down the drain. Skynet and dogmeat remained there waiting while K9 poofed.

Yeah, I'm playing without the party limit, just a note.
 
DForge said:
The EPA non-legged party member removal script made my k9 disappear entirely. Oh well, 2 hours of playing down the drain. Skynet and dogmeat remained there waiting while K9 poofed.

Yeah, I'm playing without the party limit, just a note.
Got a save game? Before and after entering would be nice, but any save would do.
 
Sure. Unfortunately, I only have the one after I noticed K9 disappeared.

However, I came across a hilarious bug of spawning my own doppelganger. He actually fights back and the NPCs that I ordered to wait seem to follow him in combat. Lol! He's in the second savegame. Now that's an amusing bug.

Both saves here:

http://www.mediafire.com/?6gmc2nty7pmso5h

EDIT: unfortunately, once I load the game, the doppelganger disappears. But you can see the proof on the savegame screen - those two guys in bridgekeeper's robes are both my PC. Uh-oh. Wonder how that happened.
 
@ baunegaard,
I'm getting an error when I try to download your save. "The file is not fully saved at RapidShare yet."

Reference Obscura said:
Just wanted to offer one quick correction to an earlier post concerning arm wrestling the Duntons.
Winning the arm wrestling in and of itself does not lower your town reputation. However, accepting the beer from the Dunton brother in the dialogue following your victory does. If you win but tell him you don't want the beer, you keep your improved reaction from the Dunton brothers, but suffer no town reputation drop.
I suspect the logic is that, simply being seen arm-wrestling a known bad guy wouldn't hurt your reputation, but being seen out drinking with one implies you're an associate.
That's one funny correction as both the script and my game says otherwise. :roll:
In the same instance you win the arm wrestling you lose 5 town rep points.
In the same instance you lose the arm wrestling you lose 2 town rep points.
You can only lose town rep twice from each brother (win + loss), for a total of -14.
If you decline the beer from the Duntons you lose some reaction points (10 or 20), as they think less of you. Accept the beer and you get + 20 reaction points.

If you gonna correct someone, be correct, or it just won't get... eh... correct or something. ;)
 
so, I just cleaned out the rat caves in klamath ( no sign of the dog, but I think I occasionally see part of him wondering at the edge of the map near the exit grid.. )

went from Klamath to Den and get a black map when entering there ( first time there.. )
I have sulik with me and have just outed the dutons to Mrs Buckner ( or whatever her name is, the one who asks you to find Smiley )..
 
for what it's worth I also can't load denbus1 map in the mapper, comes up with an error window saying
"Assertion failed: PID != 0, file ..\game\proto.c, line2579"
 
It's a safe bet to say that you are missing some new item proto files. In game, it would cause a black screen, with all sorts of "mirror" or "ghost images" of the player character. Within the mapper, you would get the error mentioned above. If you can, recopy the files from the data/proto/items folder back to your game folder (and make sure that they are set to read-only). I'm not sure what all of the items missing are, but one of the items to look for is Anna's Diary.
 
sounds about right..
looking through the new bits in the mapper sees that I have lots of empty slots in the items and critters selectors..
the items and critters folder in proto folder is empty save for the .lst file..
 
ColJack said:
sounds about right..
looking through the new bits in the mapper sees that I have lots of empty slots in the items and critters selectors..
the items and critters folder in proto folder is empty save for the .lst file..
How did you install the RP? Have you been messing with folder/files after installing?
 
@ baunegaard

Your save is working properly as far as I can see.
You have to take 15 steps into the goo to start the mutation (you also get those "burn" and "itch" messages here).
Any steps after that will not give any extra message, just the damage you take from the goo.
Looking at the variables in your save, you have already triggered the mutation and are set to get extra toes on the 24th of December.
I think you must have just missed the messages of getting burned by the goo as they only show up the first 15 times.
 
this lack of serious player reported bugs is great, looks like 2.1.1 did what it was supposed to.

you must be a proud poppa bear, killap.
 
talk2michael999 said:
Oh boy, I got quite deep into 2.1 before checking back here at NMA. I did not realise it was a pre-release, I will have to start all over again (what a shame! ;D).

There is a bug in 2.1, where I can't get the mine parts from Renesco because everytime I initiate dialogue with him it gives me the same options, which read as though it's the first time I've met him. Was this identified (and fixed)?

Also, of course, this is amazing work killap and your dedication is outstanding. Thank you!

Just quoting this incase anyone decides to respond. I can provide a save if needed.

Is it possible to install 2.1.1 over 2.1 or does it need to be a clean Fallout 2 install again? I only ask because my disc is at home but I'm staying with family for a couple weeks. Cheers!
 
I fixed it..
I used the installer to start with, but then it wouldn't save after I went in the klamath rat caves so I set the data folder and all subfolders to not read only.. so it might have deleted the proto's then..

I've since downloaded the manual install and extracted the entire proto folder over the other one and set it back to read only....
 
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