GodKiller_222
First time out of the vault
![](https://www.nma-fallout.com/xencustomimages/nma/nma_0.gif)
There was DCBLKJCK script for Blackjack in original Fallout 2. It's still not implemented in RP?
krynillix said:Killap any chance getting Turbo plasma going back to the original like FO1 with 1 AP less?
What happens with old save games from the most recent RP version.
May I suggest having merchant encounters when going into caves too, not only critters and robbers.
bukypetr said:Before the final release, what about some soundtrack upgrade?
Personally, I prefer to hear the original music of Vault 13 from Fallout 1 ("Vault of the Future;" 06VAULT.ACM) in Fallout 2 as well.
The actual track ("Vats of Goo;" 08VATS.ACM) is heavy used in the game in many other locations -- Broken Hills, SAD, EPA and outside of Mariposa Military Base, I suppose... so nobody should miss it.
And there are many more of interesting tracks, for example:
* Metallic Monks (04BRTHRH.ACM)
* Second Chance (15SHADY.ACM) -- to Vault Village, probably...
* Radiation Storm (04GLOW.ACM)
* ...
Fallout 2, especially with the RP is a very long act so that would be cool for a bit of variegation, wouldn't it?![]()
Nibiru said:in a few month, interplay won't even have the rights to sell fallout, who's gonna tell you that it is forbidden to use fallout 1 contents next ? bethesda ?
don't be silly please the game is 15 years old
GodKiller_222 said:There was DCBLKJCK script for Blackjack in original Fallout 2. It's still not implemented in RP?