Herbert von Nackerman
First time out of the vault
![](https://www.nma-fallout.com/xencustomimages/nma/nma_0.gif)
I have the save games. Where can I send them?
Either email me (address in readme) or preferably upload them somewhere online and then post to the wiki.I have the save games. Where can I send them?
@ everyone currently doing a playthrough and reporting to the wiki
I plan to release source files soon and while I'm at it, I'll release another update to squash any issues posted. So if you're playing, keep reporting and post here when you're done. It seems there are 3-4 of you actively posting on the wiki, so I want to wait until you've all been through the entire game before I go ahead and make one more push. So yeah, let me know.
Based on the wiki I wouldn't say there have been any serious bugs reported for the current release. Sure there's the crash bug at the Vault Village, but it's not guaranteed and seems to be more common when one takes the evil path anyway.Actually at this stage would never expected still having those serious bugs exist, we shall see whats yet to come though hehe. Me and my unnamed friend been playing and will make it to end definitly and playing with care to not miss any bug as much as possible killap
If you didn't select the talking head and voice options during the installation, you have to run the installer again for them.I recently downloaded this Mod loving it so farbut how do i turn on Cassidy's talking head and voice?
I don't have the issue you described. In level 2 I can start the combat and move around or open inventory as usual for any golden gecko.One side note; In Toxic Caves level 2 starting from first golden gecko, whenever I start combat it automatically is closed and opened right after, as if the golden gecko firstly sees you and thus, it always be his turn to spend, tested this many times and this always happens. Currently at work though and have killed all geckos there so can not provide any savegame for now. So if you are playing you should see.
Problem I've experienced gotto be coming from because of critter being not got aware of me yet, but then again it should not force me to end battle and right after open it up, by giving the sequence for golden gecko. Maybe its not a golden gecko specific problem but this is what I've lived untill now. However will try to re-produce on other encounter to be 100% sure.I don't have the issue you described. In level 2 I can start the combat and move around or open inventory as usual for any golden gecko.One side note; In Toxic Caves level 2 starting from first golden gecko, whenever I start combat it automatically is closed and opened right after, as if the golden gecko firstly sees you and thus, it always be his turn to spend, tested this many times and this always happens. Currently at work though and have killed all geckos there so can not provide any savegame for now. So if you are playing you should see.
Yes, I even use your savegame and the jinxed red hair character. I can start combat, open inventory, spend AP for moving as usual after killing the first golden gecko in level 2, and it won't be closed and reopened automatically. Plus there's another golden gecko about 20 or more hexes away. Unless I misunderstood your description.Problem I've experienced gotto be coming from because of critter being not got aware of me yet, but then again it should not force me to end battle and right after open it up, by giving the sequence for golden gecko. Maybe its not a golden gecko specific problem but this is what I've lived untill now. However will try to re-produce on other encounter to be 100% sure.
So you can still say this is not the case for you ?
@ everyone currently doing a playthrough and reporting to the wiki
I plan to release source files soon and while I'm at it, I'll release another update to squash any issues posted. So if you're playing, keep reporting and post here when you're done. It seems there are 3-4 of you actively posting on the wiki, so I want to wait until you've all been through the entire game before I go ahead and make one more push. So yeah, let me know.
Uh, according to the wiki page's history, killap didn't remove your recent bug reports. Your "Ranger Safe Houses" report got marked as FIXED.Why bug report under 'Ranger Safe Houses' got removed ?
Also could you able to fix Slaver Camp bug reported on wiki which is annoying + quite curious why still not confirmed ?
'Cult of personality' report is likely to be fixed in next release ? What can you say about that ?
@killap you say you have the source which you gonna share, so considering that, engine bugs should not be problem anymore for you ?
Ditto that. I for one also curious about the reason behind, since current red haired character is 'hardly' could be called as a gal since its looking rather manly..Made a new character, was thinking of using the redhead but noticed that it wasn't the ingame model of said redhead (visible in Maltese Falcon/Café of Broken Dreams and I believe on the Rig as well). How come that one didn't get used?
Ditto that. I for one also curious about the reason behind, since current red haired character is 'hardly' could be called as a gal since its looking rather manly..Made a new character, was thinking of using the redhead but noticed that it wasn't the ingame model of said redhead (visible in Maltese Falcon/Café of Broken Dreams and I believe on the Rig as well). How come that one didn't get used?