Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Jul 5, 2014.

  1. Fox Wernicke

    Fox Wernicke First time out of the vault

    91
    Sep 11, 2014
    I have noticed one funny thing when it's related to the Arroyo timer and Hakunin, it's if you don't return to Arroyo when the Enclave attack it after the appropriate time or having retrieved the G.E.C.K. The Chosen One gets dialogue options related to finding the kidnapped tribe even if he/she didn't ever return to Arroyo and inspect the damage. Also, it's completely ruins even if I complete the game and return home to the village...dying Hakunin talks, I already have the (two) GECK(s) and saved meh people.
     
  2. Ale

    Ale First time out of the vault

    10
    Jan 1, 2014
    There are actually many illogical things like this in the game.
     
  3. J_Fred

    J_Fred Long time lurker

    286
    Dec 22, 2013
    Is this still the case in the RP? I honestly don't care much for the main quest, and I rarely make it to the Oil Rig.
     
  4. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
    Does the RP (and the UP) edit only critter protos, or does it edit Master.dat directly?
    I know it does it for the recruitable NPCs (namely Vic and Cassidy), but are other critters also changed this way?

    Let's say I want to edit a critter, and the UP/RP does some changes to it (say, update robots' EMP resistance).
    Will those changes be in a separate proto file when the RP/UP is installed, or do I have to extract Master.dat?
     
  5. Ceratisa

    Ceratisa Sarcastic SOB

    229
    Nov 4, 2013

    So Ale I just started up your save, opened the door talked to the guard and he let me out.

    Here you go http://www.4shared.com/folder/GszPROkZ/_online.html Does that work?
    I did literally nothing else, so I should not have somehow messed with your progress in anyway.
     
    Last edited: Nov 6, 2014
  6. Ale

    Ale First time out of the vault

    10
    Jan 1, 2014
    I literally laughed my ass off when I've discovered there is a door in front of that guard that you're supposed to open first and then talk to him. I use high resolution and it's pretty dark there, so I didn't see it ^_^ What's even more funny is that I've recently replayed the entire game with TWO normal IN characters and I don't remember opening any door... anyway, THANKS.
     
  7. Drobovik

    Drobovik Vault Archivarius Modder

    417
    Jun 20, 2011
    @Magnus

    What you want to do is use RP's manual installation archive instead, before those critter protos get packed into master.dat to prevent levelup issues with NPC companions. That's what Killaps installer does.
    So, pull proto folder out from main folder, edit the files then they need to be packed into master.dat BEFORE starting the game. I believe, other critters protos don't need to be in master.dat though to function, just read-only. Since they only come in one version unlike NPCs' ones (levelup stages), but I'd pack in the whole folder just in case.:wink:
     
    Last edited by a moderator: Jan 9, 2016
  8. Ceratisa

    Ceratisa Sarcastic SOB

    229
    Nov 4, 2013
    If it makes you feel better my first ever play-through about 16 years ago now had me stuck in the same spot for over an hour.
     
  9. merenbach

    merenbach First time out of the vault

    42
    Dec 21, 2012
    Long ago, before I knew that I could politely "shove" party and some non-party NPCs, and before I knew the "wait ten minutes" trick (to trigger random walking/running), I reloaded my game to an earlier save after I got stuck (surrounded) in the entryway to Renesco's. :oops:
     
    • [Like] [Like] x 1
  10. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
    Thank you, that helps! I don't mind the NPC critters, just all the non-NPC ones. I was wondering if the non-NPC critters were the ones that end up as read-only, or if some of them also go in the Master.dat along with the NPCs.
     
  11. bakhtiyark

    bakhtiyark First time out of the vault

    4
    Jan 15, 2013
    Might be a little off-colour question but is there any French translation for this?
     
  12. Fox Wernicke

    Fox Wernicke First time out of the vault

    91
    Sep 11, 2014
    Yeppers, man.
     
  13. Glovz

    Glovz Vault Dweller
    Modder

    735
    Sep 16, 2005
    Last edited by a moderator: Jan 9, 2016
    • [Like] [Like] x 1
  14. BrecMadak

    BrecMadak First time out of the vault

    93
    Jul 5, 2010
    Oh come on this thread should already be closed by now, we should move on to next version. I wonder how Killap doing nowadays, he has been silence lately as far as it seems.
     
  15. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    374
    Jun 17, 2010
  16. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Harsh winter is roaming across the USA, sure he's dug himself a den and sleeps now.
     
  17. oxidize

    oxidize It Wandered In From the Wastes

    165
    Apr 18, 2012
    How can there be so many bugs with every new version, it's just insane... I have a feeling the bugs will never actually be gone.
     
  18. Nick Loginov

    Nick Loginov First time out of the vault

    13
    Dec 30, 2013
    Every new update fixes old bugs and generate new ones...
     
  19. Schezza

    Schezza First time out of the vault

    75
    Sep 7, 2013
    oh cool, Tandi's son shits himself to death and stops attacking me. Such a thing would usually be scripted by reaching a low amount of hp, which would be impossible to do with companions anyway, that's why I always avoid him. However, I just scared him. By shooting him and missing twice with a Rocketlauncher xD

    Cool to see that such an intimitation is actually scripted somewhere somehow.
     
  20. oxidize

    oxidize It Wandered In From the Wastes

    165
    Apr 18, 2012
    I know... ad infinitum...to eternity

    it's kind of fascinating.