@
killap, you should check your bug reports wiki, I have posted a few fix suggestions and solutions.
Also, how about using github for your work? Sduibek already using it for FIXT, as do we for sfall. It will allow to send you bug fixes directly for easy review, approval and merge.
Edit: it worth pointing out that right now we have two different sfall versions going on. The old one (maintained by me and NovaRain), and the Crafty's version, which contains crazy amount of new features:
- fixes for long time vanilla engine bugs
- A LOT of UI additions (reworked quest list, new values being displayed, auto reload on end of combat, use drugs by dragging them on the character, several improvements to Combat Control screen - just what I remember)
- NPC armor appearance mod, hard coded into sfall itself
- Reworked NPC combat control (haven't studied it yet)
- many more
Many of those additions are not optional.
I'm sure Drobovik will prepare a full changelog, but you got the picture
In my opinion, Crafty is more aimed at the end players while doing his work, while we aimed at modders
Regarding the "official" sfall, we are working to integrate all changes which are pure vanilla engine bug fixes. We are studying the code carefully and testing it afterwards, making sure to maintain quality
. Also we have already adopted some of the small features.