Glovz said:O'Dog said:I am also noticing that there are LOTS of 0 damage hits, also many critters now run away from me after taking about half damage. It is extremely annoying because I play a melee/throwing character as i have to chase them down each turn, and throwing a grenade either does no damage or only 2-3 pts.
Other than that, the mod is great so far.
Open the ddraw.ini file and change the DamageFormula setting to 0 or 2.
I recommend 2 but I'm biased.
Darek said:You need speech over 50% to confront the Dunton's, I mean for the dialog to go all the way. There is a random element involved too, so they may turn hostile instead of confessing.
When the Dunton's says "You better keep your mouth shut....." if you have speech +50% you get the option to say "No, I'll tell you what you use these for. You dress up as bugmen...", after that there is a roll to see if they confess or attack.coffinshaker said:So, +50% speech ensures that they'll confess so you can reveal it to Old Hag Buckner? Or will it end with that "mind your own business" shindig?
Darek said:When the Dunton's says "You better keep your mouth shut....." if you have speech +50% you get the option to say "No, I'll tell you what you use these for. You dress up as bugmen...", after that there is a roll to see if they confess or attack.coffinshaker said:So, +50% speech ensures that they'll confess so you can reveal it to Old Hag Buckner? Or will it end with that "mind your own business" shindig?
This only happens if your perception is under 7 or your intelligence is 4 or lower.Noor said:1. Broken Hills - Determine whether Chad is skimming money from the caravan runs.
When you have finished talking to Max about Chad and the lock mechanism, go and talk to Chad and simply ask him about the stolen money - he'll deny it. Now, when you go to his house and the moment you reach for the cabinet to pick up the briefcase, he will appear behind you and initiate dialogue (doesn't matter if you come here during the day or night). After some short conversation he will initiate combat and make a run for it. I didn't try to chase him - I assume he has a briefcase on him and you have to kill him to get it.
So, don't talk to him about the quest before you take the briefcase if you want to expose him the "regular way".
About the pop rocks, I don't wanna spoil it, but I'll say this: save before you try it, and preferably stand next to your NPC's.Morticia said:I found this much "Eat the Pop-Rocks you find in EPA and then drink a Nuka-Cola by 'using' both from your item slots. It doesn't work when you use them from inventory." So nobody ever said what this does?
Edit:
Has anyone figured out the skill levels required to find the trap and open the door in Vic's shack?