Fallout 2 Restoration Project Gameplay Thread

Discussion in 'Fallout General Modding' started by killap, Jan 13, 2008.

  1. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Wait 2-3 days and then ask him to join you. I suppose his dialogue is not 100% clear, but it's original dev stuff that I restored and I really can't clearly modify it since voiced dialogue is involved. While it isn't clear, he doesn't directly say when he'll meet you. Basically, he tells you: "I'll be ready when I'm ready."
     
  2. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    Okay-dokay about Sulik.

    I noticed another thing, perhaps already mentioned earlier, though:
    When I become a Ranger at NCR after I've wiped out the slavers at Metzger's slaver camp location, I cannot tell the Ranger chick that I've dealt with the problem there. At the Klamath safe house the rangers congratulate and thank me for taking out Metzger himself, but cleaning up the camp does not get noted anywhere.
     
  3. Da_Dude

    Da_Dude First time out of the vault

    26
    May 5, 2010
    Just found (and after many reloads) killed the vorpal rat. Holy carp that was a hard one. Nice reward though. :D

    Is it supposed to be that hard though? I hit him for zero damage with the HHG and finally managed to kill it with a lucky critical to the head.
     
  4. AxellColdheart

    AxellColdheart First time out of the vault

    3
    Aug 31, 2010
    how do I get a mission to repair epa?
    and with that comes the new NPCs?
    kitsune how do I get it?

    _________________________________________
    I am Brazilian and I send congratulations to the bear dude
     
  5. Mandos

    Mandos First time out of the vault

    4
    Aug 8, 2006
    Hi, without reading much of this thread because of spoilers, can you guys recommend me what character to build in order to access all new parts of the RP ? I played fallout countless times with a sniper character so i don't want to play with that type again. It is my first time playing the RP (thanks a lot killap!) and I would like some advice.
     
  6. BrecMadak

    BrecMadak First time out of the vault

    93
    Jul 5, 2010
    i know how to overcome this problem, when doesnt show up, just hit load and then hit save button, it should be working now.
     
  7. glouter

    glouter First time out of the vault

    9
    Sep 5, 2010
    why....after so long, and so many changes...does this game still have fast shot taking the ability to use melee aimed shots away....? It does not make a fucking sliver of sense...if you were willing to include the YAAM...why not fix this stupidity?

    On another note, does the shi sub and all the stuff added in 2.0 change any metagame char builds? For example, a free stat point like the one in the EPA.
     
  8. Glovz

    Glovz Vault Dweller
    Modder

    736
    Sep 16, 2005
    You can be a little less rude about reporting issues.

    I'm sure this issue can be looked into by someone at some point, you will need to have patience.
     
  9. glouter

    glouter First time out of the vault

    9
    Sep 5, 2010
    uh, I didn't necessarily think this was an issue, tbh. I was kind of arguing for it, rather than reporting, because I suspect that it has been considered by the devs contributing to the project, but they have for whatever reason decided not to "fix" it. Kind of an obvious bug/oversight, I thought, but maybe you're right, and I was being an unwarranted dick.
     
  10. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    I'm not so sure. It make sense for me - "Fast Shot" trait represents a physical and psychological disposition of the character. "Fast Shooter" is choleric, hot-tempered and he acts on the edge. No matter, what type of weapon he's wielding - his reactions are based on his nature.

    I'm voting for preservation of the original concept here. :look:
     
  11. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Seconded...leave it alone. :evil:
     
  12. kedimsidomuz

    kedimsidomuz First time out of the vault

    43
    Nov 17, 2006
    How do I get the holograms talk to me in EPA? Their conference doesn't seem to end.
     
  13. kansar02

    kansar02 First time out of the vault

    24
    Aug 25, 2010
    reis sen tr den misin
     
  14. Quanti

    Quanti First time out of the vault

    19
    Jul 25, 2010
    I'm wondering about saving the Deathclaws in V13. I know it involves capping a particularly twisted chap downstairs in Navarro, but I was wondering if that's the only req. to save the DCs. Can you just ice the bad guy, or do you have to wipe out the whole Navarro garrison?
     
  15. Haenlomal

    Haenlomal It Wandered In From the Wastes

    178
    Sep 25, 2003
    I've gone ahead and fixed this issue. Thanks for bringing it to my attention.

    As a FYI for those who thought it wasn't a bug, it actually is, and here's why:

    With the Fast Shot trait active, HtH Attacks were unable to make called shot, but at the same time they did not receive the -1 AP bonus either! So either way you look at it, there's an inconsistency there.

    The real question is whether or not I should restore the -1 AP bonus for HtH Attacks (i.e. Fallout 1 behaviour) or enable called shots for HtH Attacks. On looking at the code, though, it's quite obvious that the developers tried to disable the effects of Fast Shot for HtH Attacks (they added a quick conditional check before computing AP cost with Fast Shot), but forgot about the Called Shot aspect of things. Therefore, I have fixed it so that Called Shots are enabled for HtH Attacks even if you have the Fast Shot Trait active.

    Cheers,

    -- The Haen.
     
  16. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Great finding, Haen! :clap:
    Is it possible to add FO1 behaviour of Fast Shot as an additional option? (i.e. FastShotFix=2 for FO1 behaviour)
     
  17. Haenlomal

    Haenlomal It Wandered In From the Wastes

    178
    Sep 25, 2003
    Yes, it is. And in fact, Timeslip has gone ahead and done just that. :) So, to get Fast Shot to behave as it did in FO1, set FastShotFix=2. To use my version of the fix, set FastShotFix=1. If for whatever reason you want to keep the Fallout 2 original behaviour, set FastShotFix=0. If FastShotFix isn't specified, my fix (FastShotFix=1) is the default.

    -- The Haen.
     
  18. ufo_hunter

    ufo_hunter First time out of the vault

    59
    Feb 29, 2008
    At the primitive tribe [spoiler:b3f6d3d873]there is no more quest to bring knives and spears to head warior?[/spoiler:b3f6d3d873] am I right?
     
  19. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    [spoiler:10a4d988e5]Yes, there's a small bonus to "sneak" skill. You need to find and read an unique chinesse book. [/spoiler:10a4d988e5]

    [spoiler:10a4d988e5]Definitely isn't needed to eliminate all of the Enclave troops. Dispatch the doctor (Schreber?) and rescue that imprisoned deathclaw.
    However, I'm not sure with another prerequisities for "good" V13 deathclaws ending - you also can't revisite V13 before ending the game, I think. And don't take Goris into your party.[/spoiler:10a4d988e5]

    ufo_hunter,
    I remember that quest from the MegaMod, but it seems, so it's not included in the RP.
     
  20. kedimsidomuz

    kedimsidomuz First time out of the vault

    43
    Nov 17, 2006
    Please someone tell me how to talk to the holograms in EPA, I mean the ones in a meeting. I tried all four of them but all they say is I should come back later.