Fallout 2 Restoration Project Gameplay Thread

Gaspard said:
Doesn't Balthos in Modoc give you the "find my son Jonny" quest anymore ?

You can't get this quest if your Perception or Intelligence is lower than 6. Also, your town rep has to be at least Neutral. Does your character satisfy these requirements?

Also, if you want Laddie's help, then your town rep needs to be Accepted.

-- The Haen.
 
Is it just me or does the RP make the game a lot harder than usual?
I haven't played Fallout 2 in a long time, but I don't recall meeting heavily armed robbers/highwaymen, huge packs of geckos and radscorpions and all that in nearly every second square on the world map. This gets really frustrating, I'm level 7 but I don't really have good weaponry, and the robbers are all armed with combat shotguns, assault rifles und SMG's all of a sudden :D
Otherwise, wow. Fallout 2 always felt so incomplete and rushed, but this is just amazing. Great job.
 
Hassknecht said:
I haven't played Fallout 2 in a long time, but I don't recall meeting heavily armed robbers/highwaymen, huge packs of geckos and radscorpions and all that in nearly every second square on the world map.
If you have too many encounters on the world map, change the option in ddraw.ini. I explain this in my readme. Everyone thinks I made the game harder. I did not. The reason it is harder is either because the combat tweaks are chosen in the installer or you don't play with the encounter rate in the .ini file. The whole world map travel system is broken on modern computers, so you have to play with it to get it just right.
 
With me and my super rig I now travel rather slow on the world map compared to any other time I've played Fallout 2. Its not the nice smooth slow pace of Fallout 1 (which looked nice) but its rather slow as if it is being forced to go slow because there isn't enough RAM or something. ***I changed it from 66 to 50 and that helped a bunch***

Game play comments/questions

And are you supposed to be told exactly how much karma you gain/lose any time it happens? I don't remember noticing that any time I've ever played up until now. Was that something the devs never got to? It seems like something that would have been in if they intended, or I'm just an idiot and never noticed it in vanilla.
 
Goweigus said:
And are you supposed to be told exactly how much karma you gain/lose any time it happens? I don't remember noticing that any time I've ever played up until now. Was that something the devs never got to? It seems like something that would have been in if they intended, or I'm just an idiot and never noticed it in vanilla.
It's a new function from sfall. You can toggle it on/off in ddraw.ini.
 
Goweigus said:
And are you supposed to be told exactly how much karma you gain/lose any time it happens? I don't remember noticing that any time I've ever played up until now. Was that something the devs never got to? It seems like something that would have been in if they intended, or I'm just an idiot and never noticed it in vanilla.
This is an sfall feature. It can be turned on/off in ddraw.ini
 
I'm asking the same question again.
ebbpp said:
I scoped the topic. I finished the game but had no idea that sunglasses increase your charisma by 1 :shock: . Are there any more items/possibilities to increase basic stats? I only have knowledge of skill perks and computer modules.
Reading Per Jorner Guide I found that there is a zeta scan that can change your stats,anything else?
 
ebbpp said:
I'm asking the same question again.
ebbpp said:
I scoped the topic. I finished the game but had no idea that sunglasses increase your charisma by 1 :shock: . Are there any more items/possibilities to increase basic stats? I only have knowledge of skill perks and computer modules.
Reading Per Jorner Guide I found that there is a zeta scan that can change your stats,anything else?
[spoiler:8028d0c4dd]There is a +1 agility serum at the EPA.[/spoiler:8028d0c4dd]
 
killap said:
Hassknecht said:
I haven't played Fallout 2 in a long time, but I don't recall meeting heavily armed robbers/highwaymen, huge packs of geckos and radscorpions and all that in nearly every second square on the world map.
If you have too many encounters on the world map, change the option in ddraw.ini. I explain this in my readme. Everyone thinks I made the game harder. I did not. The reason it is harder is either because the combat tweaks are chosen in the installer or you don't play with the encounter rate in the .ini file. The whole world map travel system is broken on modern computers, so you have to play with it to get it just right.
Ah yes, I'll try that. There are just too many damn encounters to have any fun travelling around :D
Thank you!
 
I have not been able to find much info on how the sfall ControlPartyMembers=1 in ddraw.ini works with the RP. Are there any issues that people have had with it? Is it ok to set it to 1?

Thanks
 
Killap-big thanks.
You wouldn't consider to power up Frank a bit? You know-with all the staff added, extra items, extra experience he is little less challenging.
You could for example do some kind of a depancy. For example if a character will have less then 100hp nothing happens, if a player will have less then 150 hp but more then 100 hp Frank can get for example 1 superstimpack or some drug(the soldiers said he is a mutated freak so why he is clean?) or something equivalent, if less then 200 hp but more 150 hp he can have 2 superstimpacks and so on.Of course depancy can be with something else then players hp. It can be players stats, guns skill or something else. Would you think about it?
 
cocoroxy said:
I have not been able to find much info on how the sfall ControlPartyMembers=1 in ddraw.ini works with the RP. Are there any issues that people have had with it? Is it ok to set it to 1?
I wouldn't use this feature. It is very experimental and is known to cause odd behavior.
 
ebbpp said:
Your suggestion doesn't really fit in with the goal of the project - restoring content. Combat characters would like this idea, but strictly diplomatic ones probably wouldn't. Bottom line: combat balance isn't something I plan to touch.
 
Frank has always been a pushover IMO, especially if you convert the guards and turrets on your side.

That could make for a good discussion, what could be changed to make the end boss be a bit tougher.
 
Not Lost Hope said:
Frank has always been a pushover IMO, especially if you convert the guards and turrets on your side.

That could make for a good discussion, what could be changed to make the end boss be a bit tougher.


Turrets AND guards are major overkill. I prefer to kill turrets when I reach enclave, then kill the guards, finally kill Horrigan. He's still a wimp.
 
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