Fallout 2 Restoration Project (v1.1) Suggestions

Discussion in 'Fallout General Modding' started by Morticia, Apr 25, 2008.

  1. Minigun Jim

    Minigun Jim It Wandered In From the Wastes

    157
    May 12, 2008
    There's a couple of easy ways around that if you get creative (one of the reasons I love Fallout)
    <spoiler>Get the "town greeter" by the billboard drunk. Steal his Molotov Cocktail. Throw it at the door to destroy it.
    Find a Sledgehammer in Klamath (Sulik has one, there's another in the Rat Caves). Smash the door down by attacking it with the hammer.
    </spoiler>
     
  2. Elitech

    Elitech Still Mildly Glowing

    282
    Apr 22, 2008
    Is it possible to remove the lvl cap?
     
  3. Darek

    Darek is currently unavailable

    Jan 7, 2008
    @ Minigun Jim

    Yeah I know about the molotov, never tried with the hammer. But then you have access to the radio at the same time. The lock was put there in the first place to prevent getting the radio too early in the game. It's not a big deal, I just thought it would be better to move the rifle.

    cheers
     
  4. Minigun Jim

    Minigun Jim It Wandered In From the Wastes

    157
    May 12, 2008
    Ah, I understand now. I always saw the radio as the simple part, and the $1000 as the hard part for getting Vic anyway.
    About the doors.
    Different doors, different strengths.
    Wood doors can be busted with a hammer, and possibly some other weapons. ( I think Shotguns may work). Tougher doors do require an explosive to break.
     
  5. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    I think we should have more destructible doors in the game. I think it has too many. It's possible to give doors variable resistances?

    Also - It's possible to make Laser Turrets critters? That would be awesome during Vault City fights. A additional challenge!

    And... after talking with Shadow Who Walks, I thought if you guys could make another way to break the Raiders' strength: Stealh-kill Shadow Who Walks. That would be mostly for stealth characters who can pull that sort of stunt (maybe we can have a stealth kill trigger involving any sort of knife, Shadow Who Walks and a lot of sneak skill, or maybe something involving explosives. Or Venom. Or Poison. Or all of these. Can it be done?)

    Great patch, we need one for Fallout 1, too!

    EDIT: Maybe a Unarmed character could stun Shadow Who Walks with a blow (unarmed roll here), carry him out there (sneak), tie in to a rope (needs rope, maybe NPCs to restrain, too), and then get him to Vault City, were they will gently persuade him to reveal what he knows about the raiders?
     
  6. Morticia

    Morticia Look, Ma! Two Heads!

    372
    Mar 9, 2008
    Someone wrote asking me about MIB88's Megamod (which I know almost nothing about) and this brings up more late suggestions:

    1. What about the quest to collect food for Ann in Vault Village? (I always wondered why she was a named NPC in the RP expansion, and now I understand.)

    2. There appear to be additional quests in Abbey also: Bring data from VC, NCR, Shi, Hubologists (?)

    No, these are not Restoration Project necessities, but neither are some of the other Abbey quests, and they do fit in with what is already restored.
     
  7. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    This is already in the RP. Just wait until the village is fully expanded.

    These were added by MIB88 or others involved in the Abbey used in the MegaMod. Not sure if I will include these additions, since there is no mention of them by the original devs. It is considerable though.
     
  8. Minigun Jim

    Minigun Jim It Wandered In From the Wastes

    157
    May 12, 2008
    There's a bug in Gecko.
    The ghoul "receptionist" guard and the door guards by the yellow door in the Gecko Power Plant Plant both tell you to go to Harold in order to get a Yellow Pass Key. However, Harold's drawer actually contains a Yellow Reactor Keycard which will not open the Plant door.

    This had me totally stumped until I tried pickpocketing the door guard and noticed he had a Pass Key.
     
  9. Morticia

    Morticia Look, Ma! Two Heads!

    372
    Mar 9, 2008
    That's interesting. I thought only the vertibird yellow cards were 'different', but never tried to open the doors with that one from Harold, I guess. Aren't the ones that are all the same supposed to stack in inventory?

    Does anyone know if that Reactor Keycard should have some other un-fulfilled purpose? or should this go to the bug list?

    @Elitech,
    I read somewhere about removing the level cap and can't find it for you now. Personally, I don't see the use of it, or removing the 14 year time limit. At level 30+ there is pretty much no challenge to any encounter.

    Actually, this might have been removed by 'Sfall' tweaks already, as one place I read the level cap was 30 and I am over that.

    correction edit: Level cap is 99!
    also looks like Tomten already added the yellow card to the bug list :)

    edit again: Sure enough, the food quest was already there and I just missed it. (also found a new typo bug) Does anyone know how much time we need to wait for the quest to become available?
     
  10. Kanhef

    Kanhef Vault Dweller

    793
    Sep 2, 2007
    Minor suggestion: put a delay of a day or so between the Redding Sheriff's quests. It seems odd that you can complete all of them within an hour, especially since they're supposedly in response to other events (impending bar brawl, etc.).
     
  11. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    I was looking at the Unfinished Bussiness in Per's Ultimate Fallout 2 Walkthough, and I saw some cool stuff that I don't know if Killap already added in the Restoration Patch, but probrably already did.:

     
  12. Morticia

    Morticia Look, Ma! Two Heads!

    372
    Mar 9, 2008
    The doctor in NCR only suggests that Broken Hills would be a good place to find a Super Mutant to test the serum on. Not really a different or additional quest.

    This is only another place to find the yellow keycard for the Navarro vertibird flight. (?)

    I think there are uses for these included already. One of them, anyway. (?)

    No idea about these. I could never understand how to get any of the Lynette/Westin quests started even, in the original game. :(
     
  13. Elitech

    Elitech Still Mildly Glowing

    282
    Apr 22, 2008
    Read per's walkthrough ;-)

    P.S. Subplot with Chad has been implemented.
     
  14. Darek

    Darek is currently unavailable

    Jan 7, 2008
    I'm bored :P
     
  15. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    :lol:
    I put negrito in the Mutagenic Serum stuff because, well, because I knew the Chad plot was implemented already, I did that quest :lol: But without it, the quote makes no sense. Call it context.

    EDIT: Hey Killap, could you make the Kaga dialog use the dialog window? It's pretty cool in the first time, but after Kaga pwnszors me multiple times, it's pretty anoying to have to go though the whole graveyard sequence AGAIN. A dialog window could make it faster, though. What do you think?
     
  16. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Probably won't implement this, sorry.

    But, the good news is that I will include an option for diplomatic characters early on in the kaga encounters so those who choose to be sneaky/have high speech/etc will no longer have to fear getting killed by kaga at the end of the game. I have nothing to go on from the original devs (probably one of the many reasons why the dropped the kaga sequence) so this will be my creation. Nothing fancy; just an option for diplomatic characters.
     
  17. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003
    Killap, Did you receive my PM?
     
  18. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Yes I did and sorry for never responding. That was sent a while ago wasn't it...

    Anyway, I will look into the robot repair at the SAD. I had looked at this a while ago but I don't remember the conclusion I came to.
     
  19. smilodom

    smilodom Look, Ma! Two Heads!

    344
    Apr 17, 2008
    Oh Yes, it would be funny to see all these Robots going to the repair unit ant then fighting again... :D
     
  20. Elitech

    Elitech Still Mildly Glowing

    282
    Apr 22, 2008
    If they got anything left to go on, after you're done with them...