Fallout 3 at E3 - Gaming Trend

Tora said:
xdarkyrex said:
The let downs hurt a lot more?

I suppose that is true for some.

Not mew though, I'm too apathetic.

I don't let emotions drive my sense of assumption ;)

Really? Apathetic people don't tend to try to convince others... because they're you know, apathetic :wink:

Well, I'm apathetic AND bored.

And plus, one thing I'm NOT apathetic about is the proper use of logic in arguments. People making fallacious claims or statements drives me up the wall. Being let down on the release of an anticipated game or movie or book or whatever... doesn't really get to me.

http://www.iep.utm.edu/f/fallacy.htm#Selective Attention

:wink:
 
xdarkyrex said:
People making fallacious claims or statements

You can't know if the claims are fallacious or not for sure yet :wink:

But as you can see I'm a pessimist and I'm bored too!
Join the boredom club! Membership is only $500 USD a year, and I accept credit cards! even paypal! :P
 
Tora said:
xdarkyrex said:
People making fallacious claims or statements

You can't know if the claims are fallacious or not for sure yet :wink:

But as you can see I'm a pessimist and I'm bored too!
Join the boredom club! Membership is only $500 USD a year, and I accept credit cards! even paypal! :P


It's true that I can't make claim that assumptions are fallacious, but I can easily identify a double standard of what is acceptable assumption.
 
xdarkyrex said:
It's true that I can't make claim that assumptions are fallacious, but I can easily identify a double standard of what is acceptable assumption.

Yes, like how everything negative on the NMA boards is rabid-fanboy-talk which is unacceptable assumption and all those raving positive reviews are acceptable assumptions of an unreleased game.

Because its acceptable to have positive assumptions about an unreleased game but not negative assumptions.

:wink:
 
Tora said:
xdarkyrex said:
It's true that I can't make claim that assumptions are fallacious, but I can easily identify a double standard of what is acceptable assumption.

Yes, like how everything negative on the NMA boards is rabid-fanboy-talk which is unacceptable assumption and all those raving positive reviews are acceptable assumptions of an unreleased game.

Because its acceptable to have positive assumptions about an unreleased game but not negative assumptions.

:wink:

:? I didn't take that stance one.
 
xdarkyrex said:
:? I didn't take that stance one.

Just like how I didn't say the house was out of place. :wink:

I feels like I've 'debated' a lot more with you than anyone else :P

So how's your day? I wish I had something to do instead of sitting here bored and arguing... I mean debating... while waiting for games I've ordered to arrive later this month :cry:
 
Tora said:
xdarkyrex said:
:? I didn't take that stance one.

Just like how I didn't say the house was out of place. :wink:

I feels like I've 'debated' a lot more with you than anyone else :P

So how's your day? I wish I had something to do instead of sitting here bored and arguing... I mean debating... while waiting for games I've ordered to arrive later this month :cry:

two things-

1. Touche.

2. :P I actually really enjoy debate. I'm one of THOSE people. I'm not playing the devils advocate though, I really do mean what I'm saying.
 
xdarkyrex said:
I really do mean what I'm saying.

Same here,.. well, maybe a bit of skepticism is leaking in from the disappointment of no iso/turn based, can't really say if that affected my views subconsciously or not. But hey we can't all be perfect people! :wink:
 
There is another way to look at this - how long has it been since Fallout 2? You may not like every decision (can't please all the people all the time), but the fact that you are getting *something* should make EVERYONE happy. Even if it's not 100% faithful to the original (and it shouldn't be, more on that in a sec), there is a lot to be said for having a way to return to that universe. (BoS not withstanding. *shudder*)

Ok, as for the 'not faithful' comment. I visited another developer who was being faithful to a turn based trilogy of games. I have to admit that looking at the isometric quasi-3D mess that was made was just a nightmare. I'm sure some folks will be all over this title, but there is no way that it'll ever have enough of a fanbase to be called a 'success'. The fact of the matter is, people (well, not everyone) have moved on and games have to adapt and change with them or be left behind. Many RTS titles came out last year and got slammed for 'old school dirt-farming' conventions as they didn't bring something new to the table. Perhaps we'll all find that this is a good compromise - a new way to experience what we all love. Just my 2 cents.
 
GamingTrend said:
There is another way to look at this - how long has it been since Fallout 2? You may not like every decision (can't please all the people all the time), but the fact that you are getting *something* should make EVERYONE happy. Even if it's not 100% faithful to the original (and it shouldn't be, more on that in a sec), there is a lot to be said for having a way to return to that universe. (BoS not withstanding. *shudder*)

Ok, as for the 'not faithful' comment. I visited another developer who was being faithful to a turn based trilogy of games. I have to admit that looking at the isometric quasi-3D mess that was made was just a nightmare. I'm sure some folks will be all over this title, but there is no way that it'll ever have enough of a fanbase to be called a 'success'. The fact of the matter is, people (well, not everyone) have moved on and games have to adapt and change with them or be left behind. Many RTS titles came out last year and got slammed for 'old school dirt-farming' conventions as they didn't bring something new to the table. Perhaps we'll all find that this is a good compromise - a new way to experience what we all love. Just my 2 cents.

Haha, you going to find that the people here are very stubborn when it comes to this thing, and refuse to accept anything less than 110%.

Hardly a flaw by nature,....


but I think it's probably best to try not to convince them otherwise they're just gonna get ugly.

Trust me, the argument's you are presenting aren't new, people have tried them before. Hell, even I tried those same couple arguments at one point. They won't budge, their skin is hardened against this kind of opinion.

I agree with you for the most part, but you will find that I am a minority here in that regard.

Don't let anything sassy that some of the members here say fool you, we are all thankful for your article and your willingness to come to the forums and talk to us.
<3
 
GamingTrend said:
You may not like every decision (can't please all the people all the time), but the fact that you are getting *something* should make EVERYONE happy.

Why is it necessarily so? If the next game in the Fallout franchise is given design and gameplay we don't much care about, do you think it's more or less likely we'll get the follow-up that's true to the original's core design that we're hoping for? That for instance Van Buren would apparently have been?

GamingTrend said:
Perhaps we'll all find that this is a good compromise - a new way to experience what we all love.

For people who only want "let's see more of the Fallout world" out of a game, sure.
 
Calling a game Fallout is pretty meaningless, as BoS proved, so we have no reason for being happy just because someone is calling their game Fallout 3.

Let's try and look at this another way, Mr Burke. Our contention is that the mono-linear vision of video game development that states that once a certain way of making games is no longer done it automatically becomes so out-dated that it'll never be worth doing is pure nonsense. Hell, another contention would be that all this pushing casual games onto the market means that more people are being pushed into old "niche" markets, like that of the Fallout-like cRPG genre, than before, making it a very viable market to exploit if only anyone wanted to.

But gaming doesn't do that, does it? Unlike every other entertainment industry in existence, gaming can't produce for niche markets? Somehow? Makes sense.

But from this perspective, what does Fallout 3 and the purchase of the Fallout license means? It means another deathblow, especially since it coincided with Troika's death in failing to get the license...it means a traditional classic cRPG license is moving into this "new" world of cRPG design...

Van Buren was one of our last hopes of the industry seeing games for this market could be viable. But what happens instead? We get the shell of Fallout's setting, with the heart that was Project GURPS ripped out and filled in with Oblivion/Deus Ex-derivative design.

I don't see what we have to be happy about

They won't budge, their skin is hardened against this kind of opinion.

An alternative explanation would be that the argument is wrong. Shocking, isn't it?

Besides, y'know, different perspectives, different paradigms, different expectations, blabla, post-modernism, yadayadayada
 
xdarkyrex said:
...Firing five mini-nukes makes as much sense as me having heard that Bethsoft admitted to having to strip down the AI a long time ago?


...wtf?
You lost me.

Sorry. I misread what you said in your previous post, and was responding to what I thought you said.

Disregard.

GamingTrend said:
I visited another developer who was being faithful to a turn based trilogy of games. I have to admit that looking at the isometric quasi-3D mess that was made was just a nightmare. I'm sure some folks will be all over this title, but there is no way that it'll ever have enough of a fanbase to be called a 'success'. The fact of the matter is, people (well, not everyone) have moved on and games have to adapt and change with them or be left behind. Many RTS titles came out last year and got slammed for 'old school dirt-farming' conventions as they didn't bring something new to the table. Perhaps we'll all find that this is a good compromise - a new way to experience what we all love. Just my 2 cents.

Okay, fine. Let's assume that changing to real time combat is necessary for Fallout 3 to "do well" on the market today.

If that's the case, why, exactly, would they need to include a gun like the Fatman to do well, even though it doesn't fit in at all with how the previous two games treated nuclear weapons? Why would they need cars that cause "nuclear explosions?" Why include robots that insult people, when the other two games established "true" artificial intellegence as being extremely rare, and limited to giant mainframes in well guarded military bases? Why even have two robots within minutes of each other, when functioning robots were rarities in the previous Fallout games?

There are a lot of little things like that which just seem off. One or two on their own might not matter, but, when they start adding up, the game eventually stops feeling like Fallout.

When that's the case, why even bother calling it Fallout? Even if it's a fun game, it's sure not going to feel like Fallout.

None of those things seem "necessary" for a game to do well on the market today. Not even by the "Fallout must change, or die" standard. Would somehow holding consistent to those established bits of canon, backstory, and general "feel" somehow doom the game to commericial failure? Somehow I doubt it. Instead, those changes just seem like sloppy work on the part of Bethesda when it comes to truly understanding the setting, feel, and humour of Fallout.
 
Calling a game Fallout is pretty meaningless, as BoS proved, so we have no reason for being happy just because someone is calling their game Fallout 3.
I'll concede that point.

Let's try and look at this another way, Mr Burke. Our contention is that the mono-linear vision of video game development that states that once a certain way of making games is no longer done it automatically becomes so out-dated that it'll never be worth doing is pure nonsense.
True! There are still a few games out there that prove that the older conventions can be done correctly. Disciples III looked pretty amazing, off the top of my head.

Hell, another contention would be that all this pushing casual games onto the market means that more people are being pushed into old "niche" markets, like that of the Fallout-like cRPG genre, than before, making it a very viable market to exploit if only anyone wanted to.

But gaming doesn't do that, does it? Unlike every other entertainment industry in existence, gaming can't produce for niche markets? Somehow? Makes sense.
Unfortunately this is an area where you and I agree, but publishers and bean counters do not. It is why we have Roster Update 2008...I mean, Madden, and the like out there. They know what works (or has worked) and they don't stray from that too far. Love it or hate it, Fallout 1 and 2 were made by a company that doesn't exist anymore, as was Van Buren. It isn't a very compelling argument to say "That could work!" when it didn't work for BI.

But from this perspective, what does Fallout 3 and the purchase of the Fallout license means? It means another deathblow, especially since it coincided with Troika's death in failing to get the license...it means a traditional classic cRPG license is moving into this "new" world of cRPG design...
Oh Jesus...you do NOT want Troika with the license. Bloody Mess would be an understatement - try to play Vampire Bloodlines without fan patches to clear up the bugs and you'll see. Coincidentally, another company that tanked.

Van Buren was one of our last hopes of the industry seeing games for this market could be viable. But what happens instead? We get the shell of Fallout's setting, with the heart that was Project GURPS ripped out and filled in with Oblivion/Deus Ex-derivative design.
Possibly so. Again though, those games were not nearly as successful as the two titles you just mentioned. Not even remotely. While we can certainly wax poetic about how great F1 and F2 were, we also have to know that at the end of the day, companies like Black Isle, Bioware, Bethesda, and the rest are there to make money.

I don't see what we have to be happy about
Your choice, of course.


An alternative explanation would be that the argument is wrong. Shocking, isn't it?
You can do what many have done - make your own game. It is the very reason I got into gaming journalism - I was tired of reading the "Fresh new hip" reviews that were about 2 paragraphs long and could be made using the company supplied fact sheet instead of actually....oh...I dunno...PLAYING the game. I thought I could do better, so I did.

Besides, y'know, different perspectives, different paradigms, different expectations, blabla, post-modernism, yadayadayada
Couldn't say it better myself. Many people will love it. Many people will hate it. Some of those people will try to mod it. In the end, you truly can't please everyone.
 
Brother None said:
They won't budge, their skin is hardened against this kind of opinion.

An alternative explanation would be that the argument is wrong. Shocking, isn't it?

Besides, y'know, different perspectives, different paradigms, different expectations, blabla, post-modernism, yadayadayada

yeah that would work too, but see, video game journalists skin is hardened against this kind of opinion...
 
If that's the case, why, exactly, would they need to include a gun like the Fatman to do well, even though it doesn't fit in at all with how the previous two games treated nuclear weapons?
So much has been made about the Fatman weapon, but there could be exactly 1 in the game with 3 rounds, tucked in the left asscrack of a sleeping supermutant in an all-but-impossible to get to cave nestled in the corner of the map where nobody would look. I sincerely doubt that it'll be something that we'll see in the normal course of play.

Why would they need cars that cause "nuclear explosions?" Why include robots that insult people, when the other two games established "true" artificial intellegence as being extremely rare, and limited to giant mainframes in well guarded military bases? Why even have two robots within minutes of each other, when functioning robots were rarities in the previous Fallout games?
Well, the first was in a Vault and we don't know for how long. No timeline has been established for this title. The second was more of an automoton that scanned you for weapons (badly, we had a rifle and he cleared us). I do see your point though. I will say this - Bethesda reads these boards plenty. They hear your concerns, not to worry.

There are a lot of little things like that which just seem off. One or two on their own might not matter, but, when they start adding up, the game eventually stops feeling like Fallout. When that's the case, why even bother calling it Fallout? Even if it's a fun game, it's sure not going to feel like Fallout.
Change that to 'If that is the case" because we just don't know at this point. Like any good company rep, things were set up for this demo that may not be 'features' in the final product. Hard to judge at this point. I'm personally just in data collection mode until I can lay hands on it personally for a hour or 50.

None of those things seem "necessary" for a game to do well on the market today. Not even by the "Fallout must change, or die" standard. Would somehow holding consistent to those established bits of canon, backstory, and general "feel" somehow doom the game to commericial failure?
You haven't hung out with the average ADD-afflicted 'gamer' of nowadays. Sadly, the convention of the entire industry has changed, making games like Bioshock, System Shock, Thief, and Fallout the exception rather than the rule.

Somehow I doubt it. Instead, those changes just seem like sloppy work on the part of Bethesda when it comes to truly understanding the setting, feel, and humour of Fallout.
Time will tell for us all.
 
I'll hope you'll agree with me that the reason BIS and Troika went down wasn't directly related to their games or sales. To my knowledge, neither studio ever produced a game that made a loss, all their games were profitable. Mismanagement and crappy publishers killed both.

GamingTrend said:
Possibly so. Again though, those games were not nearly as successful as the two titles you just mentioned. Not even remotely. While we can certainly wax poetic about how great F1 and F2 were, we also have to know that at the end of the day, companies like Black Isle, Bioware, Bethesda, and the rest are there to make money.

You don't have to sell millions on every title, it depends on how much you invest. Most industries understand that, but somehow gaming doesn't. Sure, Oblivion sold millions, but it also cost millions. Many millions.

GamingTrend said:
You can do what many have done - make your own game.

I know, many people realise this possibility. But the fact that this is the only path open to so many consumers is a sad, sad commentary on the industry.

Besides, the possibilities of indie developers will never get the results that free creativity with the support of a large company, like Fallout and PS:T, did.
 
GamingTrend said:
So much has been made about the Fatman weapon, but there could be exactly 1 in the game with 3 rounds, tucked in the left asscrack of a sleeping supermutant in an all-but-impossible to get to cave nestled in the corner of the map where nobody would look. I sincerely doubt that it'll be something that we'll see in the normal course of play.

Even one that's hard to find would be too many, in my opinion.

Plasma grenades and plasma rifles were established as the most powerful weapons in the last two games. Why not just make a plasma rocket launcher? You can have a cool "super weapon" then, and, at the very least, it won't seem awfully out of step with Fallout. Justification for them being hard to find could be that production of plasma weapons that were that "heavy" was just starting when the bombs fell.

Also, the cars that cause nuclear explosions are just as annoying. For starters, they seem out of place, especially in regard to how F1 and 2 handeled nuclear explosions. Secondly, there were plenty of junked cars in F1 and F2 (including, in F1, a town that made its walls out of junked cars - not a wise idea if they really explode like that), plus a car that you could repair and drive around. Plenty of combat happened around those cars, and we never saw them explode.

On a more humerous note, can you imagine what life must have been like before the war if cars could really go up in nuclear explosions like that? Imagine what would happen during a huge pile up on the beltway during rush hour. :D

GamingTrend said:
Well, the first was in a Vault and we don't know for how long. No timeline has been established for this title. The second was more of an automoton that scanned you for weapons (badly, we had a rifle and he cleared us). I do see your point though. I will say this - Bethesda reads these boards plenty. They hear your concerns, not to worry.

Fair enough. I'm willing to admit that perhaps I'm being overly anal about this one. Two robots in the demo does not mean that they're going to be all over the place once you get out into the wastes. And, F1 and F2 did have at least some robots, in certain locations.

As for Bethesda reading the forums - I know NMA isn't exactly popular with them, but, if they do read, I hope they at least consider some of the suggestions for changes.

GamingTrend said:
There are a lot of little things like that which just seem off. One or two on their own might not matter, but, when they start adding up, the game eventually stops feeling like Fallout. When that's the case, why even bother calling it Fallout? Even if it's a fun game, it's sure not going to feel like Fallout.
Change that to 'If that is the case" because we just don't know at this point. Like any good company rep, things were set up for this demo that may not be 'features' in the final product. Hard to judge at this point. I'm personally just in data collection mode until I can lay hands on it personally for a hour or 50.

Again, Fair enough. And, again, I'd like to emphasize a point: I am becoming more interested in this game as I hear about it. I don't know yet, but I may even decide (if it gets good reviews) to buy it shortly after release. I'm just worried about a number of minor points that, when taken together, make what I read about it feel less "Fallouty," in my opinion.

I don't rabidly hate Bethesda. I do give them credit for making some changes that I like/am interested in. I personally kinda enjoy the idea of G.O.A.T., and scenes from growing up in the vault. Might be nice to be able to skip them on future play throughs, lest they become tedious (like that damn temple of trials in F2), but I think they sound like a real neat idea. Being able to customize what your character looks like will be a welcome change, and changing the father to reflect the apperance of your character sounds like a nice touch. I'm also glad they kept SPECIAL, though I'm worried about how well SPECIAL will work with some of the game play changes they've made.

I'm a little irked by the loss of turn base combat, but I'm willing to consider Fallout as a real time combat game. I enjoyed Deus Ex, so, if it's like that, it won't be horribly bad. I also appreciate Bethesda's willingness to allow the player to play in something other than first person perspective.

GamingTrend said:
Somehow I doubt it. Instead, those changes just seem like sloppy work on the part of Bethesda when it comes to truly understanding the setting, feel, and humour of Fallout.
Time will tell for us all.

Yeah, I guess you've got a point there.

Thanks again for taking the time to respond to my concerns.
 
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