GamingTrend said:
So much has been made about the Fatman weapon, but there could be exactly 1 in the game with 3 rounds, tucked in the left asscrack of a sleeping supermutant in an all-but-impossible to get to cave nestled in the corner of the map where nobody would look. I sincerely doubt that it'll be something that we'll see in the normal course of play.
Even one that's hard to find would be too many, in my opinion.
Plasma grenades and plasma rifles were established as the most powerful weapons in the last two games. Why not just make a plasma rocket launcher? You can have a cool "super weapon" then, and, at the very least, it won't seem awfully out of step with Fallout. Justification for them being hard to find could be that production of plasma weapons that were that "heavy" was just starting when the bombs fell.
Also, the cars that cause nuclear explosions are just as annoying. For starters, they seem out of place, especially in regard to how F1 and 2 handeled nuclear explosions. Secondly, there were plenty of junked cars in F1 and F2 (including, in F1, a town that made its walls out of junked cars - not a wise idea if they really explode like that), plus a car that you could repair and drive around. Plenty of combat happened around those cars, and we never saw them explode.
On a more humerous note, can you imagine what life must have been like before the war if cars could really go up in nuclear explosions like that? Imagine what would happen during a huge pile up on the beltway during rush hour.
GamingTrend said:
Well, the first was in a Vault and we don't know for how long. No timeline has been established for this title. The second was more of an automoton that scanned you for weapons (badly, we had a rifle and he cleared us). I do see your point though. I will say this - Bethesda reads these boards plenty. They hear your concerns, not to worry.
Fair enough. I'm willing to admit that perhaps I'm being overly anal about this one. Two robots in the demo does not mean that they're going to be all over the place once you get out into the wastes. And, F1 and F2 did have at least some robots, in certain locations.
As for Bethesda reading the forums - I know NMA isn't exactly popular with them, but, if they do read, I hope they at least consider some of the suggestions for changes.
GamingTrend said:
There are a lot of little things like that which just seem off. One or two on their own might not matter, but, when they start adding up, the game eventually stops feeling like Fallout. When that's the case, why even bother calling it Fallout? Even if it's a fun game, it's sure not going to feel like Fallout.
Change that to 'If that is the case" because we just don't know at this point. Like any good company rep, things were set up for this demo that may not be 'features' in the final product. Hard to judge at this point. I'm personally just in data collection mode until I can lay hands on it personally for a hour or 50.
Again, Fair enough. And, again, I'd like to emphasize a point: I am becoming more interested in this game as I hear about it. I don't know yet, but I may even decide (if it gets good reviews) to buy it shortly after release. I'm just worried about a number of minor points that, when taken together, make what I read about it feel less "Fallouty," in my opinion.
I don't rabidly hate Bethesda. I do give them credit for making some changes that I like/am interested in. I personally kinda enjoy the idea of G.O.A.T., and scenes from growing up in the vault. Might be nice to be able to skip them on future play throughs, lest they become tedious (like that damn temple of trials in F2), but I think they sound like a real neat idea. Being able to customize what your character looks like will be a welcome change, and changing the father to reflect the apperance of your character sounds like a nice touch. I'm also glad they kept SPECIAL, though I'm worried about how well SPECIAL will work with some of the game play changes they've made.
I'm a little irked by the loss of turn base combat, but I'm willing to consider Fallout as a real time combat game. I enjoyed Deus Ex, so, if it's like that, it won't be horribly bad. I also appreciate Bethesda's willingness to allow the player to play in something other than first person perspective.
GamingTrend said:
Somehow I doubt it. Instead, those changes just seem like sloppy work on the part of Bethesda when it comes to truly understanding the setting, feel, and humour of Fallout.
Time will tell for us all.
Yeah, I guess you've got a point there.
Thanks again for taking the time to respond to my concerns.