One serious question Mr-Burke, how many is Beth paying you for trying to convince us?
I mean your article is full of 'I believe what Todd told me', while you admit that Beth told 'lies' about parts of Oblivion. So do you seriously want us to believe what Todd is saying or should we believe your judgement?
Even the funnier is that your telling 'aww come one, we can't really judge after 50 minutes of demo play-time' - So what? Why are you judging what you saw?
But okay, i will just take some time to comment what you told us, but forgive me, i'm a bit to lazzy to use qoutes over and over
About the 'you should be happy to get at least some new game after years'-"argument'"
Another point, did you ever went to an Star Wars convention claiming that all people who are upset with Ep 1 - 3, should 'shut up' because they got some sequel ? Or went to the UFO fans and told them they should be quit saying "We want some game that's more like UFO 1 and 2, and not such a shit as we are getting now!"? Or did you even critizise the 'gaming god' Sid Meier for making true sequels instead of turning everything in First-Person, real-time?
You're trying such a thing here. Fans want be happy with some cheap or bad new thing but with smart improvments of old concepts.
About the 'boss'-music - part:
So you recognized a change in music with this 'boss enemy', when you're recognizing such things, it seems as if it's done bad. I mean as far as i get it, todays musical background is getting subtle. You hear a change in music, but it's not a thing that catchs your attention. Because the maker of movies still want that your attention is on what happens in the movie....
And this is also how it should be done in games like fallout. I mean where is the music coming from? - Your Pip-Boy ???
Sure in games like Jets'N'Guns some cool background music is cool, but i think the designer of this games didn't claim do want that the player feels as if he was there, but Beth says things around this line...
About the RTS getting critique because they are in ISO and there's nothing new in years:
So your saying that THQ's (Relics) ISO-RTS gets more and more negative critique because they are just as all other RTS before? - LOL! Nothing more about that.
About more details in FPS then in ISO, and the compare between F1 (1996) and F3 (~2008)
A 6pixel chair from 1996 might be today as detailed as a fucking whole Oblivion Character face... Wich it hink were claimed to be great
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I mean you're the gaming journalists you know such things like some and scaleable 3D-models and so on? Where things wich are farer away from the view-point get less and less detailedd? So a player could also zoom more in and might even get a more detailed chair Beth is now doing... Sure not a playable camera-angle. But you also have to show me how you will aim with a FPS gun from an iso-perspective. Wich seems to be a new lie Beth is telling us ('You will be able to pan the camera in the old style ISO-perspective and play from that angle' as some magazines wrote).
About the M16 and making one good weapon out of two damaged ones:
The M16 got interchangeable parts? So what? When i give you 2 M16 with distorted barrels, you can mage me one with a none distorted barrel? - Yeah in RPG terms that might be okay, but still that's not very realistic...
About the balance of the fatman and demos:
About the Fatman, you thing it's cool if they make a completly stupid demo, just to show you how great the game will become? Because needing more then 1 shoot from it, seems pretty stupid.
Also you just think it will be some '100hrs. questing' for it like thing. You got no proof, so until you get one we might as well thing of it like an thing lying around ever 10 hrs. gameplay, what's still a lot i think).
Maybe you should go and tell car-companys that they don't have to put their best cars on display, but they could also put the shitty ones on display.
Or maybe you want to go to Microsoft/some other, who just presented multi-point-touch pads, that they shouldn't have to show something that's somehow fine tuned, because the consumers would have to buy it (speaking of overseeing flawes).
So yes, i'm also criticizing the makers of Jagged Alliance 3 for presenting no fine-tuned graphics...
Sorry, a demo for the press might at least have some balance behind it, especially such 'This must be the uber weapon' things, or at least they should have mentioned it, don't you think so?
But hey, the demos seemed to be more focused on shiny effects - so why shouldn't i think that the end game won't be more focused around shiny graphics then around gameplay (balance) and so on? - A negative point for me...
About the type of Dialogues and the mass of Dialogues:
So how many dialogues did you actually see? Your colleague estimated, out of the thin air, that he actually only saw around 0.0001% (or something like that) of the actual dialogues, when we were critical about that.
So got any proof of how good or how many dialogue we really get?
I mean you're claiming there will be quite many and good ones, as you might have claimed before Oblivion.
How about writing around the lines: "Todd told us, that there will be plenty dialoges and quite a lot options. And at least in the demo it seemed as if they are doing that well" (or something in better english, so sorry, english isn't my first language
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).
But no, again no signs of being 'sceptical' at all.
And therefore a lot people here think of you game-journalists as sheeps following happy to the slaughterhouse or corrupt people who getting covered in money, if they keep telling us how well all will be...
About the speech in Fallout 3:
So they should use fuck and so on, because we are using such words today, under much less pressure?
So maybe the people of LotR should also have sweared all the time, because we doing this? Or Cpt.Future or the Transformers, or......
No, Sci-Fi as Fantasy as a lot of writting, don't have to keep to the real word in the speech. Simply because 2270 is a way after our time, as their 21century seems to have been quite different then other seems to be.
About todays Publisher and gamecompanys keeping to the things they are making:
Sure, but to become truly recognized and often getting the biggest part of the cake (sold units/money) you have to stray away from what is done at the moment.
Look at Hellgate London, it will surely be very sucessful, and why? Because it strays away from Diablo, Loki and how they are called but keep to some basics.
What do you think about the (i think) succesful Overlord? - Know any game that's on the market that's very similar?
They only can get succesful when doing something other then what it's on the market.
I could go on and on, even if i ould mention some games, that don't stray that far away (WoW), you see, you can be highly succesful while straying away. Even when i have to admit, that people here at NMA won't necessarily like the direction, in wich the makers are staying away..
Also i don't know if it reached you (i think it has) ever saw how the niche-market point'n'click adventures now get enough new games, wich is financial attractive for the producers and publishers, just because they know, that they can't plan with millions of budget?
Maybe in some time this will be the same for other 'niche-markets'...
About you getting in the gaming journalism, because the journalism before sucked:
Erm so why do a lot of us here get the feeling that the journalism around 1996 (or even earlier) was a lot better then what is done today?
And why are you doing nearly the same as you said the old journalists did? Completly printing what the companys told them? I mean go and please read half of the articles about F3.
'The great Todd told us and so do we believe' - That's how it sounds!
So i hope i didn't get to sarcastic or cynic or whatever, but you're coming with arguments, that lacking some points.
Actually all a lot of us are asking for from you and your colleagues is being a bit more sceptical and try to write up some more neutral and objective articles. Wich also may contain less faults, and maybe more of the differences between F1/2 and F3...