Trithne
Still Mildly Glowing
Megaman was a skill game. Timing and whatnot. Yes, memorising attack patterns was a big part of it, but is that not also a skill? Similar arguments can be aimed at the Touhou games, but that doesn't stop people saying they're fucking hard.
Toad has it right with the "possibly lose" part. Losing isn't cool, it annoys the kids who have to repeat. Can't have the game be a real challenge can we?
Toad has it right with the "possibly lose" part. Losing isn't cool, it annoys the kids who have to repeat. Can't have the game be a real challenge can we?