Dubby said:Van Buren plans mentioned the introduction of a third generation power armor codenamed ATHENA. I may be wrong, but I think it was being developed by the BoS.
Enclave. Hmmm...
Dubby said:Van Buren plans mentioned the introduction of a third generation power armor codenamed ATHENA. I may be wrong, but I think it was being developed by the BoS.
http://www.fallout3nexus.com/downloads/file.php?id=142Ravager said:You already mentioned it but I doubt anyone would like to make a brand new model for FO3. Where not even sure how it looked… besides I miss the good old Hardened T-51b. With some upgrades it would make good peace of equipment. Certainly on pair with any Advanced Version. I just needs some good BOS technology love!
Btw weren’t you working on those armor resistances? Wouldn’t it be possible to just modify the weapon’s armor penetration or something?
bhlaab said:I think bring back the Doctor skill abilities, but keep it jammed into "Medicine". I never saw the point of having both, the first aid skill was useless.
Is there a way to make it so the status screen rolls a dice for medicine and doesnt use a stimpack
Mikael Grizzly said:Dubby said:Van Buren plans mentioned the introduction of a third generation power armor codenamed ATHENA. I may be wrong, but I think it was being developed by the BoS.
Enclave. Hmmm...
Frederic said:http://www.fallout3nexus.com/downloads/file.php?id=142Ravager said:You already mentioned it but I doubt anyone would like to make a brand new model for FO3. Where not even sure how it looked… besides I miss the good old Hardened T-51b. With some upgrades it would make good peace of equipment. Certainly on pair with any Advanced Version. I just needs some good BOS technology love!
Btw weren’t you working on those armor resistances? Wouldn’t it be possible to just modify the weapon’s armor penetration or something?
Great job on V12.The only anoying thing that keeps bugging me off is *drumroll* ENERGY WEAPONS!
Mainly laser weapons.Plasma are awright.Don't you find it strange that 9 shots from a AR kills a power-armored npc yet 9 shots from a laser rifle and the guy is still standing?
I'm pretty sure laser would pierce the armor and incinerate you after 9 shots
Edit:But really, the more i play the more i think the AR's are way overpowered.I was fighting a group of feral ghouls and it took me some time to kill them all with my laser rifle.
With my ar i just pointed at their general direction and they went flying into gibs.
Another note, the shotguns should be extremely deadly at close range.Right now they feel like they fire BB's.
Dubby said:In game, open the console and just type:
setgs factionpointsrunandgunmult 0
That turns off the expendature of AP with real-time combat.
JayTheGay said:also, noob question: is it possible to make a script which makes animation speeds of character (shooting, reloading, everything.. ) depend on his AG and maybe some special perks??
emselursoak said:like the mod, nice work
few bugs/glitches though
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StanRex said:I had lost hope on F3
And I heard about your mod.
From the description, it seems you re really on the right track.
I'm defnitely going to buy F3 now that I know that people like you can really improve it to make it enjoyable and less dumbed down
JayTheGay said:are you sure? : /
i have tested animation speed changes for my sniper rifle (in weapon settings), and my char dindt jiggle at all, at least not that i had noticed it.