jamesmcm said:
I agree with eviltwin, don't try to hack FO3 into FO1&2's combat system, you should embrace the new engine and combat style as any attempt to hack it into being purely turn-based will just result in an amateurish buggy failure.
I'd either leave the combat alone, or make it so you take more damage in VATS but make the guns more accurate and the accuracy tied to weapon skill rather than just the damage.
The different ammo idea is good too.
If you insist on making F3C heavily turn-based then I ask that you produce two flavours of the mod, real-time and turn-based. Don't alienate a huge audience to such a great mod over this.
I’m not sure the creator of this mod will listen to you. He/She has many weird ideas… so many of the are un-Fallout like and un-fun. Or perhaps should I say unrealistic? It’s like your avatar just got changed in to an old grandpa yelling:
“I’m too old for this dammit! I’m… I’m running out of action points! You darn kids and super mutants stop shooting!”
Not only does it look pathetic but VATS is pretty much useless. It’s a good thing I have 2 PC’s. It spared me the trouble of removing that crap.
I would like someone to give me 50 minutes of my life back…
Simply put this is the lvl of good ideas vs the bad:
Good:
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Bad:
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So the fun of using weapons is simply craptastic! I liked the old fallout games but this is just too much. Not to mention the weird changes such as (let me cite a specific examples):
[Radiation] Poking around radioactive waste will not grant you super powers. Radiation is more difficult
to get rid of, and all a doctor can do to help is sell you Rad Away.
LOL? WTF? Play more Fallout 2? Some doctors could remove your radiation. Even that coward in vault 15 and all for free! I guess the creator didn’t notice noticed there is a LIVE ATOMIC BOMB the middle of Megaton. So the doctor and many others should be able to cure radiation poisoning. But not all.
[Armor] Power Armor Mk I upgrades the wearer's strength to 8, regardless of their own real strength.
Power Armor Mk II increases by a further point, to a maximum of 9. If you're already stronger than this,
the Power Armor provides no strength bonus. In addition, wearing Power Armor does not require training
to equip, but the training helps.
Huh? Power armor MK I and MK II? Never heard of them. All I know is that there was a T-51b, then the new Power Armor (T-4x series) and the Enclave Power Armor that was previously known as the Advanced Power Armor and it also had a MK II version. So what’s up with the weird names? And setting strength instead of increasing it while worn by 3/4.
Personally I’d just bring the power armors on pair with one another. The BOS did work on their Combat Armors did they not? Then why the hell would they not improve their own Power Armor technology?
For example. The T-4x series upgraded with T-51b’s hydraulics could give additionally 1 more point of agility and 1 strength instead of 2 + carry some of it’s weight (around 20 lbs should be ok). It’s texture should also look as it was made of composite parts. Instead of a weird looking plate mail. It also has way too many bolts for something that should look advanced. Oh and the radiation resistance it gives… laughable. I’d set to 35 and give the helmet another 5 and +1 Perception since it looks as if it had air filtering and some sensors.
Next. It is easy to give a lot of Brotherhood guys the T-51b’s. I’ve managed to do that with my extremely limited (almost none existent) programming skills. But I couldn’t give it +4 Strength, +5 Big Guns, 30 radiation resistance (+ another 5 for the helmet with +1 Perception) nor around 30 lbs to carry it’s own weight. What’s worse the model is too small! And it looks like crap. I’m just hoping Gustavo will adjust that model soon.
The Advanced/Enclave Power Armors: +4 Strength, 35 radiation resistance (+ another 5 for the helmet with +1 Perception).
Everyone should have their own favorite Armor they could wear. Something that would fit their taste and play style without gimping their defenses. Equal armors with slightly different statistics and fully un-degradable like in the first games. Sure you’d need to fix them up at first but then they’d be all nice and useful until the end. But even then Riley’s Rangers armor (Ranger Battle Armor) shouldn’t become useless but it’s defenses should be slightly lower then those of a Power Armor.
I believe people NEED choices. Even if Damage Resistances and Damage Thresholds are made it should not cause this: “I love the look of my armor! Ta… ta… ta… oh look! Here’s something… hmmm a Power Armor… hmm it’s stats are nice but I don’t like it! I’m a military sniper type. I don’t want to change my +5 Action Points, +1 luck and +10 Small Guns for this HUGE boost in defenses… I feel so gimped…”. This was avoided in the vanilla but only partially. Some people actually started to prefer the Range’s armor over Power Armors because it wasn’t hard to repair. But with the repair issue gone and the –Agility removed all that could change and we could have more balanced armors. Now add a 5th type of armor for the sneaky people – a unique Black Recon Armor with a built in stealth field (I’m not sure but some modder already managed to do this I think). You could just start sneaking and poof! Instant stealth field with a sneak bonus of 20, +1 Agility and 25 Radiation Resistance.
And with Damage Resistances / Thresholds all of them would get some interesting statistic. For example:
Armor | Damage Type | Damage Resistance
Recon Normal 45%
Ranger Normal 50%
T-4x Normal 55%
T-51b Normal 60%
Enclave Normal 55%
MKII Normal 60%
Tesla Normal 45%
I didn’t include the Medic armor since it should simply have the T-51b’s stats with +5 more Radiation resistance. But instead of Med-X it should inject Stimpacks.
After that Laser, Plasma etc. with Damage Thresholds. Or just some proper % but then I’m guessing the Weapon Penetration should be adjusted.
In the end I’d just need to give them some proper names like:
Modified T-47a Power Armor
T-51b MK II Power Armor
Advanced Power Armor
And everything regarding armors would be pretty much perfect.
Now I Have simply no idea how to do most of that stuff. Especially when it comes to setting statistics like +3 Strength. But if you know a decent modder or if there is one reading this… then please… I beg you. Do something like this. Don’t let people slaughter Fallout 3. Because their just not being reasobale.
And jamesmcm. I coudn't agree with you more except for the damage in Vats that should be normal 100% damage. But like I have said at the very start of this long post. I think people who like the combat the way it was will simply be ignored. And great stuff this mod provides will be lost to us.