Fallout 3 guide creation #3: Training Chapter Overview

Pope Viper said:
Remove the guns, and you've got Zombies in plate armor.
hahahahahhaaha i havent seen something that ridiculous since the scamp with deer horns in Oblivion
 
Brother None said:
Nah, rusty power armor, tho' I don't know what's up with the "chemist PA" on the left there, very WH40K.
The first thing I thought when I saw the power armor on the left was Steampunk. Then I realized that I was totally wrong, it's actually Magepunk. Still, I think the armor on the left draws more from traditional PA but suffers from retarded looking crap attached to it along with Bethesda's love for attaching [those shoulder things, brain fart and I can't think of what they're called] to the very most edge of their breastplates, thus giving them a ridiculous wing-like appearance.

Alphadrop said:
Yea that is one of the most stupid shotguns ever designed, but enough people have pointed out already how it wouldn't actually work.
Yeah, someone clearly hates logic.

Public said:
Another thing is...the guy on the left, under his armour there is...nothing, just a blackness?
What really makes it stand out is that his gloves are textured and a lighter gray.

Oakraven said:
http://world.guns.ru/shotgun/sh09-e.htm

they bascialy riped off the South African Striker Combat shotgun

frankly why they did not just copy some of the other drum fed shotguns that are outtheir though is beyond me.
Or the Jackhammer which showed up in Fallout2.

The environmental textures are all low res with the exception of the door (though it may just be the distance).
 
The quality of textures [armours, building behind zomb... ghouls] on this screenshot reminds me Morrowind. An I mean Morrowind without any texture enhancing packs.

As for guides... First issue of guide for Oblivion contained mistakes in description of some quests so if someone is going to buy guide for Fallout 3 it would be wise to wait for second print.
 
UncannyGarlic said:
Brother None said:

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Public said:
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Oakraven said:
http://world.guns.ru/shotgun/sh09-e.htm

they bascialy riped off the South African Striker Combat shotgun

frankly why they did not just copy some of the other drum fed shotguns that are outtheir though is beyond me.
Or the Jackhammer which showed up in Fallout2.

The environmental textures are all low res with the exception of the door (though it may just be the distance).

Pancore has been done,and probably looked too modern to them, Im guessing they bascialy wanted to go with something that looked"Retro" not modern whenever posible aparently, which is why they went with the STUPIDEST combat shotgun ever designd and remade it to look like a ripoff soivet WWII era weapon, all the way down to the blowout vents and wind up key on the drum (the shotgun I refered to is actualy a 12 shot revovler(no I am Not kidding, thats why you needed a windup key on it) but for some idiotic reason they enclosed the revolver mechanism and consideing that shotgun rounds back then can occasionaly hangfire/missfire (wax paper cases) you needed the blowout vents on the bottom to keep the thing from blowing up in your hands when that happend and you had pulled the trigger forcing the feed to move the misfiredround from the barel
 
Wow... so even Bethsoft's guides have bugs in them?

Also: ugly, ugly textures; jaggies everywhere. And these still look like zombies, not FO ghouls. But I guess I should expect it, what with Bethsoft's habit of recycling *everything* from Oblivion.
 
Outbreak said:
As for the shotgun, it looks like a modern one they call an AA12, (had to look that up) but made to be more like an old Tommy Gun or something like someone else already said. Of course I think the AA12 looks kind of goofy too, (anything with a clip like that) but it's effective.

Maybe, but take a close look on the FO3 shotgun, and this one I found on google
http://www.musclefromrussell.com/wp-content/uploads/2008/02/aa-12-automatic-shotgun.jpg

Beth's shotgun is too long. The hand is placed before the ammunition mag, not like on the picture I found.

Edit:
The only good texture I see is the one they used on the doors :P
 
I just love how the pic is titled Zombie Crew. Goes to show what Beth thinks of ghouls. THEY ARE NOT ZOMBIES for christs sake.
 
Oakraven said:
http://world.guns.ru/shotgun/sh09-e.htm

they bascialy riped off the South African Striker Combat shotgun

You're wrong there. The shotgun's a ripoff of Russian PPSh-41 SMG

http://en.wikipedia.org/wiki/PPSh-41

I just love how the pic is titled Zombie Crew. Goes to show what Beth thinks of ghouls. THEY ARE NOT ZOMBIES for christs sake.

Of course they're not zombies, but don't be so anal about it, man. They look like zombies so people are gonna assume that's what they are. I don't get all the fuss over ghoul vs. zombie. Technically, Fallout's ghouls aren't even ghouls (lookup real life term for ghouls), but are probably called ghouls because of DnD influence. That is not an improvement.
 
And here I was, thinking that hands clipping through armor parts was an issue of the past. :( Talk about immersion.

The first thing I thought when I saw the picture was actually "They had zombies in STALKER?" Then I recognized the bad textures and the lack of shadows. "Must be Fallout 3, then."
 
TheRatKing said:
I just love how the pic is titled Zombie Crew. Goes to show what Beth thinks of ghouls. THEY ARE NOT ZOMBIES for christs sake.

well, the dead ghouls in the Necropolis underground were called "zombie guards"...

Oakraven said:
http://world.guns.ru/shotgun/sh09-e.htm

they bascialy riped off the South African Striker Combat shotgun

frankly why they did not just copy some of the other drum fed shotguns that are outtheir though is beyond me.

I don't see how it's any more similar to that shotgun than other shotguns with the barrel in front of the trigger.

the problem here is that the drum isn't between the trigger and the front handle, which just doesn't make any sense. wouldn't the weight of that gun be extremely unbalanced?
 
aenemic said:
the problem here is that the drum isn't between the trigger and the front handle, which just doesn't make any sense. wouldn't the weight of that gun be extremely unbalanced?

Yeah, it should be very difficult to keep it up for any period of time, seeing as how much weight would be so near the front end. :P
 
another thing I haven't had a problem with before but that really stands out in this picture: the power armor. I think FO3's power armors look pretty good. but seeing that picture, the armor looks way too tight and way too much as friggin knights armor. where is the whole machinery part supposed to be? should't there be like motors and cables and shit beneath the armor plates?
 
The term "zombie" was quite apt according to the dark humor thing of Fallout.

The problem, as I understand it, is that bethesda is giving ghouls a presentation that is wrong. Zombies called or not, this beth's ghouls are nothing that resembles the old, cracked, fragile, leper-like pre war humans.

Running armored ghouls?? Will they be even good fighters, too??

I can't understand it. It's just like the only difference between a human and a ghoul is the skin texture and the 3d model.
 
Jango said:
The term "zombie" was quite apt according to the dark humor thing of Fallout.

The problem, as I understand it, is that bethesda is giving ghouls a presentation that is wrong. Zombies called or not, this beth's ghouls are nothing that resembles the old, cracked, fragile, leper-like pre war humans.

Running armored ghouls?? Will they be even good fighters, too??

I can't understand it. It's just like the only difference between a human and a ghoul is the skin texture and the 3d model.

I kinda agree, at the same time I don't really see a problem with having the ghouls more human-like. they ARE humans. walking slowly and being fragile sounds more like your ordinary Hollywood zombie than a human who has been mutated by radiation. the age factor is a different thing though, and I guess all ghouls would probably be very old by now.

the main problem with the ghouls in FO3 from what I have seen is they look more like undead than mutants. and that Bethesda seem to fill the underground levels of FO3 with hundreds of "feral" ghouls that attack on sight. I would have no problem with a gang of insane ghouls hiding somewhere in the underground, but to put them there as if they were your ordinary undead monsters in a fantasy dungeon is just wrong.
 
Jango said:
The term "zombie" was quite apt according to the dark humor thing of Fallout.

The problem, as I understand it, is that bethesda is giving ghouls a presentation that is wrong. Zombies called or not, this beth's ghouls are nothing that resembles the old, cracked, fragile, leper-like pre war humans.

Running armored ghouls?? Will they be even good fighters, too??

I can't understand it. It's just like the only difference between a human and a ghoul is the skin texture and the 3d model.

Yeah, even in Fallout Tactics ghouls couldn't wear Power Armours.
 
Public said:
Yeah, even in Fallout Tactics ghouls couldn't wear Power Armours.
Uhm... are you sure about that? I think they couldn't use the Metal Armour, but were able to wear Environmental Armour and Power Armour. I could be wrong, though, I haven't played FOT for a while and I rarely chose ghouls to join my squad.
 
alec said:
Public said:
Yeah, even in Fallout Tactics ghouls couldn't wear Power Armours.
Uhm... are you sure about that? I think they couldn't use the Metal Armour, but were able to wear Environmental Armour and Power Armour. I could be wrong, though, I haven't played FOT for a while and I rarely chose ghouls to join my squad.

Ghouls in FOT could use only armours specially made for ghouls.
 
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