st0lve said:
Why a leveldesigner is lead designer? What am I missing? Didn't Beth want leveldesigners from their community? Or was it lead designers? If it's leads then who ever gets picked is a very talented person.
Or they just don't have any better. Note that a lot of people, a lot of *important* people, have quit Bethesda. Which is why they now have a former level designer as a lead designer, and someone who's done a total of three games or so (and none of it near an RPG, unless you want to count Oblivion) as the lead level designer.
st0lve said:
I KNOW that it will be released on consoles, I've said ~5 times that consoles is the biggest market. Between 50-70% of the video game industry is consoles (I'm not sure if that's with handheld (PSP, DS etc.). When a game takes probably more than 100 MILLION dollars to make, wouldn't you sell it to the biggest part of the industry? You know game developers doesn't make much money unless it's a real hit or if it's sold all over the market. But I don't think that they'll make it mainly for consoles, I think they'll make PC then port to consoles, not the other way.
That's irrelevant, since either way greatly influences the design. Also, note that Oblivion was obviousy developed for the X-Box and not PC.
st0lve said:
1st: Then they have a chance to improve it
Oh, yeah, that's a good one. 'They fucked up before, but that doesn't matter, cause they can only get better.'
What the fuck? They've been going downhill since the original TES games, MOrrowind was a step down, Oblivion was even worse.
st0lve said:
2nd: What franchises have they made which doesn't belong to them?
Star Trek, the Terminator. All shitty, shitty games.
And if you'd read the rest of this thread you'd know that they treat their own IP with no respect whatsoever, why would they treat any other IP with respect?
st0lve said:
3rd: Sounds good, and not being isometric isn't that bad, might just be that it's a 3D (ofcourse it is) engine with multiple camera angles (just like the Troika tech demo).
'Sounds good'? What? 'What they do best' is, according to the man who said that, Oblivion. Oblivion has *nothing* in common with the Fallout series. How does this sound good?
Also, he literally said '[not a] top-down isometric game', so no multiple camera angles either.
st0lve said:
4th: Real time? Burn. But until Beth says this, I won't say anything.
Which will be about when the game comes out, making it pretty much useless.
st0lve said:
5th: Cause they have their own ideas and their own designers. They probably don't want to use our ideas for legal reasons.
Bullshit. They aren't allowed to talk to us, but they are allowed to talk to some other sites who also offer ideas. Like the TES boards. Ideas and legal bullshit has nothing to do with that, since "i posted this somewhere" isn't actually a valid legal issue, especially since that makes it public domain and hence freely usable.
That they have 'their own ideas' is irrelevant to whether or not they can actually talk to a fansite to, you know, *know what the fans want*. Instead of just completely ignoring the fans to the point of forbidding people to talk to them and possibly *firing them* over talking to said fansites.
st0lve said:
I think they haven't announced much since pre-prod isn't\just finished.
They've been at this for three years. In the interview this thread is about he said they'd probably have something concrete to show off very soon. All of the Oblivion staff has worked on this full-time pretty much since Oblivion came out (excepting some people working on expansion packs).
st0lve said:
They will ofcourse announce features and such when they have something except for concept art to show. Developers often get lots of negative feedback if they announce features in a early stage that doesn't make it to the final game. I think they just want to wait until they have finished pre-prod and actually started on the game.
That's neat. But pre-production doesn't take three years, especially not if there are sources (reference Rosh and VDweller again) who claim production has long since started.