Fallout 3 headed to XBox? Not unlikely

I always confused Flatout with Fallout typographically, but I never confused the games. This is the most hilarious shit I've seen this year.

"Bethesda announced back in 2004 that it had acquired the rights to the series for not much more than a cool million", thats b/c the flatout series sucks and blows MAJOR league dick.
 
All i have read on forums about Fallout 3 is that it will be crap, because Beth has made other shitty projects. Well, you don't know shit about what the hell they are developing and still you are moaning here about everything.
 
whtvr said:
All i have read on forums about Fallout 3 is that it will be crap, because Beth has made other shitty projects. Well, you don't know shit about what the hell they are developing and still you are moaning here about everything.

We are only speculating here but our speculations are rooted in facts : Bethesda have raped their own intellectual property for the sake of profit, they claim that they will remain true to what Fallout is but go for a xbox gameplay, oblivion modders are given level-designers jobs, help by former Fallout developpers was refused etc...Now, I don't think I'm wrong if I speak for everybody and say that we here at NMA are getting tired of guys registering just to make the same lame comment every time. Yes indeed, we don't know shit because Bethesda seem to care SOOOOO much about the fans that they don't stay in touch with the community, but we are discussing the little facts we find here and there and until now, they are rather disturbing. What do you want us to do ? Close NMA until FO3 is released and unleash our anger only then ?
Dude...
 
whtvr said:
All i have read on forums about Fallout 3 is that it will be crap, because Beth has made other shitty projects. Well, you don't know shit about what the hell they are developing and still you are moaning here about everything.
Stop trolling.

Fuck this, the next guy who comes in with an unargumented, bullshit statement like this without even bothering to read what has been said in the thread is banned.
 
Sander said:
Fuck this, the next guy who comes in with an unargumented, bullshit statement like this without even bothering to read what has been said in the thread is banned.

Thanks for the warm welcome. I have been reading this forum for a year and a half, btw. Never had a chance or a will to register, though.
 
I just read in this thread that they though that it will use the same engine as ES (GameBryo), so if there are skilled LEVELDESIGNERS (the make the layouts, not the art and probably not the scripting aswell) in the ES modding scene, what's wrong with that? I mean most Fallout modders are stuck in 1998 (with their technology) while the ES modders have knowledge of the engine and it's limits. Also, many companies does things like that, recruit new talent from their community.

Leveldesigners aren't the ones that make up the game, they are to follow the directions of their AD (art director) and concept artists and work closely with the artists. A leveldesigner from the ES community can do a just as good job as a guy from lets say the Dawn of War community (or from NMA for that sake!).

I can't see where it's said that Beth WILL make it X-Box gameplay, and I doubt that they will, but the game probably will be released for X-Box (and probably other consoles) since they are the largest part of the market and would give Beth the best profit (which would result in many updates and patches to make the game the best they possibly can)

Also, there is no need to release your anger now, cause tbh you have NO idea about how the game will be, you can ofcourse express your suggestions and fears, but right now, no one knows how the finished game will be. So until there is more info about the game, I have no problems with Beth making the game (although I have other favourites that I think would have made a better game).

For the last time, game developers doesn't always sit down and talk with their community, I guess they will do when a Fallout 3 forum is opened. Someone name a developer that talks to their upcoming and hating community?
 
st0lve said:
Also, there is no need to release your anger now, cause tbh you have NO idea about how the game will be, you can ofcourse express your suggestions and fears, but right now, no one knows how the finished game will be.

Exactly.
 
whtvr said:
Thanks for the warm welcome. I have been reading this forum for a year and a half, btw. Never had a chance or a will to register, though.
That's irrelevant. Your post itself was an unargumented, trolling statement without any reading of the thread in which all of that has already been discussed over and over again. You could be reading this site for ten years for all I care, but the first post you post shows you haven't even bothered to read this thread.

Also, don't post useless, contentless posts like 'exactly'. When you post, make sure it adds something to the thread.

st0lve said:
I just read in this thread that they though that it will use the same engine as ES (GameBryo), so if there are skilled LEVELDESIGNERS (the make the layouts, not the art and probably not the scripting aswell) in the ES modding scene, what's wrong with that? I mean most Fallout modders are stuck in 1998 (with their technology) while the ES modders have knowledge of the engine and it's limits. Also, many companies does things like that, recruit new talent from their community.

Leveldesigners aren't the ones that make up the game, they are to follow the directions of their AD (art director) and concept artists and work closely with the artists. A leveldesigner from the ES community can do a just as good job as a guy from lets say the Dawn of War community (or from NMA for that sake!).
Which must be why a leveldesigner is now lead designer. Heh.

st0lve said:
I can't see where it's said that Beth WILL make it X-Box gameplay, and I doubt that they will, but the game probably will be released for X-Box (and probably other consoles) since they are the largest part of the market and would give Beth the best profit (which would result in many updates and patches to make the game the best they possibly can)
Are you this fucking ignorant? They give their *first exclusive* interview to an *X-BOx only* magazine, they published all of their titles over the past years on X-Box and you still think they won't? What kind of retarded company gives a first exclusive interview on a game to a magazine that has nothing to do with their audience?
They will release this on X-Box, pure and simple.

st0lve said:
Also, there is no need to release your anger now, cause tbh you have NO idea about how the game will be, you can ofcourse express your suggestions and fears, but right now, no one knows how the finished game will be. So until there is more info about the game, I have no problems with Beth making the game (although I have other favourites that I think would have made a better game).

For the last time, game developers doesn't always sit down and talk with their community, I guess they will do when a Fallout 3 forum is opened. Someone name a developer that talks to their upcoming and hating community?
BIS on Van Buren. Hell, even Chucky Cuevas did that.
Now, *go read this fucking thread*. I'll try to reiterate this yet again:
- Bethesda has a really poor track record on what they think are RPGs.
- Bethesda has an even worse track record on treating *their own* franchise, let alone someone else's franchise.
- Bethesda has claimed that they will do 'what they do best', and that that isn't an isometric game.
- Roshambo's and VDweller's sources claimed that the game will be real-time, first-person with poor attention to canon.
- Bethesda has us and the Codex blacklisted. In other words, the developers aren't even allowed to speak to us if they wanted to. You know, they aren't allowed to speak to the biggest Fallout fansite or the biggest Fallout-style RPG fansite around because, egad, those sites didn't like Oblivion as an RPG.

How's that for indications? Wait and see was neat, you know, but this way it's getting ridiculous. Bethesda is intentionally not showing anything to try to limit the storm of raging fans when negative details do leak. Fuck it, I'm tired of it (thanks Rosh and VDweller).
 
Why a leveldesigner is lead designer? What am I missing? Didn't Beth want leveldesigners from their community? Or was it lead designers? If it's leads then who ever gets picked is a very talented person.

I KNOW that it will be released on consoles, I've said ~5 times that consoles is the biggest market. Between 50-70% of the video game industry is consoles (I'm not sure if that's with handheld (PSP, DS etc.). When a game takes probably more than 100 MILLION dollars to make, wouldn't you sell it to the biggest part of the industry? You know game developers doesn't make much money unless it's a real hit or if it's sold all over the market. But I don't think that they'll make it mainly for consoles, I think they'll make PC then port to consoles, not the other way.

- Bethesda has a really poor track record on what they think are RPGs.
- Bethesda has an even worse track record on treating *their own* franchise, let alone someone else's franchise.
- Bethesda has claimed that they will do 'what they do best', and that that isn't an isometric game.
- Roshambo's and VDweller's sources claimed that the game will be real-time, isometric with poor attention to canon.
- Bethesda has us and the Codex blacklisted. In other words, the developers aren't even allowed to speak to us if they wanted to.
1st: Then they have a chance to improve it
2nd: What franchises have they made which doesn't belong to them?
3rd: Sounds good, and not being isometric isn't that bad, might just be that it's a 3D (ofcourse it is) engine with multiple camera angles (just like the Troika tech demo).
4th: Real time? Burn. But until Beth says this, I won't say anything.
5th: Cause they have their own ideas and their own designers. They probably don't want to use our ideas for legal reasons.

I think they haven't announced much since pre-prod isn't\just finished. They will ofcourse announce features and such when they have something except for concept art to show. Developers often get lots of negative feedback if they announce features in a early stage that doesn't make it to the final game. I think they just want to wait until they have finished pre-prod and actually started on the game.
 
Thanks for the warm welcome.

Get the fuck out!
How's that for a warm welcome?

If you read this forum for as long as you claim, you should have known we don't welcome morons here.
But I guess for some reason you think your shit smells nicer than the shit of others like you.

What exactly do you try to obtain by posting your brain-farts here? Do you also go to the forums with "OMGZ FALLUT 3 WILL ROCKZ BECUZ BEHTSHDA DOEZ GOOD RPGZ!!!" people and tell them to wait too because they don't know yet how the game will be?

So yeah, to paraphrase a certain transcendental being, you are unwelcome here, moronic one.
 
whtvr said:
I have been reading this forum for a year and a half, btw.

It's a shame you didn't include this thread in your year and a half of NMA reading material, or you would have seen it explained multiple times why and how Bethesda's end product will resemble Fallout 1 & 2 even(amazingly) less than FO:BoS does.

If I was an administrator, here's where I'd ban you.



st0lve said:
I can't see where it's said that Beth WILL make it X-Box gameplay
...

you have NO idea about how the game will be

...

Someone name a developer that talks to their upcoming and hating community?


I don't even know how to articulate the extent of my desire to castrate you.


Pete Hines said:
You could make some fairly safe leaps of faith [that Fallout 3] would be similar in style [to Morrowind]. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.

...

we do RPGs. That's our genre, that's what we play, that's what we know. So there's no question that what we're interested in making is a role-playing game. In addition, our Elder Scrolls games are open-ended, offer the player lots of options to play the game as they choose... Things like that. I think those qualities are consistent with those in Fallout

...

we're planning on making a Fallout game as if we've made the first two and now we're making the third. Just like we've made all the previous Elder Scrolls games and now we're making Oblivion


Roshambo said:
[assume Oblivion with guns and] RT combat, a near Oblivion/Gothic style viewpoint, and some art that suggests they should have used the Fallout d20 art, and you're about right on.

Oh, and when you hear bits of the story, you're going to be wishing for Van Buren, and I tended to loathe the concept of that game for a reason.

Todd Howard said:
I think people can look at how we've treated the Elder Scrolls and know that we'll give the same care to Fallout.

Reality observed said:
Morrowind: compromised for Xbox
Oblivion: compromised for Xbox
Star Trek Legacy: compromised for Xbox

a developer that talks to their upcoming and hating community said:
Hi! My name's J.E. Saywer!

English, motherfucker. Do you read it?
 
st0lve said:
Why a leveldesigner is lead designer? What am I missing? Didn't Beth want leveldesigners from their community? Or was it lead designers? If it's leads then who ever gets picked is a very talented person.
Or they just don't have any better. Note that a lot of people, a lot of *important* people, have quit Bethesda. Which is why they now have a former level designer as a lead designer, and someone who's done a total of three games or so (and none of it near an RPG, unless you want to count Oblivion) as the lead level designer.

st0lve said:
I KNOW that it will be released on consoles, I've said ~5 times that consoles is the biggest market. Between 50-70% of the video game industry is consoles (I'm not sure if that's with handheld (PSP, DS etc.). When a game takes probably more than 100 MILLION dollars to make, wouldn't you sell it to the biggest part of the industry? You know game developers doesn't make much money unless it's a real hit or if it's sold all over the market. But I don't think that they'll make it mainly for consoles, I think they'll make PC then port to consoles, not the other way.
That's irrelevant, since either way greatly influences the design. Also, note that Oblivion was obviousy developed for the X-Box and not PC.


st0lve said:
1st: Then they have a chance to improve it
Oh, yeah, that's a good one. 'They fucked up before, but that doesn't matter, cause they can only get better.'
What the fuck? They've been going downhill since the original TES games, MOrrowind was a step down, Oblivion was even worse.
st0lve said:
2nd: What franchises have they made which doesn't belong to them?
Star Trek, the Terminator. All shitty, shitty games.
And if you'd read the rest of this thread you'd know that they treat their own IP with no respect whatsoever, why would they treat any other IP with respect?
st0lve said:
3rd: Sounds good, and not being isometric isn't that bad, might just be that it's a 3D (ofcourse it is) engine with multiple camera angles (just like the Troika tech demo).
'Sounds good'? What? 'What they do best' is, according to the man who said that, Oblivion. Oblivion has *nothing* in common with the Fallout series. How does this sound good?

Also, he literally said '[not a] top-down isometric game', so no multiple camera angles either.

st0lve said:
4th: Real time? Burn. But until Beth says this, I won't say anything.
Which will be about when the game comes out, making it pretty much useless.
st0lve said:
5th: Cause they have their own ideas and their own designers. They probably don't want to use our ideas for legal reasons.
Bullshit. They aren't allowed to talk to us, but they are allowed to talk to some other sites who also offer ideas. Like the TES boards. Ideas and legal bullshit has nothing to do with that, since "i posted this somewhere" isn't actually a valid legal issue, especially since that makes it public domain and hence freely usable.
That they have 'their own ideas' is irrelevant to whether or not they can actually talk to a fansite to, you know, *know what the fans want*. Instead of just completely ignoring the fans to the point of forbidding people to talk to them and possibly *firing them* over talking to said fansites.

st0lve said:
I think they haven't announced much since pre-prod isn't\just finished.
They've been at this for three years. In the interview this thread is about he said they'd probably have something concrete to show off very soon. All of the Oblivion staff has worked on this full-time pretty much since Oblivion came out (excepting some people working on expansion packs).

st0lve said:
They will ofcourse announce features and such when they have something except for concept art to show. Developers often get lots of negative feedback if they announce features in a early stage that doesn't make it to the final game. I think they just want to wait until they have finished pre-prod and actually started on the game.
That's neat. But pre-production doesn't take three years, especially not if there are sources (reference Rosh and VDweller again) who claim production has long since started.
 
Thanks for the good answers, clears up at lot (I'm no good reader when it comes to lots of text and articles) of things.

Only thing I think you got wrong is that they didn't start development when they got the license 3 years ago. I recall that they said that they started the pre-prod around E3 05. Pre-prod CAN take 3 years, but I guess they have been in pre-prod for ~2 years and they have started the development like in November\December. Anything "concrete" to show can be just concept art, and it doesn't mean that they actually have screenshots and a feature list to give us.
 
Here's what it said in the interview this thread is about:
"We started work (on Fallout 3) in late 2004 with a few people. We only had about 10 people on it until Oblivion wrapped, but most of our staff is on it now."
Yeah, that must mean it only just started.
Psch.

"We have pretty long preproduction phases on our stuff," continues Howard "doing concepts, design, building prototypes, and such. We should be ready soon to show it off, but we’ll see."
See? Design and prototypes *have already been done* since they are ready to show it off.
 
Todd Howard interview on DaC
Frankly, we do get uncomfortable talking about things that are still a moving target, and really don't want to say something is or isn't in the game until we're playing a working version we think is great.

Nuff said. They won't show shit until they can post screenshots, and nothing less.
 
That was two years ago you fucknut. Assuming VD is right (and there's no reason not to presume as much) they already have had a playable build for quite a while now. Playable enough to release the screenshots that they intend to "show something" for.

Besides, they've already had concept art for years now. Is there anything holding them back from giving some samples other than the anticipation of irate fans?

The only real word we've had from anybody regarding Fallout 3 art was Desslock's "sneak peek" a few months ago, and he only said that there were landmarks which indicated the game would be set on the East Coast. Which, for all you canon nuts out there, means that they've distanced themselves literally a continent away from established canon, which is beyond the reach of any of the factions in the first two games.
 
would give Beth the best profit

Just a small note to explain that this preconception is completely wrong. On the publishing side, and the distributor side too at times, PC games make a much better profit than console games. To obtain the minimum leverage on what was invested you need to sell much less copies from the PC side than on the console side, because console games pay extra fees to the hardware vendors, meaning you can get 10%, for instance, on a PC game copy, but only 4% on the same game at the console side.

Companies try to limit this by signing better marketing deals with SCI or Microsoft, which reduces their expenses, and by selling console games at a higher price, with longer terms to turn the product into a budget release.

This is one reason why the major companies are sticking with a PC portfolio by now; and another one is that console games development costs have reached such ludicrous heights that they need something to fall back in their worst quarters.

And there's another myth that needs to be taken down, that only huge PC releases turn into good profits, and the consoles have a more balanced market return.

This is not true, since the margins are better on the PC side, which makes console releases very dependant on the bulk sales for renting.

Of course the handheld market is very different, and very profitable, specially if you make games for Nintendo and mobile handhelds.

And now that the XBox 360 version of FO3 is going to be released let's not forget that only huge releases for the previous version have been really profitable, giving the MS rights being so high, and the market so small in relative terms, because XBox only sold well in America. we can count the UK market now, that has expanded with the 360, but that's it, if you want to make it big in the states that's ok, but for a wider potential market you still need the PS2 and the PC.

sTOlve if you have any doubts about this try to talk with the Bioware guys or lurk around a bit on Gamasutra, and you'll have a fresh insight on these matters for sure.

Poor whtvr, I hope he stays around so we can talk more indepth in a couple of months ;)
 
Besides that, there is also significant overlap between consoles and PC, as well as amongst consoles. So that reduces profit for the consoles even further if you also publish it on the PC.
 
Back
Top