Juiced said:
Final Fantasy X and XII both ditched the ATB system, which has been the center of the game for a decade. Those shouldn't be called Final Fantasy either, then?
I'm not entirely sure to what point the combat mechanic in Final Fantasy was part of the core design. If the combat mechanics was part of the core design, and not create due to technical or design limitations, then no, that Final Fantasy should not be a full sequel.
Juiced said:
This argument doesn't make any sense.
Yes it does. And here's why: any franchise carries expectations with it. Namely the expectation that the core design (ie. the type of game) is the same. If you're going to deviate from that core design (eg. C&C Renegade), then you call it a spin-off, not a full sequel. Mainly because it then isn't a game in the same vein, but rather a game in the same setting.