Black Angel
Grand Inquisitor of the Ordo Hereticus
Maybe I should've clarified, but I was saying that from a perspective of a new player. Personally, I've seen all of the memes regarding Deathclaws, back before I even know a franchise like Fallout existed, and how people are scared to death of the Deathclaws.Moving goalposts. Moving on.
However, once I've getting deeper into the system and begin to go into it, like crafting a Dart Gun as I mentioned before, I came to realize how much of a joke the Deathclaws in Fallout 3 is. Yes, they're terrifying for me as a new player, however I think even you can agree that we're discussing this within the context of having played the game multiple times. Like I said, I should've clarified it.
Oh, and you also haven't addressed the fact that even people like Cobra Commander killed an adult Deathclaw with a shitty 10mm pistol.
Right, and how do you play this game that you think they're literal brickwall? At least within the context of vanilla Fallout 3. Now, I'm gonna tell you from my personal experience. When playing these hiking simulators, I tend to play it sneakily, always crouched all the time and hide whenever I even so much as slightly being detected. Thanks to this playstyle of mine, I have no trouble exploring literally every nooks and cranny that there is to explore, performing sneak attacks which is OP in these games btw, and even utilize subterfuge to deactivate turrets through a terminal if there's any, or just use the perk to deactivate bots. Oh, not to mention the broken VATS system, means you can literally take on an entire group of enemies without a scratch, provided of course you do it right.There's a lot of them. They have armor and weapons that aren't crap. There is at least one sentrybot and merc with a missile launcher, in addition to some turrets. Even just the 3 with one sentrybot and a turret on the easiest route to Rivet City are too much at the very beginning. I should know, because that's what I did literally every run.
Now, again, I'm just gonna repeat that this is not a matter of gitting gud, it's not that I'm a master of this particular gameplay mechanic, or that you're just shit at playing this game that after repeated playthroughs you think those enemies are difficult, it's just that the game's system IS shit. No matter if it's the shooting mechanics or sneaking mechanics, they're all shit because they're a product of a shitty engine and a product of the devs who never truly improved their design. Like I said, even Fallout: New Vegas felt off despite of the many improvement it brought to the table, now imagine Fallout 3's own shitty version of the engine.
Also, in case you still haven't understand what we meant with enemies posing no challenge at all due to level scaling, it's because in vanilla Fallout 3, the DR system ensure that it's too easy to deal damage when you're low levels, since based on the wikia page, the DR of many level scaled enemies are flat while they don't have as much damage, but became so much of a chore later on due to the fact that they have significantly bloated amount of HP as you level up
XD Whether it feels different? That's one hell of a goalpost shift.
How does that counts as a fucking goalpost shift? The guy talked about how enemies in Fallout 1/2 vs. 3 having different feel from one another in the first place.1. "Yeah, hmm, I remember some enemies being more difficult than others, of course. Maybe the problem is just that they are kind of still the same enemies? I mean Evergreen Mills is mostly just raiders (and one behemoth, the wiki says). There are raiders all over the game. There are super mutants all over the game, too. Maybe some are high level some are low level? How different do they look from each other?
I mean, play Fallout 1 or 2, and stumble into an area full of super mutants (that you wouldn't normally encounter until the end of the game) or the Enclave in 2, and you will get wrecked, but it won't be unexpected. You know a high level enemy by looking at them. After one playthrough of Fallout, it's pretty easy to assess whether I should run from a random encounter just by looking at the enemies on screen. What type of enemy is it? Are they wearing armor? Are they carrying rifles? How many? In Fallout 3 (and many other games, Bethesda's not the only offender here), I might need to take a few shots at them first and see how much their health drops before I would have any idea whether it was a fight I should take on."
2. "Sure, you can. I don't really see how that's at all relevant to this comparison.
I'm not talking about whether it is literally possible to go to an area or not. I'm talking about whether that area feels different than the rest of the game. Fallout 3's wasteland has some initial charm, but it is largely a big ball of indistinguishable mud, with very similar raiders and super mutants scattered throughout. That is boring."
Also, you haven't addressed how relevant it is to savescum to bypass encounters. No matter if it's Fallout 1/2 or 3, you can savescum to bypass encounters, so why bringing it up in the first place?
So, basically you're arguing this based on a newcomer's playthrough?I love how I didn't even have to say anything and people immediately brought up having to use the dart gun, a gatling laser, or a railway rifle even though there's no way to *start the game with them*. It also takes a while to get them, even if you wanted to save scum around with prior knowledge of exactly where to go while avoiding anything that grants exp. Why did I even bother replying. You all sunk the argument without my help.
I thought we're discussing this within context of having played through the game multiple times.