If you call the release of a programm that probably was not even al to much changed before its release anyway then you probably have a pretty broad definition of support from devs to a modding community.Dionysus said:I think this is fairly clear. Beth’s mod community grew substantially when they started to release mod tools.Crni Vuk said:Which "dev" support you are talking about ? There is no real support by Bethesda to their mod community.
The deliver of mod tools isnt something that I would really call a support by the developers. To listen to the complaints (Fallout 3 has still the same issues around modding like already Oblivion ... how comes that if the "moders" get so much support I ask ?), trying to encourage the moders with eventualy including the high quality content of them to the game, setting up a contest with high quality prices for the best mods. That are things I see as "good" developer support. You can take a look to Epic and their Unreal games and the make something Unreal contests and endless release of maps and new textures and other content if you want to see what a good support is. Even VALVE, if you want so which even hired some of the best modders in to their team. Such things have become today more or less fairly common.
Bethesda has no agenda against the moding community of course. But I would not really say they get any support either. The mod tools are probably just usual dev tools anyway that maybe have been adjusted by some dev in 30 min. and then released to the public.
To me it just looks like the moders are seen by Bethesda as another way to "fix" the game, nothing more nothing less. Till today the only patch for the German version of Oblivion which fixed many of those really terrible errors in the translation was provided, which surprise? By the German Oblivion mod community. Its a sad thing that Bethesda games are one of those that get by the moders quite a lot of "fixes" and "patches" ...