Xenophile said:
It never ceases to amaze me why people would get upset about what I would classify as completely "optional" systems. I doubt you are forced to use your "house", you might even choose to decline it.
Yes! Finally, the solution to all problems in all videogames ever, just ignore what you don't like!
Y'know how you're watching a film and you don't like certain parts? Just shut your eyes! Or when you're listening to music and hate bits of it? Just put your fingers in your ears and hum!
Obviously there's no reason to complain when we can just ignore stuff. Nah, that'd be folly. Nevermind that pretty much everything is optional in games of the Oblivion-type so that lazy argument disregards all valid criticism, nag, the "ignore it"-argument still stands tall and proud as one of the most valid ever made.
Or, wait...not?
Don't any of you guys have an instinct that kicks in and goes "wait, this is a silly thing to say" when you post stuff like that?
Moving Target said:
....Wait, did I just defend fast travel?
What's wrong with fast travel?
ArmorB said:
It seems that anything that people who like FO in the past and still think FO3 will be fun, bring to the table, you all are like "Well that part of the originals was stupid or it sucked."
What does that have to do with this argument? This isn't something from the previous game. Also, the thing is, there's nothing wrong with recognizing valid repetition of the originals (like the way the Vault is constructed as a copy of the originals), the reason we're weary of this stuff is because you keep bringing up this nonsense:
ArmorB said:
Is it canon? Some is some is not, but then again some of you think that half of FO2 was NOT canon...so in the end does it really matter what Beth does?
Pretending that Fallout 2's flaws somehow validate Fallout 3. Do you not see how that does not work, especially when Bethesda swore several times to base the game primarily on Fallout 1 and ignore the Fallout 2 silliness?
ArmorB said:
But the thing is that 'we' liked those things and 'we' like some of what Beth has added to the game.
"We" and "you"-isms aside (don't you just love segregation?), I bet most people could name something they think is cool or well done in Fallout 3 that's not a carbon copy of the original. I think Megaton's explosion rivals Fallout 2's ending explosion in prettiness. I think the PipBoy is well done as a device (though as a gaming interface it looks weak). I think the Behemoth is pretty cool as a rare monster (less cool as a "boss battle").
ArmorB said:
And besides EVERY locker was 'yours' if you decided to drop stuff in it, so why not claim an abbandoned vault as your 'home'...same thing, but Beth made a mechanic out of it...
Oh man, that's totally like how in Oblivion you could crouch down next to bodies and pretend that you're eating them and in Fallout 3 it's a mechanic.
You make that "making it into a mechanic" sound as if it's a minor thing. Fallout's locker stupidity is something very different both in feel and in core mechanics from giving the player a home.
thefalloutfan said:
Thanks a lot for the suggestion but no I won't. All I want is to have fun in a game, and yes customization means a lot to me with regards to gaming. Yes I like butler, yes I like the house. Because for ME it doesn't really matter if it isn't somehow related to the 'fallout setting', as long as it's fun I don't mind - at all. I don't know why you quoted me though, since it's something which has got to do with my taste.
"It is fun", "it's just my opinion" and whatever is fine, y'know. You like fun? Fine, go out and like fun. But why come here and tell us you like fun? We don't care. We care about rationally structured arguments concerning the franchise we love. Personal tastes just don't factor into that, because it's not about my tastes, nor is it about yours. If it's about anyone's tastes, it's about the tastes of Fallout's original designers.