Fallout 3 mentioned by Pete Hines

TheSarge said:
http://www.poweruser.tv/podcasts/neowin/Neocast3.mp3
^
Check out the tail end of this one as well for more of the same guy saying basicly nothing about Fallout 3.

All we can glean from this is that they've not actualy developed anything they can show us yet.

What I glean from that is that he does most of his "PR" via the written word and doesn't actually talk much. I've heard kids in Grade 8 that are better at public speaking.

And who the hell are the guys butt kissing in the interview saying that Morrowind is one of the best crpgs ever???
 
Silencer said:
mortiz said:
a game's combat 'real-time' just because it's "Ub3r {'{'Kewl?' My native language is retard.}?' My native language is retard.}" and idiots like you think "OmfG thats liek sooooo m0dern"

Ultima 8 had real-time combat back in 1994, so it'n not exactly fusion powered.

Exactly, but some people seem to think that TB is outdated or something equally ignorant and that real-time is a moderner(thus better?) way of doing things.

A TB system is actually a lot harder to develop and balance than a real-time system. In a real-time system updating entity states and positions in the world is a sinch, in a TB system you need to add a whole load more code into your update loop in order to create a good TB system. Plus a lot of developers think that players just "don't get" TB systems. Well, they're not exactly rocket science to get your head around. Though saying that, taking the average intelligence of a NWN player into account...
 
Silencer said:
Ultima 8 had real-time combat back in 1994, so it'n not exactly fusion powered.
Real-time combat in CRPGs is much older than that, though probably not as old as turn-based. The first turn-based "CRPG" was the 1972 text-based dungeon crawler called dnd (a surprisingly entertaining game, get it here, along with Rogue, Moria, Hack, Nethack and a ton of other ancient dungeon crawlers).
 
Zajcew said:
Some of you people are just impossibile. "They should give us all info now, it doesn't matter they don't have anything, they don't have any screenshots or vids, they should give them to us now becasue we are fans and we deserve it". They will give us screenshots and vids, they will answer our questions when they are ready to do so. After Oblivion is ready they'll be ready to start working of F3 in full force. So have some patience. You acually think bitching on and on will make them work faster? You don't like the fact Beth got the license? You think the'll fuck it up? fine, but untill we get some details the fact is you don't know anything, you just make assumptions, and quite frankly they are not worth two shits.

Or we can go with by what they have said in the past. Which has been quite substantially clueless.

So what's your excuse in failing to read that?

So you claimed you lurked. Fine, I'll assume that you did read what Bethsoft employees and PR have said in the past, and you're just being stupid for the sake of it. In that case, enjoy the new avatar.

And I'm sorry, but I simply can't stand all you fanatics saying stupid shit like "it should be turn based and isometric, becasue that's how original fallouts were".
That's bullshit.

How is it bullshit in expecting a sequel resemble what the previous games did? How many successful series keep going once they drastically change the formula? NONE. It didn't work for Ultima or Might and Magic, and those had MILLIONS of people following them over many years....to eventually die out when the designers had to put in trendy shit that didn't help the game whatsoever, only appealed to Lowest Common Denominator for stupid reasons. It hasn't worked for Heroes of Might and Magic, Master of Orion, or anything else that has been Hasbro whored out.

Turn based combat? How in the hell is it better then real time?

Because it's more conductive to P&P RPG gameplay, which is NOT about the player's reflexes or their ability to drool into the keyboard as the game plays itself. I'm sorry you're too stupid to understand this obvious point.

In my opinion combat was one of fallouts main flaws. Why the hell do you need a turnbased combat in a game where you control only one character? What kind of tactics did you people use in there?
Your turn starts->you aim and fire a gun->enemies turn starts->they aim and fire their guns->repeat. There was no tactics involved in this whatsoever, partly becasue you only control one character, partly becasue there was nothing you could acually do to make your situation better (you couldn't crouch behind a rock and fire at enemies from cover for example) and partly becasue it's an RPG, so it's your stats and equipment that were most important.

Flares, cover, the ability to target a limb and DENY the enemy use of it, like crippling someone so they can't fire back, walk towards you, or you can blind them. Which is a lot better than clicking on an enemy and then whacking the spacebar to watch the game play itself. Or mindless clicking that doesn't do a damn thing.

Also, since it's P&P rules, cover is calculated into the to hit rolls. The simple fact that you are ignorant of P&P combat makes you a liar about lurking, or even being familiar with what you are attempting to talk about.

There are many ways of improving the character system, as Jagged Alliance 2 is proof beyond Jagged Alliance 1, which Fallout could be improved similarly, yet you're advocating to turn it into mindless shit or a clickfest. So instead of improving the combat, you want to turn it into a shitty action game.

Go play Fallout: Enforcer, it sounds more your speed and what you're looking for, kid. It also sounds like you need to play Lionheart and develop another clue.

If anything turn based combat was slowing things down and made it more irritating, especially in towns, when you had to wait for all characters to take their turn, just so you could take one shot at someone, and then wait all over again.

There's a speed slider in the options menu, moron. If you can't bother to take your Ritalin or have your parents come into the room to think for you, as you are obviously used to having, that isn't our fault.

Real time combat with a tactical pause in BG or IWD for example was much more tactical. You had control over entire party, so you could use diffrent party formations, you had to remeber to assign every party member with a task that suits their skills best, to keep mages in the back, out of harms way and so on and so on. So don't tell me turn based combat is more tactical then real time, becasue that is simply not true.
Real time combat with a pause is better in almost all possibile ways. It's more realistic, more involving, and it gives you as much tactical possibilities (if not more) as turn based.

Perhaps the most stupid "logic" ever. Just because you say it is better, that doesn't make it better. From programming fidelity to system specs to P&P rulesets, TB has far more capability than RT. Of course, it's obvious you've never played any good tactical games, so you have to mention the utter shitfest of Asswind Dale and the rest of the games using the Inbred Engine. No, they didn't stick to the "ruleset" they cheaply ripped off, as the mechanics were kludged into automation, to the point where some moron like you thinks it is more tactical than games such as Jagged Alliance 2 as you sit there and drool while watching the Inbred Engine play itself. The TB combat in JA2, or X-COM, frankly, whips the pants off of the Inbred Engine combat any day of the week. And KoTOR's, and anything else "modern"; "modern RT combat" being the product of lazy developers and clueless marketing departments and not indicative of anything historic.

Really, those who have been around know that RT combat isn't new, modern, or requiring of much talent as BioWare keeps proving. Then there's also RT games that have been out long before Fallout, including those who have designers able to differentiate between "Action/Adventure" and "RPG". Action-Adventure seems about your speed and attention level, which is also what TES technically is, and Fallout was designed to be an RPG. Technically. No, we're not going by the moronic "it has a stat system" quantifier, we are erudite individuals who do know what makes a CRPG. It isn't twitch or clickfest combat.

As for the whole isomteric view thing. Why exactly is it better then 1st/3rd person view? Becasue that's how it was in previous Fallouts? Newsflash for you people: it was like that becasue of technology restrictions.

This is the most amusing part of this yet. You first state that you are ignorant as to why they used it, then try to dictate that it's because of technology.

Kid, Arena and Daggerfall both were made before Fallout. As were a few other 3d games, including the shitty whore-out that follows your moronic mentality, Ultima 8. It had RT combat where you tactically clicked the mouse like a BioWare QA tester, which sucked ass compared to the tactical combat of Ultima 6.

You also might want to let the lead artist know that they were wrong in styling the game that way, as the pulpish cut section was obviously not what we were looking for when we played Fallout.

The world has moved on since then, full 3d kicked in and there's nothing worng with that. And besides, the fact that Oblivion uses 1st person view it doesn't mean F3 will use it as well. It's a 3d engine, they can put the camere where ever they want. And I am acually pretty sure it will have an external, floating camera, Neverwinter Nights style. And even if not, I don't really care.

So the artistic design doesn't mean anything to you. That is perfectly fine with us, we could gather that you're an idiot without any sense of design theory behind any of their garbage when you started with the TB idiocy. Also, what is tactical about FP view? Exactly, you ARE a retard, because you say this bullshit and then don't care, because you don't bother to THINK.

It's the content, the story, the gameplay, the atmosphere and the immersion that counts, if they can get all those right it will be a great game, in 1st person, 3rd person or anyother person view.

Again, go play Fallout: Enforcer and learn what the fuck you're talking about, kid.

If you dismiss a game only because of the view point, then there's something seriously wrong with you.

If you don't care how a game series is treated, only that it superficially is connected to the others, then you deserve a shitty sequel or spin-off.

Notice where those series died? It is because the developers chose to listen to people as cluelessly and brain-dead as yourself, the marketing departments.

I love Fallout with all my heart, F2 is still the best game ever made in my book.

Amazing, with all the easter eggs that don't fit, the canon the lead designer of Fallout 2 botched to unbelievable levels that makes it clear he didn't even completely play the first game or talk to anyone worthwhile on the design team, and the bugs, you make that comment?

Yes, you are an idiot to have missed all that.

But you love dispite the flaws. And to do that you have to see the flaws first. I do and I want them removed in F3. And that's it! I realise some of you will take offence with my rant, some of you will call me retarded console kiddy becasue I prefer F3 to be real time not turnbased and that "obviously" means dumbing it down and so on. And that's fine. But perhaps some of you will at least take under consideration the fact that the world has moved on since 1998 and that progres is, in fact, a good thing.
Peace out.

No, it just proves the market has been dumbed down since then, because someone as stupid as you uses that kind of mentality to urinate upon the design of the game, with idiotic reasoning that you don't even bother to first understand why certain things were included into Fallout, and then post this stupid flamebait. And you believe the hype that RT combat is "innovative" or "modern".

Yes, you have indeed earned that new avatar.

And I'm gonna say it yet again: we have no details about F3 whatsoever at this point and we wont get any for quite some time.

Yes, we do. What the Bethesda people have said before. Is it too hard for you to figure that out, or are you going to lie again and say that you have read that as well?

So stop making assumptions that it's gonna be this or that and then bitching about it. At least wait until we get some details on it, and then let the bitching begin.

And you advocate all this, given Bethesda's treatment of their own IP. You are truly a sad little kid, don't even bother trying to get into my industry, as the marketing whore mentality has already pervaded your simplistic little mind. We already have enough whores in this industry, thank you very much, to provide cattle like you with enough mindless amusement for years to come. Chuck, in fact, pre-emptively heard your retard call of "DEE! DEE! DEE!" and made you just what you are looking for. A non-pulp/non-tactical perspective RT combat Fallout with the same lack of attention to detail as you.

Now go play it and stop bothering the adults.
 
Ratty said:
Silencer said:
Ultima 8 had real-time combat back in 1994, so it'n not exactly fusion powered.
Real-time combat in CRPGs is much older than that, though probably not as old as turn-based. The first turn-based "CRPG" was the 1972 text-based dungeon crawler called dnd (a surprisingly entertaining game, get it here, along with Rogue, Moria, Hack, Nethack and a ton of other ancient dungeon crawlers).

Nice link, I wasnt aware of that site. thx
 
Ratty said:
Torment, Arcanum, Gothic
I have to check out this Gothic title you speak of.

Zajcew said:
I didn't say progres is alwaqys a good thing. I said it's a generally good thing, abviously there will be one or two drawbacks here and there,I agree about the gfx thing. If they focus on gfx alone and forget about gameplay, then we are fucked. But this is not about gfx, isn't it?
The Progress you mention refers to graphics progress, because real time and first person were around long before Fallout. The others covered it quite well.
 
Roshambo said:
Let's also hope the point isn't wasted on any Bethesda developers with their brains on.

That's a joke right? I mean is there such a thing? I guess it's possible since I only ever hear Hines.
 
Zajcew Please keep it up... There are many fallout fans who support your claims.

AND the tone in this debate is really awfull. What I dislike about it is that all the supporters of old school fallout seems to be of the oppinion that you CANT be a fallout fan if you dont mind change. I loved falluot too. Fallout 2 is at this date still the game i've played and enjoyed the most in my 15 years of gaming. Like Zajcew I dont mind it moving on. Progress isn't nescecarrily a bad thing. Actually i dont give a pigrats ass about the graphix or about real time combat. I want the game to have an atmosphere, humor and a cool storyline that'll keep me entertained. Along with that i'm hoping there'll be some feedback that'll make me feel like a gamemaster is talking to me and joking again.

These are my concerns for this game. However i respect that a small elite of oldschool people in here feel differently. You dont seem to accept new suggestions. You've all evolved to a standstill where you've dug a whole so big that the only way to convince yourself you're right is to bite any sucker with a flashlight that stumbles to close.
 
cablefish said:
Zajcew Please keep it up... There are many fallout fans who support your claims.

Bullshit. They are probably the ones who similarly have no clue about the game's intended design, or why game series die. Or, you know, you could also go play Fallout: Enforcer and get a clue.

AND the tone in this debate is really awfull.

Wah.

What I dislike about it is that all the supporters of old school fallout seems to be of the oppinion that you CANT be a fallout fan if you dont mind change.

No, it's kind of hard to believe that someone could be a Fallout fan when all they seem to understand is a superficial bit of the setting and nothing about why the game was designed in that manner. Kind of like the mouthpiece of the Bethesda developers, who is currently playing Fallout and Fallout 2 "to understand Fallout". My guess is that he will see everything every other press kit whore sees, the "gritty setting of hookers, drugs, profanity, and sex" even though that is easily less than 5% of the game while the profanity in Fallout is amazingly little, and completely miss all of the important design points of Fallout, when Fallout wasn't designed to be trendy when it was developed. It was designed to be a strong title when the CRPG genre was shit.

Then, Zajcew also said some parts of the design were for technical reasons, which is complete bullshit. We don't mind the contrary argument against Fallout's intended design, which you too can see if you bothered to pay attention, but not when some random newbie uses garbage excuses. Especially not the moronic 'modern' argument. If there's some hope of logic behind it, we'll listen. If not, and if it doesn't resemble Fallout's intended P&P RPG design, we're simply not interested in listening to the idiocy akin to another Fallout Tactics/Fallout: Enforcer mentality. We've already been whored out and burned by those, thank you very much, we're just waiting for a few slow children to catch up.

Keep up with the hyperbole and you can enjoy a new avatar as well.

I loved falluot too. Fallout 2 is at this date still the game i've played and enjoyed the most in my 15 years of gaming. Like Zajcew I dont mind it moving on. Progress isn't nescecarrily a bad thing.

Fuck it, since you decided to not read the rest of the thread, explaining that the stupid logic of both of you idiots seem to share about "modern" and "progress" is full of shit as none of those aspects are new to CRPGs, then you can also enjoy the avatar.

(Snip the rest of the idiocy where you don't care about the combat or graphics, even those are the contended points, and you blissfully wave that away while posting your flamebait.)

Do that again and it will be your last post.

This is now required reading before replying to this thread.
 
There was an attempt to "evolve" the Fallout franchise, it was called Fallout:Brotherhood of Steel, and it was really awfull. Try the game, it's really that bad, but it had all that desire to reach the cablefishes and the Zajcews of this world, all the "moving forward" mantra, RT is lots of fun, atmosphere is what matters, console gameplay all the way.

It bombed and it sucked dinossaur balls. Try it, it's a good lesson for those that want to dive "in the future" of Fallout.
 
At the moment all the people (or mammal) have a point to their posts. They might be different, but that's nothing unusual.

First fact. We don't know shit.

Second fact. We don't know the result.

Third fact. It's not Fallout 1 or 2.



TB and RL. Well, I personally like TB more, but I'm not saying RL is doomed for good, because I don't think there is a "good" RL-RPG yet. They might get it right if they try. Might, but check facts 1 and 2.

As for the view... I think Troika was onto something because if I remember correctly their super?ber-rpg-engine that both isometric and 1st person views. I like isometric more and there is probably nothing that can change that, but that doesn't mean that in F03 it wouldn't work. As said again...check facts 1 and 2.

They might suprise us and make something new for the whole industry. Not just something new for the Fallout community.

To make something new I think it's a good thing (yes, a good thing) that they haven't made Fallout 1 & 2. If you are too close to something is impossible (or very very hard) to make something totally new out of something you have already made. BOS was shit, but I don't think it was due to the reason that they tried to evolve the franchise. I just think they bollocks at doing the game itself.

When you have talented people something good always comes from it (perhaps not a good game, but a good element or such). When you have dickwits that don't know shit...you get just that.

I'd rather have someone try than to fade away the franchise.
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LAMBORGHINI MARZAL HISTORY
 
I think they should stick with the isometric view, but have an option to switch back and forth between iso and 1st person. This would please the hardcore fans(ME!) and the newbs.

Ive played some bethesda games(morrowind) while I did enjoy some of it, the combat was extremely boring. I think they should keep turn based combat, as its much better than repeatedly mashing the mouse button...

honestly they could use the same graphics from fallout 2 and I would still pay $40 dollars for it. I think its safe to say the GAMEPLAY made us all love the game. even if it has the best graphics ive ever seen, but shitty gameplay I will not play it.

P.S. they tried real time, and it fucking sucked... look at BoS...
 
frissy said:
TB and RL. Well, I personally like TB more, but I'm not saying RL is doomed for good, because I don't think there is a "good" RL-RPG yet. They might get it right if they try. Might, but check facts 1 and 2.
Go play Vampire: The Masquerade: Bloodlines. It's a really good RPG, although it is lacking in freedom in the main storyline. Other than that, it's brilliant.
 
Taking Fallout and making it into a run of the mill First Person/Third Person Real-Time Action Slash would be like taking the next Half-Life installment and making it into a top-down RTS. Can you imagine how frickin’ stupid that would be? Can you imagine the reaction of Half-Life fans if that happened? Well that's how we feel about what we've gathered they're doing to Fallout; totally screwing with what made it great.

It wasn't only the setting and the story, it was the whole package, which included the game play mechanics. How will it be a true Fallout sequel when the only thing it has in common with Fallout is being post-apocalyptic? Beth have stated they’re developing a new story so there wouldn’t be anything relating Fallout 3 with Fallout except for the Post Apocalyptic setting and the name. Jesus Christ, if that’s all you need then you could name every PA game Fallout.
 
mortiz said:
It wasn't only the setting and the story, it was the whole package, which included the game play mechanics. How will it be a true Fallout sequel when the only thing it has in common with Fallout is being post-apocalyptic? Beth have stated they’re developing a new story so there wouldn’t be anything relating Fallout 3 with Fallout except for the Post Apocalyptic setting and the name. Jesus Christ, if that’s all you need then you could name every PA game Fallout.
Eh? Developing a new story is not the same as developing a new setting. In fact, I'd be pretty damned surprised if they weren't developing a new story, because I don't want Fallout 3 to just be Fallout's story in a new, shinier package.
 
Sander said:
mortiz said:
It wasn't only the setting and the story, it was the whole package, which included the game play mechanics. How will it be a true Fallout sequel when the only thing it has in common with Fallout is being post-apocalyptic? Beth have stated they’re developing a new story so there wouldn’t be anything relating Fallout 3 with Fallout except for the Post Apocalyptic setting and the name. Jesus Christ, if that’s all you need then you could name every PA game Fallout.
Eh? Developing a new story is not the same as developing a new setting. In fact, I'd be pretty damned surprised if they weren't developing a new story, because I don't want Fallout 3 to just be Fallout's story in a new, shinier package.

I agree, but I was just making it clear that there will be no link between Fallout and Fallout 3. Though they'll probably try to include some weak references or story connections to the previous games. That just doesn't wash with me. A setting alone doesn't mean a game has the right to call itself a sequel.
 
A new story with no connections doesn't mean there is NOTHING from previous games. The plot is surely something else, but that has nothing to do with places or cities.

They still might use New Reno, but you might not be a visitor there. You might be a child of the Salvatore family.

In my mind major locations are part of the setting. Hell think about Van Buren...Denver. WTF! THERE WAS NO DENVER IN FO1&2!!! AAArgh. Not the same setting...you bastards!

Seriously people. Cut the crap. We will have enough time to flame them when they do tell us a location or show a picture :twisted:
________
MERCEDES-BENZ 500E SPECIFICATIONS
 
frissy said:
A new story with no connections doesn't mean there is NOTHING from previous games. The plot is surely something else, but that has nothing to do with places or cities.

They still might use New Reno, but you might not be a visitor there. You might be a child of the Salvatore family.

In my mind major locations are part of the setting. Hell think about Van Buren...Denver. WTF! THERE WAS NO DENVER IN FO1&2!!! AAArgh. Not the same setting...you bastards!

Seriously people. Cut the crap. We will have enough time to flame them when they do tell us a location or show a picture :twisted:
I actually prefer a new location with few connections to previous locations. Mainly because this means there are no problems with previously established canon, and possible ways the previous two games were played.
Really, Fallout 2 didn't have a lot of connections location-wise with Fallout 1 either. Only the NCR, Vault 15 and 13 and the Military Base were still there, all of them pretty different, and, what's more, all of them in the late-game. Yet the very inclusion of just these three locations forced the developers to make choices regarding the result of Fallout 1.

The locations really aren't among the many essential things that should be preserved in Fallout 3. Given the setting, many interesting and new locations could be thought of instead.
 
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