Fallout 3: Operation Anchorage Unveiled

Jebus said:
Lichbane said:
Don't like it? Just don't buy it. Simple.

Man, that's great advice! Awesome! You're so clever!

One could apply these theorems to all problems in the world, maybe. The possibilities are endless!

Examples:

"Don't like the genocide going on in Africa? Just don't watch the news!"

"Don't like you wife being brutally raped while you are forced to watch? Just close your eyes!"

"Don't like the stock market crash? Just don't buy stock!"

"Don't like being unemployed and having no money for food? Just don't eat anymore!"

You might be on to something there, Lichbane. This might very well be the start of an entire new wave of Aufklarung.
You should write books, you know that? You shouldn't deny the world your awesome wisdom. Truly, sir, you are a shining example to us all.

Hey Jebus- no reason to make drama here. The matter has been moderated. Don't make this personal- ok? chill.

The no flame, spam, troll rule applies to everyone.
 
That hovertank picture, wow. Bethesda must be vaulting us all into the future of innovation; bizarro-prequel BF:2142 style Fallout game. I expect to see an electric horse this time, or at least some kind polar bear yao guai thing.
 
Polar bears? Nice.
I guess we will just have to wait and see what they fuck up this time.
 
Ausdoerrt said:
Well, to their credit, it seems like they made an attempt to model it on an old Soviet vehicle - ZIL-29061 http://www.youtube.com/watch?v=afJ18eJeNgU&feature=related

The bigger problem is that it is an abandoned model from 70s-80s. Thus, 1)doesn't work with the FO retrofuturism; 2)WTF is it doing in Alaska.
The only thing that they have in common is being screw (?) drive, the aesthetics and design are completely different after that. Personally, I like that they did the screw drive, even if it is a bit low poly, and think that that part was a good and cool idea. Again, I think they just need to rework the shit they strapped to the top of the chassis to be consistent with the chassis and it'll be alright, maybe even good.

What I'm wondering is whether or not they are adding drivable vehicles, if they do then there's hope this DLC might actually have enough content to be worth it's price (even if it is a FPS expansion and a retarded setting [the whole simulation thing]).
 
One has to wonder will we see NPC's breath in cold air?
Imagine that together with extra bloom - ultimate Fallout experience.
 
^ Hmm, e-mail Bethesda with that idea now, they might still implement it =))

I do imagine the immense lag when the Chinese Army starts breathing XD
 
Ausdoerrt said:
^ Hmm, e-mail Bethesda with that idea now, they might still implement it =))

I do imagine the immense lag when the Chinese Army starts breathing XD

All two dozen of them?
 
UncannyGarlic said:
el1tevandal said:
When game companies (though I feel this can happen with other products as well) start to run like a true business expect quality to go down.
No, that's what you expect if they treat it like it's a part of the toy industry, which is what many are currently doing. If it was treated like the film industry then quality and target audience would be more of a mixed bag.

Yes I agree with that actually, and it's very true, the video game industry is still looked upon as an offshoot to the toy industry with most people not taking as seriously as they should.

Though I still feel that a lot of that responsibility, blame falls on the publishers, who like to see games follow tried and true formulas, spawning sequel after sequel, of the same product, with little to no innovation to game-play or storyline. One might say that F3 is a sequel that most people here wanted, but where F3 falls short is the fact that it didn't even try to follow the tenets set by the previous two games, instead Bethesda took Oblivion, re-skinned it and added a few Fallout elements here and there, as to re-mind players that they are playing a Fallout game.

F3 doesn't feel like it's part of the legacy of the other two games, it feels like an Oblivion with guns, and that might be fine to some people, I mean I enjoyed it, but not as a Fallout game. It just lacks the depth in storyline, in characters you meet, in the side-quests. The tone and atmosphere set by the two previous games was almost completely lacking. F3 feels artificial, whereas Fallout 1 & 2 feel organic, as in what's happening in the games could actually happen. At least that's how I see it.
 
34thcell said:
Ausdoerrt said:
^ Hmm, e-mail Bethesda with that idea now, they might still implement it =))

I do imagine the immense lag when the Chinese Army starts breathing XD

All two dozen of them?

I'm hoping for an adrenaline Fallout mod. Basically the exact same thing as adrenaline Oblivion.

Also, I laughed.
 
el1tevandal said:
Though I still feel that a lot of that responsibility, blame falls on the publishers, who like to see games follow tried and true formulas, spawning sequel after sequel, of the same product, with little to no innovation to game-play or storyline.
True but I'd say that there is a place for sticking with the tried and true and improving it, sequels. Sequels aside, you're generally right which is why I give Nintendo massive props for the Wii, they did something different and innovative which added vitality to the industry. I also like publishers of games like Rock Band, Guitar Hero, and DDR (and all the similar games) for doing something different effectively, even if I don't like all of the people attracted to the industry I realize that it is good for the industry. I think the problem is that some traditional genres/styles of games have disappeared or become incredibly simplified and thus the fans of those games are being sacrificed for the idea of some bigger audience, which isn't always true. For example, I'd love to see a classic CRPG style get the kind of marketing that Fallout 3 got and see how well it sells, I'd guess it'd do pretty well.
 
UncannyGarlic said:
el1tevandal said:
Though I still feel that a lot of that responsibility, blame falls on the publishers, who like to see games follow tried and true formulas, spawning sequel after sequel, of the same product, with little to no innovation to game-play or storyline.
True but I'd say that there is a place for sticking with the tried and true and improving it, sequels. Sequels aside, you're generally right which is why I give Nintendo massive props for the Wii, they did something different and innovative which added vitality to the industry. I also like publishers of games like Rock Band, Guitar Hero, and DDR (and all the similar games) for doing something different effectively, even if I don't like all of the people attracted to the industry I realize that it is good for the industry. I think the problem is that some traditional genres/styles of games have disappeared or become incredibly simplified and thus the fans of those games are being sacrificed for the idea of some bigger audience, which isn't always true. For example, I'd love to see a classic CRPG style get the kind of marketing that Fallout 3 got and see how well it sells, I'd guess it'd do pretty well.

Y'know I would give Nintendo props if they hadn't started marketing almost exclusively to the casual crowd. I mean Jesus, Wii music? That one DS game that's basically just a bunch of god-damned recipes? Jesus Nintendo, where did you go wrong...
 
BloodyPuppy said:
UncannyGarlic said:
el1tevandal said:
Though I still feel that a lot of that responsibility, blame falls on the publishers, who like to see games follow tried and true formulas, spawning sequel after sequel, of the same product, with little to no innovation to game-play or storyline.
True but I'd say that there is a place for sticking with the tried and true and improving it, sequels. Sequels aside, you're generally right which is why I give Nintendo massive props for the Wii, they did something different and innovative which added vitality to the industry. I also like publishers of games like Rock Band, Guitar Hero, and DDR (and all the similar games) for doing something different effectively, even if I don't like all of the people attracted to the industry I realize that it is good for the industry. I think the problem is that some traditional genres/styles of games have disappeared or become incredibly simplified and thus the fans of those games are being sacrificed for the idea of some bigger audience, which isn't always true. For example, I'd love to see a classic CRPG style get the kind of marketing that Fallout 3 got and see how well it sells, I'd guess it'd do pretty well.

Y'know I would give Nintendo props if they hadn't started marketing almost exclusively to the casual crowd. I mean Jesus, Wii music? That one DS game that's basically just a bunch of god-damned recipes? Jesus Nintendo, where did you go wrong...

They actually are doing things that make sense. They are selling more consoles than anyone else and they bring a lot of innovation to the table. Do I want to play a fucking Wii music or Wiifit game. No. But my wife and all of her girlfriends do. Good for them. It makes my wife play the Wii while I go and play something else. Nothing wrong with marketing towards a specific crowd.
 
BloodyPuppy said:
Y'know I would give Nintendo props if they hadn't started marketing almost exclusively to the casual crowd. I mean Jesus, Wii music? That one DS game that's basically just a bunch of god-damned recipes? Jesus Nintendo, where did you go wrong...
As I said, I don't like a lot of the people that these new games are appealing to but it's probably good for the industry. Yes, Nintendo have been fucktards in the past by being way too uptight about what games make it onto their consoles, especially so with the GameCube, but from what I've read, and I'm not sure if it's true, they've loosened up on the Wii because they had scared off most third party developers in the past. It's not a perfect system and their online interface is shit meant to appeal to kids and old people but, from what I've seen and heard, isn't very intuitive. They also require people to be on your friends list to play with each other and limit your friends list to 60 people, both of which are shit design.

They've got shit to work out but you really do have to give them points for being innovative and different, even if that painfully brings more fans of Barbie Horse Adventures to the system.
 
Yeah, I just wish Nintendo would make some games for gamers. I'm looking forward to MadWorld though, and The Conduit might be okay.

Edit: And I understand that they're making money, but that doesn't mean I have to be happy about the products they churn out (case in point, Fallout 3).
 
BloodyPuppy said:
Yeah, I just wish Nintendo would make some games for gamers. I'm looking forward to MadWorld though, and The Conduit might be okay.

Edit: And I understand that they're making money, but that doesn't mean I have to be happy about the products they churn out (case in point, Fallout 3).

True. But I think that new gamers are good to bring into the mix...even if those gamers like Hannah Montana and Raving Rabbits. It helps to bring the gaming industry to a wider market.
 
BloodyPuppy said:
Yeah, I just wish Nintendo would make some games for gamers. I'm looking forward to MadWorld though, and The Conduit might be okay.

Edit: And I understand that they're making money, but that doesn't mean I have to be happy about the products they churn out (case in point, Fallout 3).

AFAIR, Nintendo has never been about making stuff designed for hardcore gamers. It's just not their usual crowd. Still, regardless, a lot of their games are fun and popular.
 
Super Mario Galaxy, The Legend of Zelda Twilight Princess, Red Steel, Warioware, all the old classic Nintendo games; They have fun games. Just not a whole lot of them.
 
Ausdoerrt said:
BloodyPuppy said:
Yeah, I just wish Nintendo would make some games for gamers. I'm looking forward to MadWorld though, and The Conduit might be okay.

Edit: And I understand that they're making money, but that doesn't mean I have to be happy about the products they churn out (case in point, Fallout 3).

AFAIR, Nintendo has never been about making stuff designed for hardcore gamers. It's just not their usual crowd. Still, regardless, a lot of their games are fun and popular.

Not necessarily for hardcore gamers, but for gamers in general. I suppose what I should have said is I'm displeased with Nintendo marketing to the non-gamer crowd.
 
^^ There's more even. None of them are gems or masterpieces (aside from a few 20 y.o. original releases), but all extremely fun to play, especially the multiplayer-oriented games. Something to play with kids or friends.

^ Depends on your definition of "gamer". Technically, anyone who plays games is a "gamer". A lot of people who play casually also do play regularly, so they may fit your definition as well. When Nintendo started out, there were few (if any) "gamers" as per your definition - the consoles and games were made for everyone interested to enjoy. And they continue to do this until today. IMO there is nothing wrong with working for the general crowd if you do it right - and Nintendo does, making decent games that are enjoyable while at the same not trying to pretend they are doing something else. I've never seen them market an arcade game as if it was an epic [insert genre] adventure, they sell the games for what they are. Not everyone would need to or want to make games profound or smart - somebody has to make games for 'em kids and casual gamers too.
 
BloodyPuppy said:
Y'know I would give Nintendo props if they hadn't started marketing almost exclusively to the casual crowd. I mean Jesus, Wii music? That one DS game that's basically just a bunch of god-damned recipes? Jesus Nintendo, where did you go wrong...
I'm going to just link to this article, it's an interesting read about Nintendo's strategy.
 
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