Fallout 3: Operation Anchorage Unveiled

TheGM said:
Because in a game where people shoot lasers and wear power armour, a Hover tank is out of the question.

It is not so much the tank that is a problem for me but a mod that feels more at place in a full FPS game such as CoD rather than a game that is suppose to be an RPG.

Of course there are combat zones in RPGs but not on the scale like this.
 
TheGM said:
Becuase in a game where people shoot lasers and wear power armour, a Hover tank is out of the question.

I'm seriously starting to consider putting this argument in the rules as banned behaviour.

Verisimilitude, GM. Laser and power armour are fine because they fit 50's sensibilities


But honestly, hover tanks? I'm pretty sure they're more Star Wars-era fiction (but I might be wrong), I can't recall reading any Golden Age fiction (which is what Fallout is based on) that features hover tanks.

They're science fiction, but that doesn't mean they're appropriate to Fallout by default.
 
Well all it is, is a big gun held up by 4 Mr.Handys.

So We can have hovering robots but not hovering tanks?

Wha if the hover tank was thrown into the simulation to make history teachers angry for the fact that there were no hover tanks there.

As for 50's Sci-fi. that was the first two games. We all know how FO3 feels about those two.
 
It is not really a hover tank. It drives more with screws. But still, I totally don't like it.

TheGM said:
So We can have hovering robots but not hovering tanks?

Yes.
 
Well I suppose that my argument about how Bethesda could put anything into the expansions and it would be hard to argue against it have been proven sufficiently wrong. The hover tank really does bother me though. Reminded me of Battlefield 2142 more than anything. I like that game, but I don't want that game with Fallout 3's crappy mechanics.
 
Gawd damn.... this is truly a spin-off after all...

If they wanted to do a FPS set during the American-Chinese war with some RPG elements they could have just done it! It could have been pretty awesome fallout spinoff game... even if it was made by bethesda.... But FO3??? A war simulator??? WTF its not even a good FPS and they wanna make it a call of duty game! :|
 
I have to say I expected more with Operation:Anchorage. The FPS design of the content is a disappointment, but the setting does not bother me. What bothers me is the 5 hours of gameplay. 5 fucking hours!? Please Bethesda give me a frigging break.
Broken Steel sounds like it is fixing some problems like the level cap and dying during the main quest.
 
I'm going to have to agree with most of the opinions posted here, they are taking it too much in the direction of an FPS, while having a combat system that lacks the depth of the original two games.

Personally I enjoyed F3 but for what it was, which wasn't a true Fallout game, if that makes sense.

I just hate how Bethesda supports their games, how they charge for every single add-on they release. I remember for Oblivion to add armor on the horses you have to pay $1.99 for it.

Brother None I think said it the best all Bethesda has tried to do with either Oblivion and F3 is attempt to add a cool factor so it can appeal to more wide audience while losing a lot of the substance that makes a good RPG. People and developers seem to have forgotten that RPGs weren't about Graphical flair, or having cars that explode into Mushroom clouds (even though it makes little to no sense for to happen in such a small scale) just because it is cool to have. Meanwhile they sacrifice immersion making uninteresting side quests, NPCs that sound dull, hiring big name actors who end up doing an awful voice-overs, and completely missing the point of what makes a Fallout game so good.

As I said before I enjoyed the game, but to do so I had to make myself think I wasn't playing an actual Fallout game, since if I did not do that I would be judging everything I found wrong about the game that is supposed to be a Fallout game. I more or less had to see it as a re-skinned Oblivion with guns, which had Fallout cameos. And seeing this new add-on making no attempt to make it into an actual Fallout game, and the fact that you have to pay for it, has made me lose all faith into hoping that Bethesda will actually make a proper RPG.

I am hoping with the release of the G.E.C.K. editor the community will be able to provide a proper Fallout experience.
 
in the 50s they thought everything nowadays would be hover things like hover cars, it makes perfect sense to have hover tanks.
 
mlk said:
in the 50s they thought everything nowadays would be hover things like hover cars, it makes perfect sense to have hover tanks.

Then why doesn't the game have hover cars? There's some apocryphal material on the Highwayman concerning hover plates, but that's about it.

And getting light-weight household robots to float is something else entirely than making an operating vehicle for combat usage that floats. Note how all the heavy-duty stuff in previous Fallouts did not hover: the guard bots in Fallout 2, cars, even the sentry bots in Fallout 3. Only Floating Eye Bots float, and it's not immediately clear from looking at them how they do it (Mr Handy could be called a hoverbot, I don't know what Floating Eye or Fallout 3's Eyebot would be called)

Now I'm not saying it's completely impossible, but given what we know of Fallout's setting its an unfortunate choice, especially since its look is not very good.
 
But the tank isn't a hover tank. As far as I can see, it has screws like this:

12_12_09_08_1_05_27.jpg


(Still the laser-bolt-whatever-tank looks stupid)
 
Oh yeah, now that you mention it.

Still don't like its design. But I'm not digging the aesthetic or the idea of this DLC anyway, so eh.
 
I give up. Bethesda really doesn't respect the series, and they own it now, so they're going to do what they please.

If that means a focus on action over RPG mechanics then so be it. They can do all of that without my business, which they will be getting none of.

It's sad to see Fallout go out like this. At least when Interplay held the rights there was hope that someday a proper RPG could be made. That hope is gone forever.
 
It is strictly about appealing to the largest audience they can, and now that is folks who "don't have a lot of time", who care more about exercising their hands then their heads.

Unfortunately, it's the curse that was brought upon the gaming industry by the consoles.
 
Brother None said:
mlk said:
in the 50s they thought everything nowadays would be hover things like hover cars, it makes perfect sense to have hover tanks.

Then why doesn't the game have hover cars? There's some apocryphal material on the Highwayman concerning hover plates, but that's about it.
.

Just a guess but I guess the technology never was made public. Remember the Military gets technology well in advance before commercial use gets it. Computers, CD's, lasers, VHS technology, all those things were used in the military 15-20 years before we got them
 
Pope Viper said:
Unfortunately, it's the curse that was brought upon the gaming industry by the consoles.

This I feel is very true, and it's a dilemma a lot of game companies face, which is to run the company as a true business in an attempt to maximize profit through the incorporation of formulas established by successful titles/franchises (i.e. CoD, WoW, Halo etc.), and they lose focus of how to innovate and attempt new and challenging gameplay, everything has to be about instant gratification to the player.

A lot of the game companies nowadays try to provide that instant gratification in RPGs, hence making them lose much of the substance and depth they used to possess.

The last company to make a proper non-linear RPG, I believe was Troika with Bloodlines, but since that gameplay style does not appeal to a mass audience, and did not have the same commercial exposure as other titles do (i.e. big F3 posters in D.C. Subway stations) the title was not a significant commercial success with a lot of critics pointing out the bugs within the game, and the debt that the company had acquired forced them close shop.

When game companies (though I feel this can happen with other products as well) start to run like a true business expect quality to go down. Some people argue that this is something inevitable as the industry grows as a whole, but I feel that with some serious leadership, as in someone who can keep the focus of the company without having to copy the established franchises, and come up with their own innovations, but money rules in this country and everyone wants a piece of that pie.
 
Money says you can drive the shagohod. I'm always tempted by this because I think, atleast they're admitting that it's just an FPS maybe we'll get something cool out of it. Then I remember it's Bethesda and regardless of your bias, they really aren't good at making fpses. CoD4 is not a deep game, but it's certainly one of the best FPSes I've played in recent years, it excels in numerous areas. If BEthesda had stripped all the rpg elements out people would've graded it a mediocre FPS. So we won't be getting any epic battles, tight controls, or good squad commands.

Edit: that article is pretty poorly written to boot. "Relive the liberation of Alaska"? I never lived through it in the first place.
 
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