Fallout 3 Point Lookout Previews

Brother None

This ghoul has seen it all
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TeamXbox.<blockquote>The first thing you encounter when you exit the ferry is a dilapidated old amusement park with a crumbling Ferris Wheel and destroyed midway. Here you’ll find a few vendors from which to buy items, since there’s no caravans to find in this new land. There’s also no real Brotherhood or Enclave presence here. Just lots and lots of mutated hillbillies.

Ah, hillbillies. They’re called Scrappers here, and the last thing you want any of them to say to you is “squeal like a pig.” They’re one of the three new creatures on display, but you’ll also encounter a lot of variations of familiar monsters from the Wasteland. The Scrappers tie in somehow to a bunch of crazy cultists that are your main adversaries in the game. </blockquote>Random NPC.<blockquote>The attacking tribals are armed with a variety of simple weapons, ranging from pool cues and hunting rifles to more deadly combat shotguns and assault rifles. Still, their considerable health and large numbers make them a significant threat all the same, and some are armed with the newest additions to Fallout 3’s arsenal: long-barreled shotguns and axes. While not as flashy as, say, the shocksword from Operation: Anchorage or The Pitt’s Penetrator rifle, the new weapons do pack a punch. A badly-damaged shotgun pried from a tribal’s cold, dead hands does more damage per shot than the drum-fed variant you start with. The catch is that the new shotgun fires both barrels at once, which turns an enemy inside out at close range but forces you to reload immediately. Other weapons, creatures, and unique perks have been mentioned, but were not featured in the demo.</blockquote>Planet Fallout.<blockquote>As soon as you arrive, the ferryman suggests you check out the local mansion. Straight from the moment you open the door, you know something is going down. The owner is being besieged by a number of Tribals, the equivalent of swamp Raiders, and asks you to help stop the siege by sealing off different sections of the mansion as the Tribals break in. Though this may seem fairly straightforward, the sealing of the different areas of the mansion actually introduces a new scripted action where the Tribals actually break down the doors in pieces. By ‘in pieces,’ I do mean in pieces. You can even shoot through the openings as the Tribals attempt to find their way in.</blockquote>Xbox360Achievements.<blockquote>Point Lookout is Bethesda’s biggest environment to date with regard to their DLC, and is said to be about one fifth or one sixth the size of the Wasteland itself. As you approach the area from the Duchess Gambit, the first thing that will strike you is the area’s eerie, almost haunted nature as you see an abandoned amusement park on the docks covered in a light mist. The amusement park that you will encounter within minutes of landing on the mysterious dock is loosely based on Coney Island in Manhattan, but derelict and with its better days long behind it.</blockquote>Spotted on GameBanshee.
 
Though this may seem fairly straightforward, the sealing of the different areas of the mansion actually introduces a new scripted action where the Tribals actually break down the doors in pieces. By ‘in pieces,’ I do mean in pieces. You can even shoot through the openings as the Tribals attempt to find their way in.

I look forward to seeing this added to the lock detonating mods when it comes to non reinforced doors. Suck at picking locks? Blast it to shards with a grenade.
 
frosty_theaussie said:
Never thought I'd see "tribal", "assault rifle" and "pool cue" used in the same sentence.
Funny. In Belgium tribals assault pool cues with rifles all the time.

Meh. What did you expect. It's good shit. Inbred hillbillies ftw!

:roll:
 
In a kind of morbid fascination way, yes. Even got the urge to do a Let's Play of it when it comes out though that is mostly just to laugh at it.
 
Folks, they just did or did almost hit the Guiness book. That's more than a perfect example for successfully cannibalizing on the reputation of the original two games in my book.
So no wonder they want hillbillies. And they won't care for fan arguments posted here, since they got their selling rate.
 
Brother None said:
The attacking tribals are armed with a variety of simple weapons, ranging from pool cues and hunting rifles to more deadly combat shotguns and assault rifles.

Ah yes, I remember starting Fallout 2 as a tribal. I loaded my shotgun and high-tech assault rifle and left for the wastelands. :roll:

Damn Bethesda, atleast follow some of the standards the previous games set, like tribals only being armed with spears and other low-tech gear. And not having any hillbillies in a Fallout game... :|
 
lugaru said:
Suck at picking locks? Blast it to shards with a grenade.

Is it even possible to suck at picking locks?

Oh yeah, it takes some time to pick a lock...too boring for some people.
 
NFSreloaded said:
Brother None said:
The attacking tribals are armed with a variety of simple weapons, ranging from pool cues and hunting rifles to more deadly combat shotguns and assault rifles.

Ah yes, I remember starting Fallout 2 as a tribal. I loaded my shotgun and high-tech assault rifle and left for the wastelands. :roll:

Damn Bethesda, atleast follow some of the standards the previous games set, like tribals only being armed with spears and other low-tech gear. And not having any hillbillies in a Fallout game... :|

Don't forget the pool cue! :lol:

I remember that tribals in Van Buren had guns, but they were mostly homemade things, like Pipe Rifles. Why there's a lack of homemade guns in Fallout 3, I'll never understand.
 
^^It's not like they'd do you any good, what with all the SuperOrcs and Enclave and Brotherhood running around dropping weapons all over the place.

Besides, with the rate guns deteriorate in F3, a piperifle would be likely to explode in your face at first shot so there.
 
As soon as you arrive, the ferryman suggests you check out the local mansion.
There is a guy specialized at being a ferryman? In Post-Apocalypse? Local Mansion?

Straight from the moment you open the door, you know something is going down. The owner is being besieged by a number of Tribals, the equivalent of swamp Raiders
Oh yeah, I'm able to open the door freely while the house is being "besieged" by Tribals, the equivalent to swamp raiders.SWAMP RAIDERS. And they apparently have enough supplies to maintain a siege.

and asks you to help stop the siege by sealing off different sections of the mansion as the Tribals break in.
Hi mister complete stranger, can you single-handedly defeat a horde of enemies?

Though this may seem fairly straightforward, the sealing of the different areas of the mansion actually introduces a new scripted action where the Tribals actually break down the doors in pieces.
And breaking door sin pieces does not make it straightforward.

By ‘in pieces,’ I do mean in pieces. You can even shoot through the openings as the Tribals attempt to find their way in.

YAY! NOW I AM ABLE TO SHOOT THROUGH OBJECTS I SHOULD HAVE BEEN ABLE TO SHOOT THROUGH FROM THE START!
 
Point Shootout...I mean...Lookout, sounds like something on the level of "Little Lamplight". But this time...Raiders finally found this location (idiots) and they try to take it over. But...our hero was passing through, deciding to save everyone!


Wonder what's gonna happen when you decide to let those Raiders/Tribals to take over this..."mansion". Watch it when they burn, rape and kill everyone!! Screams! Gun shots!

Now that would be interesting choice to make. Help, or watch/listen everyone die.
 
unfortunately, if you were to let them get in, they'd probably just stand there without a script for the rest of your playthrough, after they killed the guy inside.

I cannot see Bethesda actually coming up with something for their "zombies" to do when they break in, because they know that if you put such a mission in the hands of their target audience, they won't consider any other choice than to kill everything in sight, steal their amazingly overpowered guns and t-bag their corpses like some 12 year old counterstrike player.

So much for C&C. Now instead of having no meaningful consequences, they've decided that it's even more fun to have NO ACTUAL CHOICES AT ALL.
 
Ulysses said:
This radio signal mechanic sure is overused by now.

It reuses the tired RPG cliche that the world is waiting for the player to come along.
Wouldn't it be nice if the world was so dynamic that if the player wouldn't react that some other adventurer would instead respond?
 
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