TeamXbox.<blockquote>The first thing you encounter when you exit the ferry is a dilapidated old amusement park with a crumbling Ferris Wheel and destroyed midway. Here you’ll find a few vendors from which to buy items, since there’s no caravans to find in this new land. There’s also no real Brotherhood or Enclave presence here. Just lots and lots of mutated hillbillies.
Ah, hillbillies. They’re called Scrappers here, and the last thing you want any of them to say to you is “squeal like a pig.” They’re one of the three new creatures on display, but you’ll also encounter a lot of variations of familiar monsters from the Wasteland. The Scrappers tie in somehow to a bunch of crazy cultists that are your main adversaries in the game. </blockquote>Random NPC.<blockquote>The attacking tribals are armed with a variety of simple weapons, ranging from pool cues and hunting rifles to more deadly combat shotguns and assault rifles. Still, their considerable health and large numbers make them a significant threat all the same, and some are armed with the newest additions to Fallout 3’s arsenal: long-barreled shotguns and axes. While not as flashy as, say, the shocksword from Operation: Anchorage or The Pitt’s Penetrator rifle, the new weapons do pack a punch. A badly-damaged shotgun pried from a tribal’s cold, dead hands does more damage per shot than the drum-fed variant you start with. The catch is that the new shotgun fires both barrels at once, which turns an enemy inside out at close range but forces you to reload immediately. Other weapons, creatures, and unique perks have been mentioned, but were not featured in the demo.</blockquote>Planet Fallout.<blockquote>As soon as you arrive, the ferryman suggests you check out the local mansion. Straight from the moment you open the door, you know something is going down. The owner is being besieged by a number of Tribals, the equivalent of swamp Raiders, and asks you to help stop the siege by sealing off different sections of the mansion as the Tribals break in. Though this may seem fairly straightforward, the sealing of the different areas of the mansion actually introduces a new scripted action where the Tribals actually break down the doors in pieces. By ‘in pieces,’ I do mean in pieces. You can even shoot through the openings as the Tribals attempt to find their way in.</blockquote>Xbox360Achievements.<blockquote>Point Lookout is Bethesda’s biggest environment to date with regard to their DLC, and is said to be about one fifth or one sixth the size of the Wasteland itself. As you approach the area from the Duchess Gambit, the first thing that will strike you is the area’s eerie, almost haunted nature as you see an abandoned amusement park on the docks covered in a light mist. The amusement park that you will encounter within minutes of landing on the mysterious dock is loosely based on Coney Island in Manhattan, but derelict and with its better days long behind it.</blockquote>Spotted on GameBanshee.
Ah, hillbillies. They’re called Scrappers here, and the last thing you want any of them to say to you is “squeal like a pig.” They’re one of the three new creatures on display, but you’ll also encounter a lot of variations of familiar monsters from the Wasteland. The Scrappers tie in somehow to a bunch of crazy cultists that are your main adversaries in the game. </blockquote>Random NPC.<blockquote>The attacking tribals are armed with a variety of simple weapons, ranging from pool cues and hunting rifles to more deadly combat shotguns and assault rifles. Still, their considerable health and large numbers make them a significant threat all the same, and some are armed with the newest additions to Fallout 3’s arsenal: long-barreled shotguns and axes. While not as flashy as, say, the shocksword from Operation: Anchorage or The Pitt’s Penetrator rifle, the new weapons do pack a punch. A badly-damaged shotgun pried from a tribal’s cold, dead hands does more damage per shot than the drum-fed variant you start with. The catch is that the new shotgun fires both barrels at once, which turns an enemy inside out at close range but forces you to reload immediately. Other weapons, creatures, and unique perks have been mentioned, but were not featured in the demo.</blockquote>Planet Fallout.<blockquote>As soon as you arrive, the ferryman suggests you check out the local mansion. Straight from the moment you open the door, you know something is going down. The owner is being besieged by a number of Tribals, the equivalent of swamp Raiders, and asks you to help stop the siege by sealing off different sections of the mansion as the Tribals break in. Though this may seem fairly straightforward, the sealing of the different areas of the mansion actually introduces a new scripted action where the Tribals actually break down the doors in pieces. By ‘in pieces,’ I do mean in pieces. You can even shoot through the openings as the Tribals attempt to find their way in.</blockquote>Xbox360Achievements.<blockquote>Point Lookout is Bethesda’s biggest environment to date with regard to their DLC, and is said to be about one fifth or one sixth the size of the Wasteland itself. As you approach the area from the Duchess Gambit, the first thing that will strike you is the area’s eerie, almost haunted nature as you see an abandoned amusement park on the docks covered in a light mist. The amusement park that you will encounter within minutes of landing on the mysterious dock is loosely based on Coney Island in Manhattan, but derelict and with its better days long behind it.</blockquote>Spotted on GameBanshee.