BowserJesus said:
Is it seriously going to ruin your play experience if wooden houses are still standing?
Who said I was going to play FO3? 'Cause I'm not planning on doing so.
BowserJesus said:
I can accept the complaints about the no shadows, clunky animations, and copypastad buildings, but I think some of you are just complaining over stupid things.
So let me get this straight: you accept complaints about a graphical engine not performing the way it should (boo-hoo, no nice pictures), but when someone makes complaints about how the developers are messing with the setting, the lore of the previous games and basically with common sense, you'd rather call that an example of stupidity?
Tell me: what are you doing here?
It's fallout, you met a band of knights looking for a holy hand grenade, you found a whale carcass next to a flower pot in the middle of the dessert, [...]
As Ausir said: special encounters are not canon.
[...] there are zombie-like people with trees growing out of their heads
Plural? I only saw one, namely: Harold. And by God, didn't that tree add a little humour to the game or what? Also: Harold was a mutant, not a ghoul.
I don't see how exploding cars, a mini-nuke, destroyed wooden structures, and a city "still-standing" is so far-fetched.
That's not the point. The point is that it ruins the setting of the previous games. FO had some remnants of the old world still standing, although they were already decaying, and visibly so; FO2 had either tribal villages, shantytowns or cities starting to rebuild (New Reno was a big, big mistake).
36 years after FO2, though, we get to see more remnants of the old world than we ever got so see in the previous games. And thin, weak structures like lantarns are still standing, a little crooked maybe, but they're still there. In one of the screenshots you even see a tricycle in near perfect condition. It's as if rust never existed. It's as if wood doesn't rot away. It's as if complex structures, semi-statues that are attached to the facade of buildings, were made just yesterday.
What a brilliant way to show us the devastation the Great War and time itself (200 years, mind you) unleashed upon the world.
Personally, I wouldn't call that a wasteland, but a city in ruins reminiscent of other shooters, like Call Of Duty.
But yeah, whining about such things, such itsy-bitsy teeny-weeny details is just stupid. It doesn't make any sense whatsoever. We should really focus on the quality of the graphics, 'cause they don't seem realistic enough yet, do they? I betcha if they add those shadows, FO3 will be a perfect sequel to the series.
Kids...