Brother None said:
Oh? Name me one Sci-Fi cRPG that outsold Morrowind. Or even more than Baldur's Gate? Best-selling consolde cRPG? Final Fantasy. The only top-selling Sci-Fi PC game I know of is Starcraft. What other games are there? WoW? EverQuest? Myst?
I said that Sci-Fi was more popular than fantasy, here in the states, not really keeping it specifically to RPGs and, especially not keeping it specifically for PCs, from how this conversation started. And I think it kind of speaks for itself, with games like Knights of the Old Republic, Gears of War, Halo, Lost Planet, Perfect Dark Zero all being million sellers on Xbox/Xbox 360 consoles.
Now you can argue that they just make more Sci-Fi games than fantasy, for the Xbox. Maybe so. But they aren't lacking in popularity.
Brother None said:
You gotta look at it wider than that. RPG, RPGesque, games in the same genre, in the same setting, it doesn't metter, the market is more satiety.
I agree with this, as I mentioned above. And yes, it will be more satturated at that point.
Brother None said:
Wait, hold up there, you actually think there's a *direct* correlation between userbase and sales? Do you realise the two Diablos combined for 17 million sales PC-only, where TES III and IV combined for 7 million on a much bigger market. There is no bigger market = more sales logic. It can, but it doesn't always.
Direct correlation? Well, not in the sense that you can quanitfy an exact number, or even percentage that you are garaunteed to get with an expanded userbase. But the fact that it could be triple, or more, can't be considered anything but a good thing as far as getting additional sales.
The thing is that people liked Oblivion. Obviously not most people on this site. And yes, many Morrowind fans didn't like it either. But, as a whole, the majority of people that actually bought Oblivion liked it. You can find that by going anywhere from Gamerankings to Gamespot to Amazon.com and simply looking at the user reviews (not even the overhyped/paid for media reviews) you see that the people that played it liked it.
You seem to be attributing its success only to the hype, or the lack of games (fantasy/RPG, or whatever). If they were the case I don't think you'd see such a positive response from the people that actually bought it.
And why would I assume that those same people are not going to be interested in another game by that developer they like? Because of negative word of mouth? Well, unless that word of mouth is about more than the plight of the Fallout fanbase, or more than the complaints that people have about Oblivion's lack of depth, I don't see it matterring much.
"Oblivion with guns"? Cool. They liked Oblivion. Based on the types of games that sell well on consoles, they probably like guns too.
As long as they read the previews and reviews, and the game sounds cool to them, they'll probably buy it. So yeah, I think that there would be much more damage done to Fallout 3's sales if it were to get poor reviews from the major gaming media than negative word of mouth.
And I think that, with more consoles in people's homes, and a large base of people that enjoyed Oblivion, it will even outsell Oblivion, if it gets 90%+ reviews everywhere and game of theyear awards.
Bad_Karma said:
Just to make a point about mouth-propaganda vs. magazines.
Ever heard of the sims? - I would dare to say, that a lot of it's audience didn't get informed of it because of game-magazines or gaming-newssites etc. but because of mouth propaganda.
Well, actually the Sims got great reviews and, not only that but, the Sims got
MORE publicity than any hardcore game ever gets. I don't know how it was everywhere, but here in the States the Sims got reviews on National News, and entertainment shows and mainstream magazines that aren't videogame related like Entertainment Weekly.