Fallout 3, who is this for?

Brother None said:
The PS3 sales might make a difference, but if you actually think the amount of sales of a game one year after release make any significant impact on its total sales, you really don't know much about economics.

Unless it's Fallout, mahn!
 
Mentats said:
Has anyone seen any screens of a Female character model?

Don't think there are any, but the GI article confirmed gender choice.

I'm wondering, how many skins we'll have to choose from. I think a black vault dweller would be interesting. It also states above that the cap level is at 20. 20 doesn't sound high, but..I'm thinking we'll level very slowly. As low as 9 as high as 12 ends seems nice, least they did something right.

I was bored when I wrote this and I like these forums so I left my mark : )

-Rat tat tat Mentat

Ethnicity will probably have many choices. They'll want to show off how it changes Liam Neeson's appearance, after all.
 
Vault 69er said:
Ethnicity will probably have many choices. They'll want to show off how it changes Liam Neeson's appearance, after all.

Yeah, I don't think that Bethesda would ever dream of denying someone the ability to be a Black Vault Dweller. They might not care about maintaining the setting that much, but they would never dare being labeled as racist... (Not like it would ever happen, though I'm sure quite a few people would be irked if confronted with "SORRY YOU CANNOT PLAY AS A NON-WHITE CHARACTER IN THIS GAME!!!")
 
Crap, I shouldn't drink tea while watching something that funny. :lol:

Is that what we have to look forward to with FINO? Jeez, it's a sobering thought.
 
I don't understand why happened with RAI. Well, I do, but I don't understand why they didn't fix it. I guess the obvious nature of RAI, the fact that it actually didn't work like it's supposed to, struck the developers too late (they were probably in denial for most of the time, they're good at that).

But there's so much hard-coding and simple command lines that can prevent retarded RAI making guards attack each other or kill people for bread. Bethesda just didn't make the effort.

PS: the guard who gets an arrow right in the top of his head and then says "You have violated the law" is friggin' hilarious
 
I can just imagine Todd Howard standing in the middle of all the developers going..

"RAI will be great! Don't worry, everything will be perfect!"

"Uh.. Oblivion's going gold tomorrow."

"D'oh!"
 
Quotation from telephone conversation between Tim Kane and Todd Hovard.

Tim: "Greetings, Todd. I had heard you decided to make a sequel to my own child. "
Todd: "Yup. We're making Fallout 3 now."
Tim: "Todd, I very quiveringly concern to this series of games, therefore I hope, you understand, that Fallout3 not should be simply "Oblivion with guns".
Todd: "Ok, Tim! I understand your position. You won't be disappointed with F3. So long!"
Тим: "Bye, Todd".
Todd Hovard hangs up, and does a mark in his notebook - "For creation of the necessary atmosphere in game in addition to guns we should add magic."

(c) betfairsoft
 
Already ahead of you Acra,

Seeing as Super Mutants replace Orcs (super mutants now come with fantasy hammers), Ghouls will probably replace Elves in Bethesda's Fallout 3 (going from beautiful to puke ugly), and they will yield 'Radiation" magic.

The more rads you collect, the more powerful your 'spells', for example summing the great mushroom cloud.
 
On the general topic of "who the game is for," I'd suspect they'd focus most on the platform they've had the most success on lately. Does anyone know how well Obvlivion did on PC vs. Xbox? Half the reason I couldn't deal with Oblivion was its god damned console-friendly interface with the humongous font size, endless scrolling and nowhere near enough hotkeys, etc.
 
Spook said:
On the general topic of "who the game is for," I'd suspect they'd focus most on the platform they've had the most success on lately. Does anyone know how well Obvlivion did on PC vs. Xbox?

I have no access to NPD, but I was made to understand Oblivion did better on the console than Morrowind did, and worse on the PC than Morrowind did. This does not automatically mean Oblivion sold more on console than PC, but with its PS3 release, I guess it might've.
 
Brother None said:
Spook said:
On the general topic of "who the game is for," I'd suspect they'd focus most on the platform they've had the most success on lately. Does anyone know how well Obvlivion did on PC vs. Xbox?
I have no access to NPD, but I was made to understand Oblivion did better on the console than Morrowind did, and worse on the PC than Morrowind did. This does not automatically mean Oblivion sold more on console than PC, but with its PS3 release, I guess it might've.
Aside from that, it sets something of a trend.
 
Article touched my heart root. Puts so much of my toughts ( still not all of em) in a more coherent way then what they are in my head.
 
Regarding Radiant AI: The reason it was never fixed is simple, it never existed (as advertised). Having played with the editor and setup some AI routines, it is blatantly obvious that there is no bottled up, or crippled 'killer AI' capable of decision making there. Sure as far as games go it is ok, and is flexible - but nothing to really shout home about.

Every single action is scripted to the point of having to guide guards around obstacles with markers. Quite how their amazing AI worked when they can't even do decent path finding is beyond me. Their claim that it was 'too clever for it's own good' was a ploy to feed the myth. I know a lot of people who bought into Oblivion on the belief they could unlock this Mad AI, they were rather disappointed!

Further, there's lots of test cells accessible in the editor some of which are E3 style demos - all (unsurprisingly) scripted. Amusingly, there are also some very cool (but demanding) particle/lighting effects listed, and used in these demos/test's, but none are actually instanced in the main Oblivion cells. They are all prefixed 'E3_fx' though... ;)

To be fair; a lot of dev's tag stuff similarly - but rarely do they hype them up to the extent Bethsoft did with Oblivion. Time will tell if they do it with FO3, I strongly suspect though the 'ingame' world, as seen in the intro, won't be as pretty when your walking around.
 
Nim82 said:
The reason it was never fixed is simple, it never existed (as advertised). Having played with the editor and setup some AI routines, it is blatantly obvious that there is no bottled up, or crippled 'killer AI' capable of decision making there.

Their claim that it was 'too clever for it's own good' was a ploy to feed the myth.

Further, there's lots of test cells accessible in the editor some of which are E3 style demos - all (unsurprisingly) scripted. Amusingly, there are also some very cool (but demanding) particle/lighting effects listed, and used in these demos/test's, but none are actually instanced in the main Oblivion cells. They are all prefixed 'E3_fx' though... ;)

Interesting. Did the Oblivion fan sites ever have newsposts along the lines of "Radiant AI blatant lie" that were discussed for 72 pages, or is it something that hasn't really seeped out into common awareness?
 
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