Fallout 3 will not have a demo

The Dutch Ghost said:
Mascumus Idunus said:
Is f:Tactics really that good, i never played it. Is it worth playing?

Its pretty okay, don't expect any Fallout like RPG experience or the strategic gameplay of other tactical games but it's not bad.

I see, i will pick it up in usedstore if i see it. Can not be as bad as the Afterfall series.
 
The Afterfall series ?

wtf.jpg
 
Huh. I only bought Daggerfall because the demo was excellent. If they hadn't released a demo I would have never bought it. I think most people understand that there is more in the complete game than in the demo. I mean, that's pretty obvious, right? Methinks the decision is based on the fact that they want us to buy the game and then decide we really don't like it.
 
Ctaylor said:
People enjoyed the Fallout 1 demo? Cool.

Can't speak for anyone else, but i enjoyed it enough to buy the game. :)

It came on a cover CD for one of the Polish gaming magazines, either Cd-Action or Secret Service (can't really remember, and all the cd's are long gone :( ). But, like many other people wrote in the thread, the demo was what sold me to Fallout, i've instantly fallen in love with the game after playing the demo, and, when finally played the full version, was kind of surprised the whole area of Junktown was not like it's demo version. :D Hell, even now, i sometimes open up the fridge on the guard station in hopes of finding the minigun there.. good times!

I really wouldn't call the Fallout 1 demo a waste of time and resources. It was made REALLY good, conveyed a lot of what the game is about to the recievers, and still managed not to spoil anything. Amazing!

Back in the day, every game had to have a demo of sorts. Either that, or a shareware version. Now, developers don't give a fuck. The internet and paper media are doing their work for them, on hyping the games up. Ten years ago, demos were very vital to how the game was recieved. Hell, early demos were sometimes even used as means to survey the public and see what needs to be fixed. It worked well... but time passed, and the concept got fucked in the ass. :/

And, like was said, it's neither surprising nor particularly disturbing Fallout 3 won't have a demo. At this point, i couldn't care less.
 
Madbringer said:
I really wouldn't call the Fallout 1 demo a waste of time and resources. It was made REALLY good, conveyed a lot of what the game is about to the recievers, and still managed not to spoil anything.

Well, to be fair, it was a waste of time and resources for Fallout 1. That's because neither Fallout 1 not Fallout 2 really had a superfluity time or resources (or staff).

Obviously, that doesn't really apply to multi-million dollar productions like Fallout 3.
 
Brother None said:
Well, to be fair, it was a waste of time and resources for Fallout 1. That's because neither Fallout 1 not Fallout 2 really had a superfluity time or resources (or staff).

Of course, i'm just saying, from mine, the consumer's, point of view.
 
Madbringer said:
I really wouldn't call the Fallout 1 demo a waste of time and resources. It was made REALLY good, conveyed a lot of what the game is about to the recievers, and still managed not to spoil anything. Amazing!

I'm glad you enjoyed it!

Madbringer said:
Back in the day, every game had to have a demo of sorts. Either that, or a shareware version. Now, developers don't give a fuck. The internet and paper media are doing their work for them, on hyping the games up. Ten years ago, demos were very vital to how the game was recieved. Hell, early demos were sometimes even used as means to survey the public and see what needs to be fixed. It worked well... but time passed, and the concept got fucked in the ass. :/

If I'm not completely senile, there was quite a bit of discussion internally about doing a demo for an RPG when we planning for the FO1 demo. Not many RPGs did demos at the time. Most of those that did were shareware projects, which wasn't going to work for us. I can't remember if everyone on the team was gung-ho for the demo, but I think they were. We just wanted people to play our game!

Frankly, the most memorable part about the demo for me was when Brian Fargo played it for the first time. He was killed by a hernia (critical failure on a Strength check) in the first area trying to open the manhole cover to the sewers. Ahhh, good times...
 
Of course, i'm just saying, from mine, the consumer's, point of view.
Which I'm sure you'll agree BN, is the only one that really counts. If Interplay sold games based on the demo (even if to you and Chris it was a bad idea - btw Chris, WAY COOL that you're posting here!) then it wasn't a waste of time.

edit-wow. I didn't even have anything to drink tonight.
 
Ctaylor said:
I'm glad you enjoyed it!

Hell, now, was pure pleasure playing it! I'm glad you guys, in the end, decided to put the demo out. If you didn't, there's a possibility i would not discover Fallout in the first place, and that would certainly took a bite out of my life. :)

Ctaylor said:
If I'm not completely senile, there was quite a bit of discussion internally about doing a demo for an RPG when we planning for the FO1 demo. Not many RPGs did demos at the time. Most of those that did were shareware projects, which wasn't going to work for us. I can't remember if everyone on the team was gung-ho for the demo, but I think they were. We just wanted people to play our game!

True, that. Most of the games that had demos were platformers, fps's, strategies and tp's arcade games (Dreams to Reality and somesuch). Still, most of the people had a pretty good idea of what to expect from RPG games at that time, as most that was produced during that period were continuations of old series, so it was only the question of filling in the blanks. I think it was more important for the 'new' games like Fallout to have some sort of presentation.

I seriously miss those times. :< Nostalgia is a very devious thing.
 
hrm, it prolly didnt show through on my previous post probably because i lost my train of thought after the first 2-3 seconds...

but having a demo beforehand drastically increases the chance of me buying a game.

i never played the fallout demo myself because i simply saw rpg, hear it mentioned in the same sentances as ultima, so bought it when i could.

for me a demo is more to see how clean the engine is and to see " where the dev costs went" which doesnt make much sense really but it does to me. if its a really clean engine, it raises my chances of buying it.

in fact, after playing the bioshock demo the only reason i didnt buy it was the securom fiasco. if they fix that stuff, ill end up buying it as a distraction some time.
 
The Fallout demo was fantastic. I played the shit out of it, trying to find every little variation and different little thing I could do, and it culminated in what was my first "wait-outside-the-store-before-it-opened-on-release-day" effort. That demo made me want the game like nothing else, and it was a very good cross section of the game and what could be expected from it.

As for Bethesda's "no demo" policy, I think it's probably equal parts "we don't want to waste our time chopping out an isolated section of gameworld" and "we know we're delivering something a long way removed from our previous game, so it's best if our fans don't know just how far."

But Pete's comments are pretty telling. The fact that you can't "capture the fun of [Oblivion]" without the entire world at hand just shows how poorly developed the bread and butter gameplay is, and how much they rely on obfuscating that critical shortcoming with large quantities of content. The thing is, even that large quantity of content is completely bland and cookie cut, and generally mechanically uninteresting too.
 
Maybe if Bethesda didn't make games that resemble a sociophobe's ideal MMO, a demo for Fallout 3 would be far more feasible. Doesn't matter though. Just less and less pushing me to spend that $300 on their game and the video card I'll need to play that game. I'm beginning to have a feeling I could have a more authentic and entertaining Fallout experience if I pulled out the tub of Lego bricks. :seriouslyno:

...On that note, Lego Fallout could be rather awesome.
 
The FO1 demo is what made me buy the game. I played the crap out of it on my old p166 back in the day.

By far the biggest influence was that demo.

Blowing stuff away ( Bloody Mess ftw) and finding multiple ways to finish quests was a huge plus in the book. I still play FO1 and FO2 yearly to this day..
 
It is starting to seem like living in China behind the "great firewall" would be the only way that we'd know any less about what Fallout 3 is really going to be like.

Well I can't access Briosafreak's blog since it blocks the wordpress website, nor can I access wikipedia, but I can access most other places I want to.

I don't think anyone ever expected them to release a demo anyway since they've never done it before for their other sandbox games.
 
Personally, I don't need a demo. I already made my mind not to buy it.

However, the lack of a demo shouldn't really have any negative effects on the true Fallout 3 fanbase :roll: or the Beth followers.
 
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