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Discussion in 'NMA News and Information' started by Sander, Jun 3, 2015.
... you didn't like Bioshock infinite?
Is there any chance we get another Fallout by Obsidian, keeping in mind that Obsidian didn't get expected 85 on metacritic (they got 84) and wasn't given royalties and more money by Beth?
Ask Bethesda. Obsidian's CEO and Chris Avellone have bought said they'd definitely jump at the chance. It's just a question of whether it makes sense for Beth financially and whether they've had a good working relationship with Obsidian and see it worth revisiting (they did apparently hand Prey 2 to Obsidian for a few months before deciding to just have Arkane handle it internally, according to Kotaku).
what about the death claw at 1:47 in?
It kinda looks like it has something on its head, doesn't it? Like those control thingies in Fallout 3?
I don't see it.
It does have long horns though, like a Legendary/Alpha Male Deathclaw.
I'm not sure, really. It's just that its snout is much lighter coloured than the top of its head.
But that might just be how it's coloured in general.
What? you did?
But Bioshock: Infinite was so deeeeeeep, man. It had, like, quantum mechanics, and stuff. It was so deep Adele was rolling in it, man.
Well this is not the Bioshlock Infinite suckd thread (even tho it does suck) so let's not get off topic.
Rumor has it Bethesda had a press release about some kind of spin off game to some journalists. Could end up being... Ugh... Fallout Online though
Of course, it was an amazing game.
It's kind of funny because you're mocking game for being deep on the one hand, and then criticizing another series of games for lacking in story. Bioshock Infinite was creative in ways and offered a narrative experience which I don't think there exists another game which it could be compared with, which is coupled with an original setting and a beautiful and complimentary art style. It's, in my opinion, the apex of its stylistic art.
To me it makes your criticisms less credible and less helpful to the industry when you put down a game with a creative and original story and experience as its centerpiece if those are things you value and would like to see in future games.
I think he was being sarcastic about how this game was outwardly "deep" to a not too demanding audience.
Well, that's a credible stylistic choice for a AAA producer. Take the Matrix for example, you can have people that like it for its sweet karate or whatever, and have it also please people that want to think about its symbolism and whatnot as well.
I think that style is the best we could hope for for the fallout franchise, because right now bethesda games are targeted to the shootemup crowd and not the crowd that values quality content -- all I'm saying is bashing original stories in other games is only going to send the message to developers that good stories are not valued.
athe way I hope they get around the idea of black and white techno slavers vs. poor androids is to A) discuss what sentience actually is, and that androids are simply designed to act as if they are sentient, not really sentient, demonstrate how they fail the test of true AI and other stuff which gets into the century old question of what constitutes real intelligence, B) most Androids actually quite enjoy themselves and their work thanks to programming, with only a small number being imbued with enough independence or malfunctioning wanting freedom, C) the Railroad employs unsavory methods like terror bombing but for the greater good, and D) the Institute is truly helping a lot of people and well on its way to rebuilding society.
But this is Bethesda were talking about.
Actually, I just wanted to use that "Adele's rolling in it" line While using quantum mechanics as a McGuffin does put me off somewhat it does make for an interesting story, and I can certainly mute my scientific sensibilities for the sake of entertainment. Bioshock Infinite is definitely an admirable effort and a solid piece of gaming.
I just don't like the pretentious aura surrounding it, like it's some brain-liquifying masterpiece or something. It's kind of like the Donnie Darko of video games (and yes, I do enjoy that movie as well, even though also hate most of its fans ).
Anyway, I think we can be quite certain that nothing deep will ever happen in Fallout 4. A bit of "What does it mean to be human?" à la Blade Runner, but Bethesda has a remarkably bad track record of writing good stories, so I'm somewhat pessimistic about them pulling that off well. But we'll see, nothing is known about the plot so far. I'm always open for positive surprises.
Eh, maybe someone will donate a few copies of do androids dream of electric sheep to Bethesda and they might have a change of heart and decide to make it a mandory lecture for everyone and an example for their game.
Could end up well.
i see nobody is discussing the most important topics:
will it feature many POC and will the main character be able to be one?
if i want to play a demi-sexual, aromantic, genderqueer otherkin... will fallout 4 be the game for me? if not, then no pre-order!
Like yourself, and every other discerning gamer I echo this sentiment.
The only issue is that I also want a long list of romance-able npcs, and for at the very least half of them to be genderqueen, aromatic sex-fluidal , in addition to my own character's asexuality.
And Ron Perlman voices the dog