Fallout 4 announced with official trailer

There are even people who don't like the fact that New Vegas closes off certain story branches if you work against a faction... There is even a mod for that...
 
I guess that makes sense, maybe I am just too accustomed to my generation's type of games that a more elaborate game like Fallout is way off my normal base.... god I feel a little dumber now...
Don't be, it doesn't have to be a fully voiced protagonist. Planetscape torment the, or one of, the most critically acclaimed RPGs had a voiced protagonist with "little freedom". So there is middle ground between "modern" RPGs (AAA fully voiced examples that give the people here a violent knee jerk) and mute blank slate characters. (The only person who needs to feel dumb, is the person defining the RP in RPG)
 
Last edited:
The Mojave had more NPCs and plot relevant locations (with quests) than Fallout 3....

I personally just hate empty deserts in any game myself, they just feel too empty and lifeless; and I also didn't like the fact that the Mojave didn't have that great of a "post-apocalyptic" feeling too it. I prefered the darker and grimer atmosphere of the Capital Wasteland myself; even if I wish they had done more with it.
 
So you hate empty deserts... hich is why you liked the empty capital wasteland where there were only 2 big settlements and very little quests?
 
I guess that makes sense, maybe I am just too accustomed to my generation's type of games that a more elaborate game like Fallout is way off my normal base.... god I feel a little dumber now...
Everyone needs to start somewhere, and don't feel dumb simply from that. Instead, feel slighted that in a game that supposedly is supposed to have player choice really matter, that you've been getting cheated out of it. There isn't anything inherently wrong with something like a linear FPS, or a beat-'em-up, or any other genre of game, or media in general. Instead, be irritated that game companies feel they have to treat you like a moron, they can't risk having you expand your mind and your horizons, that's getting you out of your comfort zone! God forbid anything takes you out of your comfort zone! No, you must be spoon-fed everything, poor thing. :V


Hmm, that makes sense now that I think about it.
Basically, the reason so many here bring up the low intelligence dialogue options is because it is one of the most visible consequences of something as simple as stat choice. I assume the reason it is so often brought up, was because its the easiest example to point towards for stats actually having an impact on the game, rather than being so inconsequential it may as well have been randomly chosen, for all the nonexistent benefits or drawbacks.

What is being asked for isn't anything particularly groundbreaking, or even that difficult to do. All that's being asked is for Bethesda not to treat the people who buy their games like petulant children. What I want to say is that it will be an M rated game, and those who are 17+ have some sort of critical thinking skills... then reality of the world hits me again and my misanthropy is simply reinforced.
 
But anyway, I hope the Boston Wasteland is more life-filled and packed then the Mojave; I fucking hated the Mojave.

You said this multiple times in this thread. I'll bite and ask why.

I mentioned why in the post above this one.

So you hate empty deserts... hich is why you liked the empty capital wasteland where there were only 2 big settlements and very little quests?

I'm not saying that the Capital Wasteland couldn't have been more filled, but I just hate deserts in general, you can't do anything imaginative with them, they are just boring deserts that go on forever with nothing in sight until you (in the case of FO:NV) reach a settlement or a landmark, the Capital Wasteland felt more genuinely post-apocalyptic and had an overall creepier and better athmosphere with the ruins of DC and the surrounding Virginian and Maryland countryside providing backdrop to the dense urban environment of DC; you can do more with that then endless desert.
 
I personally just hate empty deserts in any game myself, they just feel too empty and lifeless; and I also didn't like the fact that the Mojave didn't have that great of a "post-apocalyptic" feeling too it. I prefered the darker and grimer atmosphere of the Capital Wasteland myself; even if I wish they had done more with it.
New Vegas is more like a post-post-apocalyptic game. Personally I'm fine with it, since as time progress it's more and more unconvincing that people stuck in an eternal "post-apocalypse".
 
The Mojave had more NPCs and plot relevant locations (with quests) than Fallout 3....

I personally just hate empty deserts in any game myself, they just feel too empty and lifeless; and I also didn't like the fact that the Mojave didn't have that great of a "post-apocalyptic" feeling too it. I prefered the darker and grimer atmosphere of the Capital Wasteland myself; even if I wish they had done more with it.




NOTE... "Obsidian had a very short period of time to make this game, and it's clear they budgeted their time very precisely. They delivered twice the content of Fallout 3 in HALF the time, and frankly made a much more interesting game to boot. It's clear that F:NV was tightly controlled during its development, and much of the stuff mentioned below was removed because it was irrelevant or just plain not very good. This isn't some failure on their part; in fact it's proof of their professionalism in that they knew when to cut their loses working to a tight deadline. "


also note.. twice the content half the development time of Fallout 3

http://jul.rustedlogic.net/thread.php?id=15410
 
Except the mojave had many different locations that weren't ust desert, like the Vegetation filled Vault 22, the canyons where the Khans lived, railways connecting many areas, the Quarry filled with Deathclaws, the colorado river, the snowy mountains of Jacobstown, the different settlements built around the route between the outpost and the Strip, Helios One, the strip itself, the ruins of downtown vegas, the sewers, Black Mountain, the prison. The mojave is definetly not an "endless empty desert with nothing on it", and Obsidian did a great job at adding a lot of areas that also built the setting, you could feel safe after reaching a ranger outpost, find camps of the different raider gangs, stumble upon Searchlight on your way to Novac if you decied to go off road a bit. In the DC ruins, there is just that ruins, not much lore in them beyond being ruins, generic raiders are sometimes there and you will mostly get no quests.
 
There are even people who don't like the fact that New Vegas closes off certain story branches if you work against a faction... There is even a mod for that...

Oh I know. God I know. God forbid that a game has an ending. A well telegraphed one. A big box telling you to finish anything else you want to do because the game is about to end...
It's that sort of person that makes game developers treat me like an idiot.
 
Everyone needs to start somewhere, and don't feel dumb simply from that. Instead, feel slighted that in a game that supposedly is supposed to have player choice really matter, that you've been getting cheated out of it. There isn't anything inherently wrong with something like a linear FPS, or a beat-'em-up, or any other genre of game, or media in general. Instead, be irritated that game companies feel they have to treat you like a moron, they can't risk having you expand your mind and your horizons, that's getting you out of your comfort zone! God forbid anything takes you out of your comfort zone! No, you must be spoon-fed everything, poor thing. :V

I consider myself a intelligent person, so I guess it is a bit of a slap in the face that developers do such things to their intelligent fanbase; I mean I never thought about it in that way really... but it makes sense when I think about it.

Basically, the reason so many here bring up the low intelligence dialogue options is because it is one of the most visible consequences of something as simple as stat choice. I assume the reason it is so often brought up, was because its the easiest example to point towards for stats actually having an impact on the game, rather than being so inconsequential it may as well have been randomly chosen, for all the nonexistent benefits or drawbacks.

What is being asked for isn't anything particularly groundbreaking, or even that difficult to do. All that's being asked is for Bethesda not to treat the people who buy their games like petulant children. What I want to say is that it will be an M rated game, and those who are 17+ have some sort of critical thinking skills... then reality of the world hits me again and my misanthropy is simply reinforced.

Yeah, true; it doesn't make sense to insult the playerbase like that.

I still prefer voiced characters through; but that may be because I am used to them.

I personally just hate empty deserts in any game myself, they just feel too empty and lifeless; and I also didn't like the fact that the Mojave didn't have that great of a "post-apocalyptic" feeling too it. I prefered the darker and grimer atmosphere of the Capital Wasteland myself; even if I wish they had done more with it.
New Vegas is more like a post-post-apocalyptic game. Personally I'm fine with it, since as time progress it's more and more unconvincing that people stuck in an eternal "post-apocalypse".

I guess, but I wanted to play a post-apocalypse game in a crumbling and decaying ruin; not pretty and shiny casinos and arid unimaginative desert.
 
Everyone needs to start somewhere, and don't feel dumb simply from that. Instead, feel slighted that in a game that supposedly is supposed to have player choice really matter, that you've been getting cheated out of it. There isn't anything inherently wrong with something like a linear FPS, or a beat-'em-up, or any other genre of game, or media in general. Instead, be irritated that game companies feel they have to treat you like a moron, they can't risk having you expand your mind and your horizons, that's getting you out of your comfort zone! God forbid anything takes you out of your comfort zone! No, you must be spoon-fed everything, poor thing. :V

I consider myself a intelligent person, so I guess it is a bit of a slap in the face that developers do such things to their intelligent fanbase; I mean I never thought about it in that way really... but it makes sense when I think about it.

Basically, the reason so many here bring up the low intelligence dialogue options is because it is one of the most visible consequences of something as simple as stat choice. I assume the reason it is so often brought up, was because its the easiest example to point towards for stats actually having an impact on the game, rather than being so inconsequential it may as well have been randomly chosen, for all the nonexistent benefits or drawbacks.

What is being asked for isn't anything particularly groundbreaking, or even that difficult to do. All that's being asked is for Bethesda not to treat the people who buy their games like petulant children. What I want to say is that it will be an M rated game, and those who are 17+ have some sort of critical thinking skills... then reality of the world hits me again and my misanthropy is simply reinforced.

Yeah, true; it doesn't make sense to insult the playerbase like that.

I still prefer voiced characters through; but that may be because I am used to them.

I personally just hate empty deserts in any game myself, they just feel too empty and lifeless; and I also didn't like the fact that the Mojave didn't have that great of a "post-apocalyptic" feeling too it. I prefered the darker and grimer atmosphere of the Capital Wasteland myself; even if I wish they had done more with it.
New Vegas is more like a post-post-apocalyptic game. Personally I'm fine with it, since as time progress it's more and more unconvincing that people stuck in an eternal "post-apocalypse".

I guess, but I wanted to play a post-apocalypse game in a crumbling and decaying ruin; not pretty and shiny casinos and arid unimaginative desert.

Just have a chat with your boss Todd Howard
tell him your anger that Fallout 4 is not more like Fallout 3 but more immershunz and epic cities stretching as far as the eye can reach with parkour and zombies. Tell him that you think Fallout 1 is not fallout lore worthy and the only fallout 3 is scripture.

try metro game or stalker game but stalker game is actually pretty good game... not for autistic fallout 3 players.
 
I guess, but I wanted to play a post-apocalypse game in a crumbling and decaying ruin; not pretty and shiny casinos and arid unimaginative desert.
THen go play RAGE, because that's not what Fallout is.

The irony, I recall the time when FO2, New Reno, location with its "shiny casinos" was deemed "not what fallout is" (compared with FO1 crumbling and decaying ruins..)
 
I didn't. so I don't see how that's Ironic.

Also Fallout 1 wasn't just crumbling ruins, there were a lot of settlements and Junktown had a Casino.
 
I've said this before, but Fallout 3 is really the only post-apocalyptic entry in the series. The first two games and New Vegas are definitely post-post-apocalyptic. The FO series isn't so much about individuals recovering from the apocalypse (like most post-apocalyptic fiction, e.g. The Last of Us), the series is about how civilisation recovers from the apocalypse. It's about how even after a catastrophic event like the Great War, humanity nevertheless continues to cultivate conflict. It's ironic, really: rather than learn from the devastation of the Great War, humanity tries to decide how to recover from the aforementioned devastation by waging more wars. That is why "war never changes". Civilisation is cyclic.

This is one of the major reasons many of the older fans consider FO3 "not a real Fallout game". FO3's a different breed.
 
Last edited:
Back
Top