Walpknut
This ghoul has seen it all
There are even people who don't like the fact that New Vegas closes off certain story branches if you work against a faction... There is even a mod for that...
Don't be, it doesn't have to be a fully voiced protagonist. Planetscape torment the, or one of, the most critically acclaimed RPGs had a voiced protagonist with "little freedom". So there is middle ground between "modern" RPGs (AAA fully voiced examples that give the people here a violent knee jerk) and mute blank slate characters. (The only person who needs to feel dumb, is the person defining the RP in RPG)I guess that makes sense, maybe I am just too accustomed to my generation's type of games that a more elaborate game like Fallout is way off my normal base.... god I feel a little dumber now...
The Mojave had more NPCs and plot relevant locations (with quests) than Fallout 3....
But anyway, I hope the Boston Wasteland is more life-filled and packed then the Mojave; I fucking hated the Mojave.
Everyone needs to start somewhere, and don't feel dumb simply from that. Instead, feel slighted that in a game that supposedly is supposed to have player choice really matter, that you've been getting cheated out of it. There isn't anything inherently wrong with something like a linear FPS, or a beat-'em-up, or any other genre of game, or media in general. Instead, be irritated that game companies feel they have to treat you like a moron, they can't risk having you expand your mind and your horizons, that's getting you out of your comfort zone! God forbid anything takes you out of your comfort zone! No, you must be spoon-fed everything, poor thing.I guess that makes sense, maybe I am just too accustomed to my generation's type of games that a more elaborate game like Fallout is way off my normal base.... god I feel a little dumber now...
Basically, the reason so many here bring up the low intelligence dialogue options is because it is one of the most visible consequences of something as simple as stat choice. I assume the reason it is so often brought up, was because its the easiest example to point towards for stats actually having an impact on the game, rather than being so inconsequential it may as well have been randomly chosen, for all the nonexistent benefits or drawbacks.Hmm, that makes sense now that I think about it.
But anyway, I hope the Boston Wasteland is more life-filled and packed then the Mojave; I fucking hated the Mojave.
You said this multiple times in this thread. I'll bite and ask why.
So you hate empty deserts... hich is why you liked the empty capital wasteland where there were only 2 big settlements and very little quests?
New Vegas is more like a post-post-apocalyptic game. Personally I'm fine with it, since as time progress it's more and more unconvincing that people stuck in an eternal "post-apocalypse".I personally just hate empty deserts in any game myself, they just feel too empty and lifeless; and I also didn't like the fact that the Mojave didn't have that great of a "post-apocalyptic" feeling too it. I prefered the darker and grimer atmosphere of the Capital Wasteland myself; even if I wish they had done more with it.
The Mojave had more NPCs and plot relevant locations (with quests) than Fallout 3....
I personally just hate empty deserts in any game myself, they just feel too empty and lifeless; and I also didn't like the fact that the Mojave didn't have that great of a "post-apocalyptic" feeling too it. I prefered the darker and grimer atmosphere of the Capital Wasteland myself; even if I wish they had done more with it.
There are even people who don't like the fact that New Vegas closes off certain story branches if you work against a faction... There is even a mod for that...
Everyone needs to start somewhere, and don't feel dumb simply from that. Instead, feel slighted that in a game that supposedly is supposed to have player choice really matter, that you've been getting cheated out of it. There isn't anything inherently wrong with something like a linear FPS, or a beat-'em-up, or any other genre of game, or media in general. Instead, be irritated that game companies feel they have to treat you like a moron, they can't risk having you expand your mind and your horizons, that's getting you out of your comfort zone! God forbid anything takes you out of your comfort zone! No, you must be spoon-fed everything, poor thing.
Basically, the reason so many here bring up the low intelligence dialogue options is because it is one of the most visible consequences of something as simple as stat choice. I assume the reason it is so often brought up, was because its the easiest example to point towards for stats actually having an impact on the game, rather than being so inconsequential it may as well have been randomly chosen, for all the nonexistent benefits or drawbacks.
What is being asked for isn't anything particularly groundbreaking, or even that difficult to do. All that's being asked is for Bethesda not to treat the people who buy their games like petulant children. What I want to say is that it will be an M rated game, and those who are 17+ have some sort of critical thinking skills... then reality of the world hits me again and my misanthropy is simply reinforced.
New Vegas is more like a post-post-apocalyptic game. Personally I'm fine with it, since as time progress it's more and more unconvincing that people stuck in an eternal "post-apocalypse".I personally just hate empty deserts in any game myself, they just feel too empty and lifeless; and I also didn't like the fact that the Mojave didn't have that great of a "post-apocalyptic" feeling too it. I prefered the darker and grimer atmosphere of the Capital Wasteland myself; even if I wish they had done more with it.
Everyone needs to start somewhere, and don't feel dumb simply from that. Instead, feel slighted that in a game that supposedly is supposed to have player choice really matter, that you've been getting cheated out of it. There isn't anything inherently wrong with something like a linear FPS, or a beat-'em-up, or any other genre of game, or media in general. Instead, be irritated that game companies feel they have to treat you like a moron, they can't risk having you expand your mind and your horizons, that's getting you out of your comfort zone! God forbid anything takes you out of your comfort zone! No, you must be spoon-fed everything, poor thing.
I consider myself a intelligent person, so I guess it is a bit of a slap in the face that developers do such things to their intelligent fanbase; I mean I never thought about it in that way really... but it makes sense when I think about it.
Basically, the reason so many here bring up the low intelligence dialogue options is because it is one of the most visible consequences of something as simple as stat choice. I assume the reason it is so often brought up, was because its the easiest example to point towards for stats actually having an impact on the game, rather than being so inconsequential it may as well have been randomly chosen, for all the nonexistent benefits or drawbacks.
What is being asked for isn't anything particularly groundbreaking, or even that difficult to do. All that's being asked is for Bethesda not to treat the people who buy their games like petulant children. What I want to say is that it will be an M rated game, and those who are 17+ have some sort of critical thinking skills... then reality of the world hits me again and my misanthropy is simply reinforced.
Yeah, true; it doesn't make sense to insult the playerbase like that.
I still prefer voiced characters through; but that may be because I am used to them.
New Vegas is more like a post-post-apocalyptic game. Personally I'm fine with it, since as time progress it's more and more unconvincing that people stuck in an eternal "post-apocalypse".I personally just hate empty deserts in any game myself, they just feel too empty and lifeless; and I also didn't like the fact that the Mojave didn't have that great of a "post-apocalyptic" feeling too it. I prefered the darker and grimer atmosphere of the Capital Wasteland myself; even if I wish they had done more with it.
I guess, but I wanted to play a post-apocalypse game in a crumbling and decaying ruin; not pretty and shiny casinos and arid unimaginative desert.
I guess, but I wanted to play a post-apocalypse game in a crumbling and decaying ruin; not pretty and shiny casinos and arid unimaginative desert.
THen go play RAGE, because that's not what Fallout is.