Fallout 4 announced with official trailer

Well, they'll show gameplay, and hopefully they'll adress all those rumours about the voiced protagonist and how they want to try things differently by making a more focused (i.e. linear) main quest and story.
 
What if the "quest" is really just a tiny portion of the game and they are actually using it to onboard folks to Fallout Online?

Maybe that's why the whole gender/customization thing changes later on...

I mean how much longer are they going to wait to go MMO with this series?
 
I have to admit, my view of progressive (metal) music is kinda skewed these days by the whole realm of Experimental and Technical Death Metal.
Have you heard of Orgone? "The Joyless Parson" is one of the most mindblowing records of the past few decades, really.

Your two points -

1* I was talking about how Dave went to college for music, but I just rechecked his bio and it doesn't seem to be true. The last time I learned about his background was easily over ten years ago, so I think I confused him with someone else. Musically, what I was getting at was his melodies and compositions were more sophisticated than the average metal band back in the 80's, and continued up until Marty left (and seemingly took a lot of that melodicism with him)

2* Haven't heard of them, but I looked them up and they aren't my type of music. Even when I was an angry teenager I was never really into technical death metal.
 
All this talk about Ghouls, MegaDeth ...

The phrase "First mistake... last mistake," uttered by Pitt raiders, Wildmen and several other hostiles, is from the Megadeth song "Holy Wars" from the album Rust in Peace.



Oh the creativity of Todd!!!


So who's EXCITED to Role-Play Todd Howard in Fallout 4????
 
I don't buy Fallout for the game i buy it for its ability to mod. i mean just take a look at some of these awesome mods.

http://www.nexusmods.com/newvegas/mods/59208/?

http://www.nexusmods.com/newvegas/mods/59179/?

http://www.nexusmods.com/newvegas/mods/59190/?

http://www.nexusmods.com/newvegas/mods/59161/?

http://www.nexusmods.com/newvegas/mods/57921/?

http://www.nexusmods.com/newvegas/mods/59114/?


http://www.nexusmods.com/newvegas/mods/59143/?
This mod just adds a small train entrance that leads to Boston, It is just a small location outside in the world, you can't enter the train or the tunnel yet, maybe I will add an inside when more trailers or the game is released. The area is guarded by the BOS, as since they have a foothold in Boston they should also in the exit/entrance at Vegas.


isnt modding fucking amazing? Autism is Real in the Falllout fanworld
 
Anyway, reading through this thread; am I only one who doesn't mind a voiced protagonist?

I mean.. I started the series on FO3, but to me personally, I hate blank slate mute characters because they just don't feel like real people - they feel like floating hands with a gun; which destroys my ability to form an emotional attachment and care for the character. Which is why I prefer voiced characters with backstory.
 
A Voiced character destroys the core element of Fallout, the diversity of dialogue choices and skill checks because of the costs of voiced work. Also having a set protagonist with a determined voice and personality runs opposite of the spirit of Fallout.
 
oh yeah dude voiced character is awesome!!!!!!!!!!!!!!!!
tons and tons of voice speaking characters.. like everyone should have something
Quests markers are awesome too...how the fuck will i know where im at and waht im posed to do if it doesnt blink "hey dummy go there"
tons of fast travel and cars, tanks, boats, planes, spaceships, rocketships awesome too!!!


Starting out as a prisoner then ruler of the world is awesome too....super awesome creative backstories!!!!!!!
And the NPC tackles you to give you a quest even though you try to run away and time it just right...Somehow the NPC still initiates converstation for quest from 1,000 feet away.

not enough immershuns happening for me in fallout.
 
A Voiced character destroys the core element of Fallout, the diversity of dialogue choices and skill checks because of the costs of voiced work. Also having a set protagonist with a determined voice and personality runs opposite of the spirit of Fallout.

I don't really think the diversity of dialogue choices and skill checks have to go by the wayside just because the protagonist is voiced, voice acting is pretty good at dealing with branching paths these days, and they already do all the voice work for the NPCs and all of the branching dialogue and skill checks anyway; so why not the PC too?

And personally to me, the core of Fallout is the athmosphere of the universe and the overall message of the story; as long as that is preserved I am fine.
 
ohhhh shit!!!
Fallout is complete FALLOUT HAS SPELLS!!!!!!!


http://www.nexusmods.com/newvegas/mods/59033/?
Magick has been brought to New Vegas, so what are you waiting for?
There's Over 50 spells to use!



Main Lore:

A Mysterious Figure In a Hood and Cloak, has started teaching people in the ways
of Magicka.
Countless people from all over the wastes have come to Inquire these spells, but
only the ones that are chosen will recieve the power this stranger has promised!

The Mysterious Figure Is quite Interested in these "Caps", and has sent out his
merchants to teach you each spell for a sum of credits.

But Beware, there's other rogue Sorcerers that have started taking places as their Bases, Tread carefully!
 
I'm so glad it's going to be nothing like that horrible game called Fallout New Vegas it had fun new game elements but the story was soooo boring and the WORLD WAS COMPLETE TRASH. The world in Fallout 4 look soo freaking detailed and the story will be interesting with the institute. I don't know who's idea it was for the main plot to be about the hoover damn stupidest story decision in any game ever. I'm so glad Bethesda are going back to their fallout roots. They changed this game for the better honestly because I played Fallout 1 and the game bored me to death.

You have to troll better than that, son. It's 2015, for Christ sakes.
 
For clarification, I started the series on F3 and have also played NV through and played some of Fallout 1, I prefer the latter games and think that change can be good for a series going forward, trying out different concepts and ideas and building on the whole universe.
 
What's wrong with tribals and New Reno? [..]
Either you are new, or have an extremely selective memory... When FO2 first came out, it received only lukewarm reviews, and FO fans battled each other over whose FO was more fallout-y, criticizing everything from changes to setting\gameplay\humor .. to bugs.


It is only after Bethesada acquired the IP and re-markated it to a wider audience, that the original fans united which eventually resulted in a complete revisionist makeover. Now, Fo2 is commonly regarded as the patched, restored and modded variant of the original game, its lore supplemented by various tidbits like Avellon's "bible" (that came after FO:BOS failed to deliver, and the prospect of future FO became murky with company financial status, and was used to keep the community engaged with "unofficial" lore\settings).


Back to Beth, FO yes we all hoped that FO franchise would take a different a turn, but there is a lot of exaggeration as to how bad or good FO3/originals were. Some FO fans here, are like religious scholars i.e. they will find the answers they are seeking for, no matter what, by rationalizing or diminishing the severity of everything prior to Beth "heresy" ..


Overall, there are valid criticism about FO3, but like it or not Beth is now the lore, and reframing past events to serve current plot needs is common practice because gameplay comes first (FO2 and Avellon done it) and I bet that with sufficient incentive everyone here could provide a plausible explanation for your lore concerns. Meanwhile you criticism that touch upon the well know common limitation of openworld\Beth games is just petty..
 
A Voiced character destroys the core element of Fallout, the diversity of dialogue choices and skill checks because of the costs of voiced work. Also having a set protagonist with a determined voice and personality runs opposite of the spirit of Fallout.

I don't really think the diversity of dialogue choices and skill checks have to go by the wayside just because the protagonist is voiced, voice acting is pretty good at dealing with branching paths these days, and they already do all the voice work for the NPCs and all of the branching dialogue and skill checks anyway; so why not the PC too?

And personally to me, the core of Fallout is the athmosphere of the universe and the overall message of the story; as long as that is preserved I am fine.
You are aware that voice work costs money, right? have you ever played Mass Effect? They have a vocied protagonist so they have to cut down the dialogue options down to about 3 things you can tell a very limited number of NPCs and all of them with very similar reactions from said NPCs. Voiced dialogue on NPCs already cut down on the variety of responses from them (Compare NPCs in the first 2 Fallouts to the ones in New Vegas or any other old rpg to new rpgs).

Also the spirit of Fallout is being able to create your own character and have different experiences everytime you run it, being it from the tangible like Stats and dialogue choices but also on being able to make up it's personality and voice on your own, without having to be Troy Baker doing a gruff guy voice.
 
You are aware that voice work costs money, right? have you ever played Mass Effect? They have a vocied protagonist so they have to cut down the dialogue options down to about 3 things you can tell a very limited number of NPCs and all of them with very similar reactions from said NPCs. Voiced dialogue on NPCs already cut down on the variety of responses from them (Compare NPCs in the first 2 Fallouts to the ones in New Vegas or any other old rpg to new rpgs).

Also the spirit of Fallout is being able to create your own character and have different experiences everytime you run it, being it from the tangible like Stats and dialogue choices but also on being able to make up it's personality and voice on your own, without having to be Troy Baker doing a gruff guy voice.

I'm well aware of that fact, but I don't see what the big deal is - I think a voice protagonist is great, as not only am I sure that Baker won't be the only available voice to choose from, but it will help the PC feel more like an actual person rather then a carcicature of a person like in all games prior; and I think that's an improvement myself.

As for the second part of your post, I think we have radically different views on what the core of Fallout is, to me it's the story, the atmosphere, the universe and all that coming together to create an immerse and unique game world.
 
For clarification, I started the series on F3 and have also played NV through and played some of Fallout 1, I prefer the latter games and think that change can be good for a series going forward, trying out different concepts and ideas and building on the whole universe.

You must believe i'm some Autistic Fallout 3 player..
So how much does Bethesda pay you to say all that???????
 
A Voiced character destroys the core element of Fallout, the diversity of dialogue choices and skill checks because of the costs of voiced work. Also having a set protagonist with a determined voice and personality runs opposite of the spirit of Fallout.

I don't really think the diversity of dialogue choices and skill checks have to go by the wayside just because the protagonist is voiced, voice acting is pretty good at dealing with branching paths these days, and they already do all the voice work for the NPCs and all of the branching dialogue and skill checks anyway; so why not the PC too?

And personally to me, the core of Fallout is the atmosphere of the universe and the overall message of the story; as long as that is preserved I am fine.

It's the lack of control over my own character experience, for me. I'm playing as a character that the developers made for me, and the more defined the backstory, the less I feel like this character is mine. It's a permutation of a character provided to me. For example, in the Mass Effect series, I never felt like I was Commander Shepard. I had control of Shepard, true, but all my decisions were filtered through him. I also really enjoyed the Mass Effect series, but that's not the sort of thing I play Fallout for. Blank slates let me fill in the details however I like, and since there are dialogue choices, they aren't mute in my mind either. A voiced protagonist is taking some of that away from me.

The setting is important, yes, but even more important is how a character I created goes about their lives in that setting, and while they may always start at the same point, different characters may end up having very different effects on the Wasteland. Maybe I'm in the minority, maybe some people only play Fallout to see the setting, do all the quests, and the player character is little more than their tool for interacting with the world, but I play characters with personalities and goals that may run counter to my own, or fall in line, or anywhere between the two extremes. I mean, last time I checked I wasn't an amoral raider who prefers her meals made up of freshly killed human meat, or a brilliant roboticist who let's his own greed blind him of the potential good he could do, nor am I a saint who refuses to let the amoral actions of those around him in the wasteland corrupt him from his pacifistic ideals, I am however sometimes that schmuck to runs afoul of a mole rate and becomes its dinner...

The point is, a voiced protagonist, by merit of having to pay a voice actor, and a company having to be concerned about their bottom line, isn't going to provide more dialogue choices than they feel is worth the investment of paying the voice actor. Because in the situation of a voiced protagonist, whereas for each conversation there was only one voice actor to pay, you've now got to pay at least double, if not more if there are more than one voice actor/voice actress for each gender. I may be wrong on some of the figures that are involved, I'm not involved in the game industry, and if someone knows better they're welcome to inform me of the issues with my argument, but as far as I can tell, this is what would be the case with a voiced protagonist, and if I'm correct, something precious is lost as a result.
 
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I don't really think the diversity of dialogue choices and skill checks have to go by the wayside just because the protagonist is voiced, voice acting is pretty good at dealing with branching paths these days, and they already do all the voice work for the NPCs and all of the branching dialogue and skill checks anyway; so why not the PC too?

And personally to me, the core of Fallout is the athmosphere of the universe and the overall message of the story; as long as that is preserved I am fine.
Dialog diversity doesn't *have* to go by the wayside, but it *will*. Costs too much money. Say goodbye to stupid character speech paths as well as skill checks using lesser used skills, like medicine 50...
 
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