Well, they'll show gameplay, and hopefully they'll adress all those rumours about the voiced protagonist and how they want to try things differently by making a more focused (i.e. linear) main quest and story.
I have to admit, my view of progressive (metal) music is kinda skewed these days by the whole realm of Experimental and Technical Death Metal.
Have you heard of Orgone? "The Joyless Parson" is one of the most mindblowing records of the past few decades, really.
A Voiced character destroys the core element of Fallout, the diversity of dialogue choices and skill checks because of the costs of voiced work. Also having a set protagonist with a determined voice and personality runs opposite of the spirit of Fallout.
I'm so glad it's going to be nothing like that horrible game called Fallout New Vegas it had fun new game elements but the story was soooo boring and the WORLD WAS COMPLETE TRASH. The world in Fallout 4 look soo freaking detailed and the story will be interesting with the institute. I don't know who's idea it was for the main plot to be about the hoover damn stupidest story decision in any game ever. I'm so glad Bethesda are going back to their fallout roots. They changed this game for the better honestly because I played Fallout 1 and the game bored me to death.
Either you are new, or have an extremely selective memory... When FO2 first came out, it received only lukewarm reviews, and FO fans battled each other over whose FO was more fallout-y, criticizing everything from changes to setting\gameplay\humor .. to bugs.What's wrong with tribals and New Reno? [..]
You are aware that voice work costs money, right? have you ever played Mass Effect? They have a vocied protagonist so they have to cut down the dialogue options down to about 3 things you can tell a very limited number of NPCs and all of them with very similar reactions from said NPCs. Voiced dialogue on NPCs already cut down on the variety of responses from them (Compare NPCs in the first 2 Fallouts to the ones in New Vegas or any other old rpg to new rpgs).A Voiced character destroys the core element of Fallout, the diversity of dialogue choices and skill checks because of the costs of voiced work. Also having a set protagonist with a determined voice and personality runs opposite of the spirit of Fallout.
I don't really think the diversity of dialogue choices and skill checks have to go by the wayside just because the protagonist is voiced, voice acting is pretty good at dealing with branching paths these days, and they already do all the voice work for the NPCs and all of the branching dialogue and skill checks anyway; so why not the PC too?
And personally to me, the core of Fallout is the athmosphere of the universe and the overall message of the story; as long as that is preserved I am fine.
You are aware that voice work costs money, right? have you ever played Mass Effect? They have a vocied protagonist so they have to cut down the dialogue options down to about 3 things you can tell a very limited number of NPCs and all of them with very similar reactions from said NPCs. Voiced dialogue on NPCs already cut down on the variety of responses from them (Compare NPCs in the first 2 Fallouts to the ones in New Vegas or any other old rpg to new rpgs).
Also the spirit of Fallout is being able to create your own character and have different experiences everytime you run it, being it from the tangible like Stats and dialogue choices but also on being able to make up it's personality and voice on your own, without having to be Troy Baker doing a gruff guy voice.
For clarification, I started the series on F3 and have also played NV through and played some of Fallout 1, I prefer the latter games and think that change can be good for a series going forward, trying out different concepts and ideas and building on the whole universe.
A Voiced character destroys the core element of Fallout, the diversity of dialogue choices and skill checks because of the costs of voiced work. Also having a set protagonist with a determined voice and personality runs opposite of the spirit of Fallout.
I don't really think the diversity of dialogue choices and skill checks have to go by the wayside just because the protagonist is voiced, voice acting is pretty good at dealing with branching paths these days, and they already do all the voice work for the NPCs and all of the branching dialogue and skill checks anyway; so why not the PC too?
And personally to me, the core of Fallout is the atmosphere of the universe and the overall message of the story; as long as that is preserved I am fine.
Dialog diversity doesn't *have* to go by the wayside, but it *will*. Costs too much money. Say goodbye to stupid character speech paths as well as skill checks using lesser used skills, like medicine 50...I don't really think the diversity of dialogue choices and skill checks have to go by the wayside just because the protagonist is voiced, voice acting is pretty good at dealing with branching paths these days, and they already do all the voice work for the NPCs and all of the branching dialogue and skill checks anyway; so why not the PC too?
And personally to me, the core of Fallout is the athmosphere of the universe and the overall message of the story; as long as that is preserved I am fine.