Fallout 4 Creation Club is now live

they decided to start copying EA on their business tactics but weren't (and aren't) competent enough to pull off the whole 'stockholm syndrome' EA has engendered in their consumer base so instead we get whathever the hell this is.
To be fair, I don't understand how EA does it either. I assumed that its sport titles keep it from ever having to build up any good will.

EDIT: 493 likes now. Why doesn't Steam show dislikes number?
The same reason most of the Internet doesn't have or show dislikes.

Any reasonable person would think that the Creation Club would debut with DLC-level quest mods and content matching up with official (and good) DLCs in order to generate goodwill instead of already available content, re-textures and paint-jobs all which I'm sure Nexus mods has in droves (and of superior quality).
Do you mean would or should? Because I'm sure many reasonable people expected that the Creation Club would not debut with DLC-level quest mods and content matching up with official DLCs.

I understand not having quality content ready from the start but this stuff is barely worth downloading much less paying for.
 
Because I'm sure many reasonable people expected that the Creation Club would not debut with DLC-level quest mods and content matching up with official DLCs.
Let me add onto that: Any reasonable person at Bethesda ought to have known to debut the CC with DLC-level quest mods and content matching up with official DLCs.

EDIT: I changed "would" to "should". You are right that "should" fits better.
 
Hahaha! Oh, they actually did it. And in the worst way possible. You can get like8/10 mods from the nexus and I wouldn't be surprised if someone made a mod out of this and released it on the nexus.

The comment section is amazing, though.

-$4.27 USD for a remake of the Chinese Stealth Suit that a modder on Nexus already created.
$5.33 USD for a remake of the Hellfire Power Armor that a modder on Nexus already created.
$0.53 USD for a single retexture of the Pipboy, which Nexus has in abundance.

I'm sure this won't negatively affect the free modding community, seeing their creations copied by Bethesda (and partners) and turned into paid mods. /s

-Thank god this happened, now I can finally put this game out of my wishlist and never ever touch it in the future.

-Would not and will not spend money on content that is not expanding the game. Skins and nonsense are just veneer. Here comes the endless gaming micro transaction creators club credit vacum cleaner coming to seperate you from your hard earned money!

I love the backslash. There is only one thing that worries me, what is stopping bugthesda from sueing mods that are already on the nexus, because it is too similar?

Sure they said the mods will remain free, but only those that are different from creation club.

Oh, it is rich. Mod piracy shall reign once more and it will piss off comunity even further. Man what a time to be alive.

Ps, I like this one a lot:


THIS IS AN ABOMINATION!
Signed
The Enclave
The Brotherhood of steel East/west/central chapters

This is a disgrace to the people!
Signed
NCR
Minutemen

Catastrophic mutation detected begin purgin protocols.
Hellfire drones Launched.
Signed
Pacification robots of vault 0

They are begging for cruxifiction
Signed
Caesars legion

These scabs arent even worth feeding to the Trogs!
Signed
Raiders of the Pitt

THIS IS HERESY
Signed
Adeptus Astartes, Angry Marines chapter.
(dont ask how or why but they really dont fucking approve, so they invented time/dimension travel
 
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So, doing a bit of research, Far Harbor cost 25 bucks when it launched. Hellfire power armor is worth 500 credits, which is approx. 5 bucks. So Bethesda (or someone at the Creation Club) thinks that a single piece of armor with a quest attached to it is worth 1/5 of a DLC expansion? This valuation seems WAY off to me...

As far as I can tell, the only differences between the Creation Club and the Skyrim payed mods are:

  1. They use credits instead of showing the actual monetary cost (extra math that people have to do to figure out how much they are spending, which Im guessing Bethesda hopes people will be too lazy to do).
  2. No Valve this time to use as a scapegoat. If this fails, its all on Bethesda.
  3. They have the console players, who seem to be more accepting of this kind of pricing, so Bethesda might actually get away with it (I hope not, but...).
 
5 bucks for Power Armor?....Are you fucking serious?
Power armor that is not an original design, and is already right now on the Nexus Hot Files with a more clean and detailed model.

26251-0-1503173381.png
 
@CRBASF23
It probably downgraded for the consoles. I wonder if TES6 is going to require PS4 Pro or Xbox One X just because of how bloated the engine is.
 
With the Creation Club update, .esp and .bsa files from all the mods are downloaded, only inactive until you pay the required amount of credits:
pQUZdwA.png

So they left all the paid mods on a silver platter for pirates, GOOD JOB BETHESDA!!
 
As far as I can tell, the only differences between the Creation Club and the Skyrim payed mods are:

  1. They use credits instead of showing the actual monetary cost (extra math that people have to do to figure out how much they are spending, which Im guessing Bethesda hopes people will be too lazy to do).
  2. No Valve this time to use as a scapegoat. If this fails, its all on Bethesda.
  3. They have the console players, who seem to be more accepting of this kind of pricing, so Bethesda might actually get away with it (I hope not, but...).
There was a few more and they were major problems in the past paid mods fiasco.
  1. There was no quality control at all. If a mod broke the game, there was nothing in place to force the modder to fix it.
  2. The modder could choose how much people would pay for each of his mods.
  3. There was no return policy. The user couldn't get a refund if something was wrong with the mod.
  4. Valve and Bethesda would take a big cut of each mod sale (now the modders are paid under a contract, they are paid a fixed amount of money and not dependent on the sales of his mods).
 
They have the console players, who seem to be more accepting of this kind of pricing, so Bethesda might actually get away with it (I hope not, but...).
Why do you hope Bethesda doesn't get away with it?

Look on the bright side, if they get away with it, they'll do it for the next game and the game after, but each time making it more and more intrinsic to the game, until eventually they start selling unfinished games with extra "Creation Club" fixes.

People only latch on to Bethesda because they are more honest then other Triple A developers. The Further Bethesda falls, the less people will support them, and since they've never been as big as EA, I don't think they could survive if people turned against them.

I'm hoping this Creation Club is just enough of a success that Bethesda will want to do it in future, but not enough of one that if they take it a step further people will blindly accept it.
 
Looks like a pretty terrible early haul of content. All sorts of stuff that you can get better (and free) on the Nexus (except for the Gauss Rifle, I guess), and severely overprized. Power armor and Pipboy retextures, what a great addition! Who is not going to love to pay for that??
Also, top kek that the Creation Update already downloads all that stuff and just locks them. That's never gonna fail!!1
 
With the Creation Club update, .esp and .bsa files from all the mods are downloaded, only inactive until you pay the required amount of credits:
pQUZdwA.png

So they left all the paid mods on a silver platter for pirates, GOOD JOB BETHESDA!!

No fucking way they are THAT stupid!

Isn't it like, trivially fucking easy to just rip the files out, and re-esp/bsa them?...
 
Even Gopher is speechless. Just listen to the guy:


We should add as many links like that as we can. This is just amazing to watch.
 
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