Fallout 4 Creation Club is now live

I don't use mods so I have nothing to gripe about this thing specifically; and on that note I'm kinda glad that they actually did this and caused another controversy. I hope it flops hard.
 
Just be honest, you are just a broke kid.

Also, why would you want to Pirate this? I wouldn't download this shit off the Nexus not even to fuck around a bit. THen again I found Modding FO4 to be a pain in the ass.

I actually have plenty of cash to spend, just that there's nothing worth buying.

Maybe another dakimakura.
 
Bethsda actually whent through with it though even when the trailer got so many dislikes

Also another point will these mods even be good. I mean what was advertised so far where quite shit
 
I'm surprised by some of you guys celebrating this as an actual nail in Bethesda's coffin.

Sure, the controversy is fresh and people will boycott it for a while, but that shit will sell just like every piece of shit Bethesda shoveled out into the mouths of its fans in the last 10+ years. It will go on for a while. It may get shittier, but nothing radically will change, as long as the whole industry is sinking lower and lower. Bethesda will be at it for years to come, and when they eventually roll over and die, again, nothing radical will change for the better.
Gaming industry has long gone past event horizon of putrid fecal singularity, and cash past that point is abundant, even if self-respect and integrity aren't.

Moving on.
 
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I'm surprised by some of you guys celebrating this as an actual nail in Bethesda's coffin.

Sure, the controversy is fresh and people will boycott it for a while, but that shit will sell just like every piece of shit Bethesda shoveled out into the mouths of its fans sold in the last 10+ years. It will go on for a while. It may get shittier, but nothing radically will change, as long as the whole industry is sinking lower and lower. Bethesda will be at it for years to come, and when they eventually roll over and die, again, nothing radical will change for the better.
Gaming industry has long gone past event horizon of putrid fecal singularity, and cash past that point is abundant, even is self-respect and integrity aren't.

Moving on.

Well i am quite sorry to admit but I did get quite alot of joy from seeing the amout of dislikes on the creation club video. Although it still pisses me off though because it be forgotten in one week and everyone will go back to buying it. They will be allowed to get away with it and we all know it
 
I also love how people think this is going to 'kill bethesda'.

Mates, its too late.

Mainsteam gamers are brainwashed, its too late, the only thing we can hope for is enough to wake up and stop paying.

CoD, the same shit every fucking year, is still as profitable as ever, why?
 
CoD, the same shit every fucking year, is still as profitable as ever, why?
To be fair, you could say that about a lot of FPS games which essentially boil down to "take the gun, have some fun". Some people just like that sort of thing, I suppose. Of course, there were some games like WaW that blended some extra story into the mix and came out more interesting for it.
 
I'm surprised by some of you guys celebrating this as an actual nail in Bethesda's coffin.

Sure, the controversy is fresh and people will boycott it for a while, but that shit will sell just like every piece of shit Bethesda shoveled out into the mouths of its fans sold in the last 10+ years. It will go on for a while. It may get shittier, but nothing radically will change, as long as the whole industry is sinking lower and lower. Bethesda will be at it for years to come, and when they eventually roll over and die, again, nothing radical will change for the better.
Gaming industry has long gone past event horizon of putrid fecal singularity, and cash past that point is abundant, even is self-respect and integrity aren't.

Moving on.

Unfortunately, you are 100% correct. The people would need to get smarter, but the current society is riding on a hype trains, buying preorders, even paying to play a goddamn demo of a game.

I still remember demos being free and expansions that actually deserved their name. Then I look at my younger brother and just shake my head. He is 10 years old and trying to get him into old games is pointless. Then there is my dad, who just accepts it and moves on.

Fallout is dead and not even payed mods will change anything. Let's face it, most of the complaints are from vocal minority, especially compared to console kiddies. And bugthesda knows. Who cares about 1 million of core fanbase, when they can get 20$ from every console kid...

At this point I am hoping for post apocalyptic Van Buren, different from Fallout made by Obsidian.
 
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Why do you hope Bethesda doesn't get away with it?

Look on the bright side, if they get away with it, they'll do it for the next game and the game after, but each time making it more and more intrinsic to the game, until eventually they start selling unfinished games with extra "Creation Club" fixes.

People only latch on to Bethesda because they are more honest then other Triple A developers. The Further Bethesda falls, the less people will support them, and since they've never been as big as EA, I don't think they could survive if people turned against them.

I'm hoping this Creation Club is just enough of a success that Bethesda will want to do it in future, but not enough of one that if they take it a step further people will blindly accept it.
No, @Atomkilla is right. I didn't know that you can actually buy Season Passes. I thought that they were just extra incentives for Pre-orders or something. I didn't think people are stupid enough to pay for a pre-order of DLCs that haven't been announced yet and of an unknown quantity and quality. However, here we are. I basically never buy a game on release; but when I think about it, buying a game before or on release is the only meaningful way to support the devs in a AAA environment.
 
All would say is support games you love. I can't stress that enough. Support mods and support the games you love
 
Gopher's content doesn't matter, at all.
What does matter is the top comment.
Hey Gopher, I'm Recluse, author of 50 Ways to Die at Dr. Nick's and co-author of Fusion City Rising and Outcasts & Remnants, all reasonably large Fallout 4 quest mods that were voted first or second place in File of the Month on Nexus. I wanted to give you some additional info, if you're interested. I applied to Creation Club shortly after the E3 announcement and included links to my body of work. Bethesda has yet to even respond to me in any way. I certainly have no idea regarding their vetting process for applicants, however, the complete lack of response, along with the current list of available Creation Club content, suggests to me that they have little interest in the large project quest centered content that seems like the kind of stuff people might actually be interested in paying for. I don't expect I have the kind of name recognition of modders like Trainwiz or Elianora, but I do have well over a million downloads on the Nexus, including three Fallout 4 quest mods that have received a good bit of attention from users. I suspect the Creation Club business model is aimed mainly at PS4 players and will consist of sucking money out of console users a couple of dollars at a time using nickel and dime impulse buys like new armors, weapons, or other items, and maybe use some of their lower tier in-house modelers and texturers to crank the stuff out by the barrel full, while adding a few independent modders with name recognition to provide a veneer of modding credibility. Anyway, that's my perspective so far, make of it what you will. Regards, - Recluse
TL;DR - if you're actually wanna do something useful within Creaton Club and make a fair share of profit - don't bother. Bethesda's mania grandiosa doesn't need no quests or large gameplay mods.

And remember - No RussianNo Script Extenders.
 
Gopher's content doesn't matter, at all.
What does matter is the top comment.
Hey Gopher, I'm Recluse, author of 50 Ways to Die at Dr. Nick's and co-author of Fusion City Rising and Outcasts & Remnants, all reasonably large Fallout 4 quest mods that were voted first or second place in File of the Month on Nexus. I wanted to give you some additional info, if you're interested. I applied to Creation Club shortly after the E3 announcement and included links to my body of work. Bethesda has yet to even respond to me in any way. I certainly have no idea regarding their vetting process for applicants, however, the complete lack of response, along with the current list of available Creation Club content, suggests to me that they have little interest in the large project quest centered content that seems like the kind of stuff people might actually be interested in paying for. I don't expect I have the kind of name recognition of modders like Trainwiz or Elianora, but I do have well over a million downloads on the Nexus, including three Fallout 4 quest mods that have received a good bit of attention from users. I suspect the Creation Club business model is aimed mainly at PS4 players and will consist of sucking money out of console users a couple of dollars at a time using nickel and dime impulse buys like new armors, weapons, or other items, and maybe use some of their lower tier in-house modelers and texturers to crank the stuff out by the barrel full, while adding a few independent modders with name recognition to provide a veneer of modding credibility. Anyway, that's my perspective so far, make of it what you will. Regards, - Recluse
TL;DR - if you're actually wanna do something useful within Creaton Club and make a fair share of profit - don't bother. Bethesda's mania grandiosa doesn't need no quests or large gameplay mods.

And remember - No RussianNo Script Extenders.

Also probably no use of textures ? I mean there must be some copyright issues out there. Inless bethsda makes the textures for them I don't know. Not my expertise. And you're right Bethsda interested in quests like what they showed in fallout 4
 
Power armor that is not an original design, and is already right now on the Nexus Hot Files with a more clean and detailed model.

26251-0-1503173381.png
Looks better than it did in fallout 3.
 
There are some very big challenges when it comes to Bethesda allowing actual story and quest mods.

The first they generally take more time and the time they take can be uncertain. So with a texture mod a modder can say this is 10 hours of work and I can do that over two week. And that is a believable and achievable goal. Maybe they spend a few extra hours on it, maybe it is a week late. It's not that big of a deal. And since it is just 10 hours of work Bethesda would have a high confidence the modder can make it without much chance of something in the modders life getting in the road.

With a quest mod if they say 30 hours over 6 weeks, which would be a small quest mod, then that sort of gives a few alarm bells. Small delays will be counted in weeks and tens of hours work. And with the nature of dealing with scripts and story delays are often not small. 2-3 times initial estimates can be expected. And the timeframe you are talking about and the amount of hours needed there is just this larger chance something will happen in the modders life to prevent them working on the mod. And these modders are not professionals(generally) in game dev and modding is far from a solid foundation(generally) for a career move so they will quite often have to do stuff like get a job/start a career or work more or go back to university.

Then you have Bethesda's side with testing. Bethesda has go over the mod and code and make sure everything is around Bethesda's level of bugs. That means many times more work then a texture remodel in QA work.

Then you have them wanting this to be on Xbox and Playstation. Which means certifying code. Which means another layer of QA time as they check and recheck the code looking for anything that will break console certification and some of things are very small and obscure. The average modder is not going to have a clue about what could fail certification so this is going to almost entirely fall on Bethesda to do.

And then you have the issue with quality and concept. With a remodel they can ask for a concept, a sketch and portfolio to give a idea what it is and the sort of quality they can expect. How do that with a quest/story mode? They would have to write out most of quest/storyline beforehand probably with some pseudocode and some sot of back and forward about the story and whatever. And even then Bethesda wouldn't know the quality of the mod into some way into production.

So nothing insurmountable but more effort then I think Bethesda would do for a mod. I expect the only quest/story mods will be side projects of Bethesda employees.
 
This kind of practice is already very common with most F2P video games on Steam, but it is rather novel to see a full price game charging for mods. This sets an ugly precedent for what is to come in the future... If Bethesda is willing to go into that territory, then what can we expect of the 5th entry in the franchise? A free-to-play MMO filled with nothing but grind, RNG and pay-walls?

If nothing else, that would at least be consistent with their attitude of lowering the quality of their games more and more with every new generation.
 
Oh shit... If forgot that they have already done Elder Scrolls Online and that it already has all of that garbage...
 
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