Fallout 4 Creation Club is now live

I'm still reading the comments on steam, and well I'm a bit shocked. People are seriously upset and are beginning to fuel a riot train in there. It's like putting a bunch of angry drunk wasps in a bottle and adding more when you shake it, pretty soon the lid won't be able to contain it.

I don't think this is going to end well at all.
The "Recent" Fallout 4 reviews on steam are 49% positive now because of the Creation Club. Skyrims SE is at 79% but I can see already many negative ones on the reviews because of the Creation Club too.
Unfortunately the PC consumers are just a water drop in the sea of total players who play Fallout 4 and Skyrim SE. And I know for years now that Bethesda doesn't care about PC consumers. So I doubt that they will care for a "few" thousand customers boycotting their products when they can compensate that money lost with these micro DLC they will sell. Also, amazingly some PC consumers are in favor of the Creation Club so they will not lose all their PC customers.
Not to mention what others already said about consumers that are now outraged at Bethesda but will run to the stores and pre-order, season pass, 1st day buy the next game Bethesda releases...

Last time when it was Bethesda's and Steam Paid mods, it failed because Steam relies on the PC consumers, and so the backlash hurt Steam a lot. But this time it is not a Steam problem and Bethesda gets 90% or more of their profit from console players, so I really don't see this making them fail or burn or anything, it might actually work for them and make them get even more profit at long run. Who knows...

I would like to know the opinion of console players to this, and in particular PS4 ones (since those are the ones even more limited to their modding capabilities) and see if they are outraged too or not.

But yeah, these Creation Club products are terrible... They should have launched with something substancial like a "mini" new landmass DLC or a new quests pack DLC or even just a weapons/armors/items/weapon mods pack or something. Not a damn "pipboy retexture" and "Power Armor black paint job" and so on... These could come up later, when there is already content that should have been worth to pay for those who wanted to expand their game... This was madness, the way it was released to the public.
 
This shit content is also overpriced. 1 dollar for a texture on the pipboy? 5 dollars for 1 piece of armor? Even if they rolled out this thing with better mods they would be so expensive for what they are that they would still have attracted negativity.
 
The "Recent" Fallout 4 reviews on steam are 49% positive now because of the Creation Club. Skyrims SE is at 79% but I can see already many negative ones on the reviews because of the Creation Club too.
Unfortunately the PC consumers are just a water drop in the sea of total players who play Fallout 4 and Skyrim SE. And I know for years now that Bethesda doesn't care about PC consumers. So I doubt that they will care for a "few" thousand customers boycotting their products when they can compensate that money lost with these micro DLC they will sell. Also, amazingly some PC consumers are in favor of the Creation Club so they will not lose all their PC customers.
Not to mention what others already said about consumers that are now outraged at Bethesda but will run to the stores and pre-order, season pass, 1st day buy the next game Bethesda releases...

Last time when it was Bethesda's and Steam Paid mods, it failed because Steam relies on the PC consumers, and so the backlash hurt Steam a lot. But this time it is not a Steam problem and Bethesda gets 90% or more of their profit from console players, so I really don't see this making them fail or burn or anything, it might actually work for them and make them get even more profit at long run. Who knows...

I would like to know the opinion of console players to this, and in particular PS4 ones (since those are the ones even more limited to their modding capabilities) and see if they are outraged too or not.

But yeah, these Creation Club products are terrible... They should have launched with something substancial like a "mini" new landmass DLC or a new quests pack DLC or even just a weapons/armors/items/weapon mods pack or something. Not a damn "pipboy retexture" and "Power Armor black paint job" and so on... These could come up later, when there is already content that should have been worth to pay for those who wanted to expand their game... This was madness, the way it was released to the public.

I'm not so sure @Risewild , much of Bethesda's fuel comes from their modder fan base. Judging by how games are proliferated as more developers enter the markets; ditching a dedicated modder community seems very unwise. Considering their intention is to be able to provide these mods on the consoles the only individuals really in a position to generate such content are the PC users.

Also if you consider the amount of mod theft in bethesda.net taken from the nexus there will obviously be the same issue here as well. While I'm not going to swim into the legal waters on this one, I can say for certain that modders are at a severe disadvantage in this case.

Otherwise if the console user want to generate their own mods they would need to do so themselves, which I highly doubt considering the average console user is much more "casual" vs a pc user. Another part of this demographic as one part of the community being forced to support another side of it, I'm sure it goes without saying that PC and console users don't always get along.
 
@CRBASF23
It probably downgraded for the consoles. I wonder if TES6 is going to require PS4 Pro or Xbox One X just because of how bloated the engine is.
TES6 and Fallout 5 will be only the engine for 50 bucks, and the rest of the game will be sold trough the creation club via 'mods' with quests going from 1 to 5 bucks. You will spend 200 bucks before you get the finished game!

This sounds so ridiculous that I am almost certain Bethesda would do this ...
 
I'm not so sure @Risewild , much of Bethesda's fuel comes from their modder fan base. Judging by how games are proliferated as more developers enter the markets; ditching a dedicated modder community seems very unwise. Considering their intention is to be able to provide these mods on the consoles the only individuals really in a position to generate such content are the PC users.

Also if you consider the amount of mod theft in bethesda.net taken from the nexus there will obviously be the same issue here as well. While I'm not going to swim into the legal waters on this one, I can say for certain that modders are at a severe disadvantage in this case.

Otherwise if the console user want to generate their own mods they would need to do so themselves, which I highly doubt considering the average console user is much more "casual" vs a pc user. Another part of this demographic as one part of the community being forced to support another side of it, I'm sure it goes without saying that PC and console users don't always get along.
But modders can join the Creation Club and make mods there and get paid, so this will attract them to make mods even if they don't play the games themselves (Bethesda reasoning).
Also I know a few modders that make mods for Fallout 4 and don't really like the game. They have fun making mods more than playing the game. Not to mention 95% of Bethesda PC players are not modders themselves, so even if those don't buy the game, the modders will, so they can make mods (speculation).

Not to mention that having free mods available will make the Creation Club less attractive, so I don't think Bethesda actually want that many modders outside of their little Creation Club. I think they do it on purpose so as to control and monetize modders work better. They can't just ban free modding, that would be really an even worst shitstorm for them, but they can push the modders to stop making as many free mods and try to join the CC ( yuck :yuck:).
Remember, these decisions are made by businessmen, not game developers, and businessmen only see money, they see how many free content is available out there for the products they sell and they can't get money out of it, so they will try to strangle it by restricting the makers (they already did it in Fallout 4 with the animations for example), now if they make it so most players on PC are not interested in their games, but get console players to give them extra money in other ways (micro transactions DLC), of course they will implement it.

My only hope is that the console players are also furious about this, otherwise I have no doubts Bethesda will succeed and fill their pockets even more than they have been. :aiee:
 
@Risewild , this is indeed a difficult situation to gauge. From some of the modders I have spoken to they don't want to go anywhere near this mess, from their perspective they simply don't want to get tied into the drama that this has created. But who knows what the end game is, all I can say for certain is that this creation club is very counter productive.
 
Well i am quite sorry to admit but I did get quite alot of joy from seeing the amout of dislikes on the creation club video. Although it still pisses me off though because it be forgotten in one week and everyone will go back to buying it. They will be allowed to get away with it and we all know it
It is one of the things that makes sometimes think, you know most people working in the gaming industry, from coders, to programmers, concept artists and QA testers have absolutely no say in to it. It all comes from people like Todd and his cult followers (Hines, Emil etc.). And the gamers that support this kind of shit. If the normal people loose their job, it does kinda feel a bit sad to cheer about that. I mean we are talking about people that have families and such. And if Bethesda would go down tomorrow, throwing out 90% of their staff, it would not hit gamers nor the people on the top which are actually responsible for that shit. So there is that.

However, as someone who serioously considered to get in to game development as concept artist for some time, I also have to say that my empathy with those people is ... kinda limited. The AAA industry is on a very shitty path, and it has been for a very long time. And the same is also true with many design professions. There is so much lying going on behind the scenes ... it's ridiciulous. I mean sure, no job is perfect you could slave away as cashier in Wallmart and constantly ask your self why you didn't achieve better or that you shouldn't have smoked so much weed and (thinking about) boning the prom-queen in highschool instead of learning. But the way how many young people and their dreams are exploited in the design industry, is really unbelievable. If it goes down, it might be actually better for everyone. Who knows?
 
What pisses me off most about this, is just fucking wait.

We're GOING to see other games try this.

EA will make some piece of shit in it.

Blizzard will do what it does best, copy shit and become popular for some reason.

And we'll suffer.
 
I don't understand the Todd hate, the poor guy is a peon and a public face for a bullseye to rest on. You want to be upset with someone related to Fallout 4 and this creation club, look at the ones with the fattest wallets. If anything Todd is guilty of just being a push over and relatively chill dude.

Those of you not familiar with the gaming industry, the guys that seem like they are on the top, aren't at all.
When you got something Like Bethesda or EA you are looking for the guys that are the ones that decide the companies direction. Like the fat cats making all the money.
 
Of course you could be right, but I do think that he's OK way all of this, if only because his pay-check is huge enough.

Look at the past of Todd, the guy is a completely talentless game developer who happens to do one and only one thing really well. Selling snake oil.
 
What pisses me off most about this, is just fucking wait.

We're GOING to see other games try this.
Uh, they have for long. The thing is; it's nigh exclusive to F2Ps, is only aesthethical content, and curation actually makes the creators squint to get themselves and their creations show up, having that content limited or as some kind of "seasonal" and temporary content. See: Valve with DotA, TF2, CSGO and whoever following that model, which still also has free modding at the side. Unturned, FortNite. Then you have the WorkShop used as a fan-curation method, like with Warframe. And you've also got the devs featuring fan content, even including it and givinh it some aid and visibility, like again, Valve or some of the aforementioned.

And well, you've got the almost ideal of this situation with smaller games like say Starbound, Factorio, Terraria... Where the modders work along the devs to keep their stuff up to date relative to the game, getting earlier builds or simply just help when they can spare it.

I'm still baffled at how people can create free content for Bethesda when they won't EVER look down and back to their fans. Not even the most brainwashed and loyal fan will even get a tweet responded to or get answered proper in any other place than Beth.net, and still they are Staff or CMs and not developers. Interviews? MADNESS. Not even the press gets them often.
 
Oh, and I'm forgetting other examples. Like the modder that made Falskaar getting hired by Bungie way before Beth even considered. ARK SE's team having modders on a salary. Or Microsoft era Minecraft having both mods and custom content a huge point in the marketing.
 
And the person who created Oscuro's Oblivion Overhaul is hired by Obsidian, his name is Jorge Salgado.
 
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