Fallout 4 gameplay videos leaked, Bethesda starts taking them down

I think the issue is that "Roleplaying game" has always been sort of a hazily defined notion. We can see this clearly as Dungeons and Dragons itself grew out of a miniatures wargaming ruleset, and the difference between the two things is occasionally subtle- particularly miniatures-focused D&D isn't that different from Games Workshop's games that feature advancement, persistent narratives, and downtime decisions (e.g. Necromunda).

So the operative question I always come back to when trying to figure out if something is a Roleplaying Game is "Am I able to roleplay when playing this game?" The key word in that question is not so much "roleplay" as "I". There are quite possibly people who are able to craft characters and self-narrate in games where I can't do the same and vice versa. There are things a designer can do to enable more people to roleplay, but you'll invariably find some people who play the same "kleptomaniac mass-murderer" in every game and some people who will RP characters when this wasn't intended at all (I recently completed AC4 entirely using fisticuffs exclusively and not sinking any ships when not required to by the plot.)

So when we talk about "is Fallout 4 a roleplaying game" the answer is going to depend from person to person. What I'm most interested in is when Bethesda says "We make roleplaying games" what specifically they mean by that.
 
I had the Hud color reset twice. But so far all the problems just happen while playing.

What kind of problems, like bugs?
Bugs, falling through the terrain, parts of the map obviously disappearing, all sorts of kys not working out of nowhere, my character getting pulled out of VATS without executing a single attack but consuming all his AP. Stuff like that.

I keep getting caught on the terrain, terminals show only half the screen, enemies shooting me through walls sometimes, infinite loading times, black loading screen that doesn't load, ect. These Legendary enemies are coming out the woodwork. I had to fight a Legendary Glowing One just now and he can puke a green radiation wave that covers the WHOLE room! What the hell is this game?
 
Loading times are all over the place, sometimes I even have time to check my Phone and browse facebook a bit when loading, other times it barely takes 5 seconds. 2015 and we are still having the same loading times as 3/NV.... "Next gen creation engine". Yep.
 
Loading times are all over the place, sometimes I even have time to check my Phone and browse facebook a bit when loading, other times it barely takes 5 seconds. 2015 and we are still having the same loading times as 3/NV.... "Next gen creation engine". Yep.

Yeah don't forget that some places can't keep a consistent 60 FPS even though the textures look awful for a 2015 game. I'm not a graphics whore but if my computer is going to have those kinds of frame rate drops then atleast give it a reason, oh wait...the aging engine with bolted on features.
 
@mr.Fish


I really do hate Semantics games. How else does someone accurately depict the predicament fallout has become without using such imperative words? It clearly has been dumbed down to appeal to a broader audience that can easily digest this.

I really fucking hate moderators such as the one who closed that thread. I'm sorry that you can't exist in your echo chamber and might actually need to for once in your life tackle the adversity of different opinions.
 
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@mr.Fish


I really do hate Semantics games. How else does someone accurately depict the predicament fallout has become without using such imperative words? It clearly has been dumbed down to appeal to a broader audience that can easily digest this.

How about "Fallout has been streamlined into a simpler formula as to not alienate a broader audience"?
 
@mr.Fish


I really do hate Semantics games. How else does someone accurately depict the predicament fallout has become without using such imperative words? It clearly has been dumbed down to appeal to a broader audience that can easily digest this.

How about "Fallout has been streamlined into a simpler formula as to not alienate a broader audience"?


Replace "broader" with the word LAZY and you're there.

A lot of people will use the term "dumber audience" or some variation on that theme, but the common thing is just the sheer laziness.

Shooting stuff is too hard and you don't want to put in the time to get good at it? Make it easy with VATS!

Too many words to read for the average lazy person who won't read a book unless forced to do so? Change to 2 word dialogue choices and make them tied to a good/bad/inquire/sarcastic button so you don't even have to read those 2 words.

Specialized characters can't do and use every single thing in a single playthrough? Remove skills and specialization entirely so everyone can do everything, even with 1 intelligence.


People get up in arms if you call this appealing to a "dumb gamer", but they cannot deny that the changes we've seen are all geared toward the player being too lazy to actually play a real RPG.
 
It's pretty mind boggling how I can become the leader of 2 factions but I am still being told and forced into a quest path. I am the leader without any actual agency.
I can only do what the marker tells me. I can't tell Preston Gravy to not attack the Prydwen and instead just focus on infiltrating the Institute without killing a bunch of kids or provoking a much stronger military force with open and unwarranted agression on their flagship.

I mean, killing a Maxson was what caused the Vipers to go from a powerful Tribe to a shitty gang of good for nothing Raiders as the BOS steamrolled them...

I am just a "leader" to have a title GAMURSH can feel powerful having while there being no consequences or real influence.
 
It would be like Yesman told you to Attack the NCR embassy and kill Kimball on Hoover Dam and you didn't have any choice in the matter.

I get why the Institute and BOS questlines would be obviously mutually hostile, the Railroad are a bunch of imbeciles so them doing stupid shit is no surprised, but the Minutemen are supposed to be your Faction and you can't even decide their course of action despite becoming "THE GENERAAAAAAL!" in the first hour of the game...

Edit: Also found a quest that can be solved without combat. It's one of the Valentine's file cases. It was short but finally something that didn't need combat to solve.
 
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No idea where to post this so I'll just throw it in here:

http://forums.bethsoft.com/topic/1553216-do-you-like-fallout-4/
So, 55% of the voters there that enjoy Fallout 4 are 31+ years of age.
The least amount of those that like it are those from age of 20 and below, rounding up at 7%.

Just found it interesting. I honestly didn't expect that from many of the arguments I've seen on those forums.

[edit]

This is also interesting:

http://forums.bethsoft.com/topic/1552666-is-fallout-4s-dialogue-system-an-improvement-over-fo3nv/
50% don't like the new dialogue.
25% do.
25% think it has potential and could be improved.
 
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People aged 31-35 are still considered to be part of the 'Millennials' group and would have been anywhere from 13-17 in 1997 when Fallout 1 came out. So odds are most people who post on that forum are in the Millennials group. It would also, in general, suggest that most people who post on that forum, regardless of age, are fans of Bethsoft games so the answers are gonna be skewed regardless. The better poll would be to have an option 17-35, and then another one from 36 and up. Might get better data that way.
 
I don't know, I think Vault114 is actually pretty sensible an experiment as far as Bethesda's Vaults go.

Occupants where all Upper class citizens that were told that the Vault was going to be a delux fallout shelter comparable to the best hotels.

In truth the Vault was built to maximize space and multiple families, lived and slept in single-room apartments. Dining and bathing were shared in quarters and the provision of amenities were minimal and the Overseer was purpousely chosen to be someone with no administrative experience that also had anti stablishment tendencies.

It was basically a stress test on the residents.


It's no Clone vault, I actually like the idea. Just wish it wasn't yet another abandoned Vault.
 
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