The Fallout franchise became a tired joke under Bethesda. Saying "I'm a Fallout fan" used to have some meaning, but now? Now it's pretty much the same as saying that you like Call of Duty...
2015 and we are STILL using invisible walls.
Triple A production here boys......................
Wait! Didn't the first two Fallouts established that cats are extinct in the post-war world? You just keep pissing on the lore Bethesda!
What exactly do you suggest otherwise? Mountains? Fences? The player has to be stopped at some point.
What exactly do you suggest otherwise? Mountains? Fences? The player has to be stopped at some point.
Actually, yeah, that would be a good idea. They can create a landscape in what ever way they want. They have totall freedom here. So that means you can be a bit more creative than just plastering invisible walls in every corner. Hills/Mountains could be one way to do it. Of course you can not do it in every direction, like said, their job is to be creative.
New Vegas had some tricks for hiding the edges of the map, like unclimbable cliffs. I think they should have done that. Despite the removal of some things, which was very disappointing to me, like traits, ammo types and Damage Threshold, the dialogue seems to me to have improved. I like the art direction, too. The armors in particular look nice. But I will always remain disappointed they went the route of transplanting Lyons' BoS and Vault 87 super mutants as major factions into the story.
I agree about cats. I'm totally okay with them still existing.
What exactly do you suggest otherwise? Mountains? Fences? The player has to be stopped at some point.
Actually, yeah, that would be a good idea. They can create a landscape in what ever way they want. They have totall freedom here. So that means you can be a bit more creative than just plastering invisible walls in every corner. Hills/Mountains could be one way to do it. Of course you can not do it in every direction, like said, their job is to be creative.
That makes less sense though, to change the landscape just to stop the player.
What exactly do you suggest otherwise? Mountains? Fences? The player has to be stopped at some point.
Actually, yeah, that would be a good idea. They can create a landscape in what ever way they want. They have totall freedom here. So that means you can be a bit more creative than just plastering invisible walls in every corner. Hills/Mountains could be one way to do it. Of course you can not do it in every direction, like said, their job is to be creative.
That makes less sense though, to change the landscape just to stop the player.
Changing the landscape from what exactly? They are CREATING a landscape more or less from the ground up, most probably with real photos and buildings as inspiration, but they sure don't create a realistic representation of the Boston area. I am sure there is enough freedom to create believable barriers. I mean they had no problem to do it with Skyrim after all.
Seriously, you don't have to be some kind of parrot who's always falling in some Bethesda-Defence automatism, particularly when there are obvious alternatives, beeing critical once in a while would really not kill you, or not? If some of us here can actually even agree that Bethesda can do GOOD things once in a while? - See their concept art.
As far as barriers and limitations goes, some parts could be full of very high radiation, other parts could be closed by mountains, another part by a large lake, a deep canion or what do I know!
So? Where did I said Obsidian was perfect. Why do you defend invisible walls over visible walls? That's what I don't understand.
Tons of games have also bugs. What do I care what tons of games do? Obsidian at least tried to avoid invisible walls if possible, and it works for the most part.
No clue why anyone would chose invisible walls over natural obstacles.
No clue why anyone would chose invisible walls over natural obstacles.
No clue why anyone would chose invisible walls over natural obstacles.
Immersion. Every time I walk too far off the map in real life I hear "no puedes ir en direccion" and can't move any further in that direction.
Anything placed by the developers ingame is as random as anything else place in game. In real life there are no random vaults thrown around.