Fallout 4 gameplay videos leaked, Bethesda starts taking them down

Wut? I'm not defending Bethesda I'm defending the practice of invisible walls based on mindless hating it. I'm even defending Obsidian here so what you said makes no sense. Even Skyrim had invisible walls: https://www.youtube.com/watch?v=beHF3gbsqXc
Yes, but as far as I remember they placed the walls at believable places like huge nigh-unclimeable mountains, and at modeled border crossings. They could have gone farther and aded border guards who would kill you if you tried to cross, but it was a little more flavorful than an invisible wall bisecting a map.
 
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Ok, I'm going to say something ''optimistic'', I can't wait to see what Obsidian will ''cook'' (:wiggle:) from this upgraded engine, they will probably do better job again in like 13 months than Bethesda have done in 4-7 years.. :puppy-dog:
Or Bethesda will not allow them to do so, so Obsidian will not embarrass them again :surprised:

I kinda doubt, that Obsidian gonna do another project with / for Bethesda. They didn't get their bonus for FNV, because of the "low" metacritic score (which is still, imho, pathetic) and they are deep in Pillars of Eternity. Doing "The White March II" and probably doing already some pre production on PoE 2.

That's just my theory. Would love to see another Obsidian Fallout

I'd rather Obsidian work with Paradox Interactive and White Wolf to do a new Vampire the Masquerade: Bloodlines type of game instead of dealing with Bethesda and their idiotic contracts and schedules and new Fallout system with no skills. They'd just be wasting their time.
 
When you are putting boundaries on things the trick is actually to obfuscate them, when you just make it a message that says "You can't go further" yet the path ahead is as open as everything else, you just failed. For all the talk about "Immurshuns" they fail on something so simple, it's pretty obvious the map just ends where they ran out of time or ideas instead of it being a well thought out location. "It's a game is not comparable to real life" is about as stupid an argument as you can make when the game is supposedly all about "immersion".


So no individual settlement endings again?
 
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When you are putting boundaries on things the trick is actually to obfuscate them, when you just make it a message that says "You can't go further" yet the path ahead is as open as everything else, you just failed. For all the talk about "Immurshuns" they fail on something so simple, it's pretty obvious the map just ends where they ran out of time or ideas instead of it being a well thought out location. "It's a game is not comparable to real life" is about as stupid an argument as you can make when the game is supposedly all about "immersion".

Pretty much every open world game has invisible walls. This complaint is so forced it hurts because you're acting like FO4 is somehow unique or something. I can understand not liking it but when the offered alternative is just "make shit up" it sounds silly at best.

https://www.youtube.com/watch?v=_WFW04amJ_M
 
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Pretty much every open world game has invisible walls. This complaint is so forced it hurts because you're acting like FO4 is somehow unique or something. I can understand not liking it but when the offered alternative is just "make shit up" it sounds silly at best.

https://www.youtube.com/watch?v=_WFW04amJ_M

That on the video is stupid too. The job of a level designer is to obfuscate the limitations, they could've easily put in a natural obstacle, wreckage, a collapsed bridge, just a lot of other things to camouflage the border of the map. They have been working on it for supposedly 7 years, you figured they would've come up with a good way to obsfucate the borders...
 
Pretty much every open world game has invisible walls. This complaint is so forced it hurts because you're acting like FO4 is somehow unique or something. I can understand not liking it but when the offered alternative is just "make shit up" it sounds silly at best.

https://www.youtube.com/watch?v=_WFW04amJ_M

That on the video is stupid too. The job of a level designer is to obfuscate the limitations, they could've easily put in a natural obstacle, wreckage, a collapsed bridge, just a lot of other things to camouflage the border of the map. They have been working on it for supposedly 7 years, you figured they would've come up with a good way to obsfucate the borders...

That isn't their job if they choose not to go that route, and this 7 year thing seems to be a misunderstanding of how making the game works. They just released a new article where they clearly say "The first asset was drawn up 7 years ago but the full team didn't begin working on it until after Skyrim's DLC was done".

Most games do invisible walls. You don't like it, that's fine, but it's not "wrong".
 
Damn I was gone for too long, let's see what I missed...OH GOD! What is wrong with that old woman's face? Some generic protagonist looking for his baby boy even though he has NO idea when he was kidnapped and he has NO idea how old he is now. He could be 20, 30, or even 50 years of age by now!
What's with his question, the way it's worded sounds as if someone can't write to save their lives. :P

The person who wrote this is the same person who won a Game Developers Choice Award for "Best Writing" For Fallout shitty 3.
 
Oh I guess if a level designer decides to not give a shit about doing things well, his job stops being designing levels and thus anything goes.... Who wants standards?

Also, the 7 year things is something they have been flaunting about all over their marketing and interviews, I know they haven't really spend that much and it's just a self agarandizing lie, but they are going to make such claims to show how long they have been working on it, I think is more than fair to also use it against their clearly unfinished shit.
 
Gothic 1 developers just said - "fuck it", and made a whole game based on invisible walls (well ok, they were kind of visible but in an invisible way). Problem solved. :grin:
 
Oh I guess if a level designer decides to not give a shit about doing things well, his job stops being designing levels and thus anything goes.... Who wants standards?

Also, the 7 year things is something they have been flaunting about all over their marketing and interviews, I know they haven't really spend that much and it's just a self agarandizing lie, but they are going to make such claims to show how long they have been working on it, I think is more than fair to also use it against their clearly unfinished shit.

By definition they did work on it that long, but only partially. It's not untrue.
 
Yeah, that's why I can still use it against them.

BTW: anybody has a link to a vod of the Stream? Maybe more screens? What was the Power Armor gang? I couldn't see it.
 
.... Seriously?

That sounds like something Alchestbreach would put as a joke on one of his Machinimas/Montages....

Anyone has at least Screenshots?
 
Ok so then it's confirmed that the Power Armor needs recharging. At least that I kinda like, at least from a balance stand point.

What is a Power Armor gang anyway? Are Power Armors that common in the Commonwealht? Wouldn't it make more sense if they were just mechanics or something? Why the stupid greaser look again?
 
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